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My Time At Portia: Update v1.1
23. Jan. um 13:35 Uhr - AaronDeng

In today’s patch we have added several new features including side quests, and UI and audio adjustments, as well as fixing a number of bugs and addressing issues that have been reported by the community.

Please continue to report bugs and any issues you encounter in the Report A Problem forum.


- Add some environmental sounds – bugs buzzing sound in caves, birds chirping, and wind sounds.
- Add some character voices - female player voice 2, male player voice 3, Arlo, Lucy, and Albert.
- Add audio for mobs yell and llama footsteps.
- Added quest after marrying Gust - Family Dinner with Gust.
- Added quest after marrying Arlo - Exploring with Arlo.
- Added quest after marrying Emily - Dinner at Sophie's.
- Added quest after marrying Mint - Under the Sun.
- Added interactions with babies.
- Added a new cutscene where Django talks about the Mystery Knight. This can be triggered before the quest to find the third key after the Council meeting.
- Added the display of material sources in the workshop handbook diagrams.
- Added a new step that the player needs to go inside the factory to activate the Assembly Station podium.
- Added the ability to take photos with town folks on the Day of the Bright Sun.
- Added a new key binding option - the mouse side button can now be assigned.
- Added an on/off option for highlights. The default setting is off.
- Added a new feature - time is paused when taking photos.
- Added a new feature that your friend/spouse can gain some mood when player accomplish hazardous ruins' challenge with them during playing/dating.
- Added more displays in the Portia Museum.
- Added more dialogue for NPCs.
- Added a new feature that remaining Gols are displayed when playing slots.
- Added a new feature that NPCs might come to the player's home and send gifts on the player's birthday.
- Added photos of Bikini Flippers and Huge Snaillob to the photo album.

- Cancelled the chat option in the NPC's interaction bubbles during The Final Battle.
- Set fixed places for mounts to stay when the player is in combat during storyline missions. Example: Your horse will not follow you into battle during these missions.
- Optimised the graphics speed when playing the cutscene of the Final Battle.
- Shrunk the area of the Martial Arts Tournament entrance so the player has less chance of being shut out.
- Adjusted the number of birthday gifts the player can have, to 25.
- Adjusted the UI icons of the seasons and weather.
- Adjusted that the player will gain the diagram for the Triple Barrel Snakebite after the story of the Rat King.
- Adjusted the behaviour of babies after getting milk powder and toys.
- Adjusted that Arlo's quest ‘A Strong Man's Adventure’ needs to be triggered after building the Portia Bridge.
- Lowered the price of some fish to match the difficulty of catching them.
- Revised the description of the Rogue Knight's sword requiring LV70 to pick up.

- Fixed the problem that female player's ponytail cannot be dyed black.
- Fixed the problem that the female player's face doesn't display normally when in a cutscene.
- Fixed some art and collision problems.
- Fixed the problem that NPC's cannot be hurt during sparring.
- Fixed the problem that face make-up glows at night.
- Fixed the problem that the table is recycled repeatedly.
- Fixed the problem where Dawa will attempt to go to the desert before building the Portia Bridge.
- Fixed the problem that Sophie was stuck in her home during the Final Battle.
- Fixed the problem where Aadit sleeps in the wrong place in bed.
- Fixed the problem that Gust may be stuck inside A&G Construction Company.
- Fixed the animation, tools in hand and VFX problem of the workers.
- Fixed the animation problem when larger characters are fishing.
- Fixed the problem with seats being invisible inside Happy Apartments.
- Fixed the overlap problem of Merlin.
- Fixed the collision and location problem of Pumpkin Room.
- Fixed the possibility that the player could get stuck in the seat in Gust's room.
- Fixed the problem that some mob spawn points did not spawn mobs.
- Fixed the problem that changing the game time speed leads to more gifts being dropped on the airship during the Day of the Bright Sun.
- Fixed the problem that the table cannot be recycled if player has placed it incorrectly.
- Fixed the problem where NPCs may not sit around the table when attending the player's birthday party.
- Fixed the problem where the player can see the names of Pinky, Scraps and QQ before having enough hearts.
- Fixed the problem that some NPCs can't be hit during the Snowball Fight.
- Fixed the problem that the player doesn't get the rewards from the Portia Museum for collecting fish.
- Fixed the problem that the photo in Sam's home is bigger than the photo frame.
- Fixed the collision problem of the Civil Cutter.
- Fixed the light problems of some of the item preview pictures.
- Fixed the suspended items and floor clipping in the Western Plateau.
- Fixed the problem that the Rat King circles when being attacked.
- Fixed the problem where the player cannot get rewards on the Day of Memories.
- Fixed the problem that players cannot unlock the achievement when being 1st in the Day of Memories game.
- Fixed the problem that players cannot unlock the achievement when getting 3 swords in Slots.
- Fixed the bug where the player is unable to exit the dangerous ruins between 23:59 - 00:00.
- Fixed the bug that Aadit and Dawa sleep in a same bed.
- Fixed the bug that Gale gives the player money without having married Ginger.
- Fixed the missing icons on the social tab.
- Fixed the bug that the quantities of food taken from the banquet table are incorrect.
- Fixed the bug where NPCs follow the player onto the Martial Arts Tournament stage.
- Fixed the bug affecting the pose of some NPCs when taking a family photo.
- Fixed failing loading saves which used the calendar reminder feature.
- Fixed the problem where Gust or Ginger will transport to another place after chatting with them during the Snowball Fight.

