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Taro94: Please try to check your facts before you tell others something.
https://www.gog.com/forum/neverwinter_nights_series/buy_nwn1_asap/post97
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PeterScott: It's not just the features count it how extensive the features themselves.

The whole package It's nothing like an official NWN expansion that gave a whole new 20 hour high quality campaign, several new character classes, new feats, skills, etc...

Simply raising the limit on texture size isn't exactly a big feature, it probably changing one variable in the code. Weeks to develop that.

As far as bugs fixed, how important were they in fhe first place, compared to the module breaking bugs they introduced?

Fix some trivial bug (likely picked up community fixes already available), and introduce module breaking bugs is not a net gain.
FYI the bug you mention was patched, about a week before you made this post.
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Taro94: Please try to check your facts before you tell others something.
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MazDen: https://www.gog.com/forum/neverwinter_nights_series/buy_nwn1_asap/post97
?
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jjglvz: FYI the bug you mention was patched, about a week before you made this post.
And there are more issues. Tile sets breaking with EE now. Switched Video format support, so old modules with old video formats no longer supported.

So much for backward compatibility.

These aren't things they plan to fix in EE. After breaking compatibility, they expect the community will update old modules/tile sets to work with EE.
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jjglvz: FYI the bug you mention was patched, about a week before you made this post.
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PeterScott: And there are more issues. Tile sets breaking with EE now. Switched Video format support, so old modules with old video formats no longer supported.

So much for backward compatibility.

These aren't things they plan to fix in EE. After breaking compatibility, they expect the community will update old modules/tile sets to work with EE.
Tilsets breaking are bugs that are being reported and fixed. So I don't know how it got included on your "Things that they don't plan to fix".

As for movies, it's a shame, but it had to be done due to licencing issues. For those few modules that actually do have movie files, there are plenty of converters on the net, so it's not quarter the problem you're making it out to be.
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PeterScott: And there are more issues. Tile sets breaking with EE now. Switched Video format support, so old modules with old video formats no longer supported.

So much for backward compatibility.

These aren't things they plan to fix in EE. After breaking compatibility, they expect the community will update old modules/tile sets to work with EE.
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Taro94: Tilsets breaking are bugs that are being reported and fixed. So I don't know how it got included on your "Things that they don't plan to fix".

As for movies, it's a shame, but it had to be done due to licencing issues. For those few modules that actually do have movie files, there are plenty of converters on the net, so it's not quarter the problem you're making it out to be.
From what I read, the community is fixing the tilesets, not beamdog.