Posted September 19, 2012
Waltorious: I think the explanation you're looking for is "level design". That's what really impressed me about the game. It's not the size of the world, it's how interesting each part of the world is. Dungeons have great themes in their design and a lot of puzzles that give each its own feel, and there's tons of stuff crammed into the outdoor areas too.
Yes, that's exactly it. I was playing Xeen and Oblivion at the same time, and it was very clear which one had superior dungeon design. Dungeons tend to be repetitive loot/kill fests these days, you don't see the craftmanship like in the MM games.