TELL ME YOUR SECRETS, MAGIC MAN!!! Also, if you know how I can get Bevil on my party too, that'd be great.
You can't get Bevil to stay with you after the ruins, it's impossible unless you know a way to skip West Harbor and teleport to the Weeping Willow Inn. As for Amie, in order to keep here, you have to group yourself, Amie and Bevil near a fence to the right just after the bridge, do a quicksave there and reload while trying to get Amie across the fence. It might take a couple of tries but once you do it, it's quintessential that you do not trigger the Tarmas' cutscene, so use the 'Hold this position
' command and do your best to recruit the militia. It's easier once you use the 'debug_mode 1
' command to see the trigger zones.
When your successful, gratz, you just have another party Wizard who you can't remove. While I was playing I was around near Chapter 3 with her so I'm pretty sure you can play with her until the end of the game.
I was confused right up until you started talking about the cutscene and realized that you basically wanted me to not trigger it, thus I'd have Amie on my party till the end of the game.
If this is what it takes to not lose her, then I'd rather let the game run its course. 'Sides, I remember a long time ago where I got a glitch where I walked by Tarmas and the Githyanki Warlock, and the scene didn't trigger, thus allowing me to keep Amie, right up till the end of the battle, and after I was done with Daeghun.... Well, it's a little hard to describe in words. Suffice to say, it didn't go well.