My Time at Portia v1.1 - Hotfix 1
25. Jan. um 11:17 Uhr - Lauren_Team17
Hi there!

We've uploaded a small patch to fix a few bugs, here's the changelist!


- Adjusted the difficulty of fishing.
- Fixed the bug preventing some players from hiring Ack.
- Fixed the bug that when there's no fireside meeting, people will still gather around.
- Fixed the bug causing an error to show when replaying a cut scene in the photo album.
Post edited January 25, 2019 by Ulf2016
So you ARE going to patch the GOG version.... right? After all you were happy to take our money...
Lauren ? have you a schedule for gog update ?
tyger249: I wonder if it'd be possible for the developer to release standalone patches so that the games could be patched manually? You know, like in the olden times. I wouldn't mind doing that so if it meant I could get access to new patches on par with the Steam releases.
The fastest/quickest way they can do it is is through the DevPortal ( there they have similar tools that Steam has that lets them push changes to Galaxy users at ANY TIME, ANY DAY and Galaxy users will get them instantly without waiting for GOG to package the installers or manually push the updates to Galaxy

So there really is no excuse for going a week with no updates while Steam has had FIVE updates, one being a major point release (1.1)
Support for Game:

Team17_Help [Entwickler] Verfasst: 25. Jan. um 14:34 Uhr
Hi nadafinga,

We are sorry you're experiencing issues with My Time At Portia.

Could you please confirm your email address and report the issues using this form so we can investigate the cause of the problems and recommend a solution?

We're looking forward to your reply.
Team17 Support
Post edited January 25, 2019 by Ulf2016
Mawthra: Still no GOG updates

Most people come to the forums on GOG before they buy a game to see if anyone has posted the changelog to the GOG version of the game so they can compare to the Steam version and see if it's up-to-date... posting the Steam changelogs here without these changes acutally being in the current GOG version of the game is kind of pointless
lauren_team17: Hi all!

Apologies for the delay! We'll be releasing the patches on GOG in the next few days and will post the full changelist on here as soon as they are live :)
It would also help if you can explain your planned patch process for gog opposed to steam to set some minds at ease. As said, ppl here are jumpy because of some bad past experiences and less likely to give the benefit of doubt.
Anothername: It would also help if you can explain your planned patch process for gog opposed to steam to set some minds at ease. As said, ppl here are jumpy because of some bad past experiences and less likely to give the benefit of doubt.
4 big hotfixes and one substantial point release for Steam and nothing for GOG in a whole week? Yah... we're pretty jumpy and rightfully so
Tick tock. Tick tock. =/
Mr.Mumbles: Tick tock. Tick tock. =/
Annnnnndddddd... Steam got ANOTHER update... that's number 6 for them, 0 for us
Post edited January 26, 2019 by Mawthra
I posted above at 1.1:

I'm looking forward to that game, but only if the update policy on GoG changes.
We'll see ^^
#NextFewDays (Few maxes out at 4.)

Update the game on GoG please... Or at the least, tell us why it's hard to put updates on GoG compared to Steam so that we can better understand?

Dat feel when you buy games on GoG to support CD Projekt and their subsidary Sp. z o.o and are super hyped to play games on GoG only to find out some devs don't even give updates on it because they care more about High Profile Reviewers and Curators instead of gamers who have real lives.


^---Those are just jokes by the way. I don't actually think Pathea is pulling that sort of thing. I understand that they are trying to figure things out. Let's just hope this goes better than Planet Explorers.
Post edited January 27, 2019 by Gleipnir3
This is ridiculous, I'm unable to get a quest because the quest give is stuck in the Tree Farm. They fixed it and numberous other game breaking issues from what i can read on the STEAM patch notes days ago.

Reading this thread makes me a little mad to be honest, 6 patches on steam to 0 on GOG. Why even sell the game on GOG if you're not going to support this platform? I can understand a day delay......but its been a whole week, 3 days since they posted patch notes here, but to what use!??!

Either refund my money, or else keep the patches up to date on this platform.
I've posted on the Steam forums / contacted Team17 support / emailed Pathea - all no response so far... wth is GOG doing about it?
Lauren_Team17 [developer] 12 hours ago
We’ll be pushing GOG updates live later this week and will post a changelist on the forum over there. Apologies for the delay!
Given that this is the same line that was peddled on here a week ago I'm not holding my breath...
Post edited January 27, 2019 by Bigs
The developers did not publish any patch notes here, that was me, a GOG gamer who just wanted to post what the GOG gamers will underride.

It's up to the developer to release updates / patches on GOG for their products as soon as possible.

Translated with Google.