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so I have reached the point of chapter 2 and its glitched the starting video wont play and duncan wont talk, what are the console codes to get it working again.

Ive encountered this bug before, I remember finding the solution on bioware forum but since thats gone I don't know were to find the console commands

p,s encase you don't know this is for nwn2
Post edited December 28, 2017 by elderago
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elderago: so I have reached the point of chapter 2 and its glitched the starting video wont play and duncan wont talk, what are the console codes to get it working again.

Ive encountered this bug before, I remember finding the solution on bioware forum but since thats gone I don't know were to find the console commands

p,s encase you don't know this is for nwn2
I can't find a solution anywhere. I played Nwn 2 not long ago and I haven't encounter such a bug.

"If" you manage to find a solution to the bug. Then this would also assist you because there is a bug during the siege of the Crossroad Keep.

https://youtu.be/kDdSAym64_c?t=1777

Quote from the description:

After the war council, we are sent to defend the walls of Crossroad Keep. Once there, we have to destroy all siege towers with their undead cargo as they try to dock with the walls. After a pitched battle, we defeat all of the undead and the towers, but then the army tries to break through the gate. We fall back to defend the inner perimeter, but Bishop has sabotaged the gate mechanism in his bid to be on the winning side. As the undead pour in through the gate, we use Qara's Sunburst spell to destroy pretty much everything, and use Captain Savajo and Khelgar to kill any that get through that. After a few waves of undead, Black Garius himself shows up and tries to summon a nightwalker, but then he is caught up fighting a Greycloak and that doesn't happen. If the nightwalker is not summoned, then there is no way to complete this part of the game - it is a game-breaking bug. In order to summon it ourselves to continue on with the game, you have to type the tilda "~" key in order to bring up the console screen. Then type: DebugMode 1 rs 3541_death_nwalker DebugMode 0 That turns on debug mode, summons the nightwalker, and turns the mode off, allowing for completion of the scene. After that, the undead leave and we can talk to Aldanon to open a portal to the Vale of Merdelain and take the fight to the King of Shadows himself.

gogwitcher300
First thing first - what's in your override folders?
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elderago: so I have reached the point of chapter 2 and its glitched the starting video wont play and duncan wont talk, what are the console codes to get it working again.

Ive encountered this bug before, I remember finding the solution on bioware forum but since thats gone I don't know were to find the console commands

p,s encase you don't know this is for nwn2
avatar
gogwitcher300: I can't find a solution anywhere. I played Nwn 2 not long ago and I haven't encounter such a bug.

"If" you manage to find a solution to the bug. Then this would also assist you because there is a bug during the siege of the Crossroad Keep.

https://youtu.be/kDdSAym64_c?t=1777

Quote from the description:

After the war council, we are sent to defend the walls of Crossroad Keep. Once there, we have to destroy all siege towers with their undead cargo as they try to dock with the walls. After a pitched battle, we defeat all of the undead and the towers, but then the army tries to break through the gate. We fall back to defend the inner perimeter, but Bishop has sabotaged the gate mechanism in his bid to be on the winning side. As the undead pour in through the gate, we use Qara's Sunburst spell to destroy pretty much everything, and use Captain Savajo and Khelgar to kill any that get through that. After a few waves of undead, Black Garius himself shows up and tries to summon a nightwalker, but then he is caught up fighting a Greycloak and that doesn't happen. If the nightwalker is not summoned, then there is no way to complete this part of the game - it is a game-breaking bug. In order to summon it ourselves to continue on with the game, you have to type the tilda "~" key in order to bring up the console screen. Then type: DebugMode 1 rs 3541_death_nwalker DebugMode 0 That turns on debug mode, summons the nightwalker, and turns the mode off, allowing for completion of the scene. After that, the undead leave and we can talk to Aldanon to open a portal to the Vale of Merdelain and take the fight to the King of Shadows himself.

gogwitcher300
good to know, I guess more googling then otherwise I ll just export my charecter and play MOB campagin
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Valkinaz: First thing first - what's in your override folders?
nothing that touches the main campaign, kaedrins prc. charecter head replacer, tonyk ai thats it
Unless it's different after v1.42, Kaedrin changed hundreds of scripts that are used in the main campaign, and more that are specific to Storm of Zehir.
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touched: Unless it's different after v1.42, Kaedrin changed hundreds of scripts that are used in the main campaign, and more that are specific to Storm of Zehir.
Ill try removing it but from what I remember its a bug with the campaign itself that sometimes occurs
I used Kpack in OC and it didn't break any cutscenes. Through it does make MoW unwinnable as far as I remember

As for bug itself - can you try and rollback to previous save? Maybe its one time bug?
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Valkinaz: I used Kpack in OC and it didn't break any cutscenes. Through it does make MoW unwinnable as far as I remember

As for bug itself - can you try and rollback to previous save? Maybe its one time bug?
Doesnt work, keeps happening
I think you'd need to find the name of the conversation that's supposed to be playing (the starting video you're talking about is in the form of a conversation file). Once you have that, you can trigger it to play by opening the console, enabling debug mode, and typing:

runscript ga_conversation_self("conversation_name_here")

Put the actual name of the conversation between the quotes. The quotes are necessary.