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Why not immediately change the data of the planet directly from toxic to whatever
if one decides to manipulate ram or save,
Removs the effort to destroy and recolonize planets, along with the need to research the stellar converter.
(gauss cannons rule in space combat and hef improved disruptors pass strongest planetary defenses
so sufficiently that 1 titan is enough to bring them all down (needs stasis field to freeze the star base;)
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Enneagon: Just a note, as far the vanilla game is considered I don't think you lose mineral bonuses by blowing up a planet, at least asteroid belts with hidden bonuses can exist.
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DarzaR: Actually thats not really useful, but curiously also not entirely wrong info, assuming "vanilla game" as a some staple version like a v. 1.3 and later, and not some possible obscure early version. Technically you indeed dont lose a mineral bonuses by blowing up a planet , though you do lose a bonus planet special this way; and while asteroid belts with hidden bonuses can technically exist, they shouldnt do it according to an actual game rules (they cannot be generated this way, and they lose a bonus if created from a planet) (while can do it with some memory manipulation, say save editor or some other game data corruption). You would lose a mineral bonuses (actually "values") on a building an Artificial planet tho. So, while sentence " you [don't] lose mineral bonuses by blowing up a planet, at least asteroid belts with hidden bonuses can exist." is actually true, its really misguiding as a proposed contradiction to:
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Enneagon: Zeddrich: Honestly, that's not much of a solution. You would lose mineral resources if there are any, or gold/gem deposits or artifacts research bonus possibly.
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DarzaR: as its technical (though useless) correctness contradict the actually discussed game event from player's POW : in game reality you lose both mineral bonuses and planet specials via blowing a planet up with Stellar Converter and rebuilding it with Artificial Planet (while its also true what its possible to do various stuff with memory editors).
Thanks, I stand corrected... For not being technically wrong but unhelpful.
I didn't actually know the game take care to clear up the special on blowing up the planet. Probably I had forgot that, or just never tested. And my vague memory about this was indeed based on creating asteroid belts with added specials using self written save file star map editor.
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townltu: Why not immediately change the data of the planet directly from toxic to whatever
if one decides to manipulate ram or save,
Removs the effort to destroy and recolonize planets, along with the need to research the stellar converter.
(gauss cannons rule in space combat and hef improved disruptors pass strongest planetary defenses
so sufficiently that 1 titan is enough to bring them all down (needs stasis field to freeze the star base;)
Yup, and that's why my above mentioned editor had "detoxification" as a single click option. Right next to "planets grow" function that added 0-2 size levels to all planets. I still always added at least one toxic planet near the center of the map to be used as prison planet for genocidal drop off point of unwanted citizens.

However, there's also the challenge how much you can do without any cheating, and then the colonise, gift, blow up, rebuild sequence comes in the play. By that point however, bonuses do not really matter anymore, as does anything at all, because you're in fact won long ago already.
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Enneagon: I didn't actually know the game take care to clear up the special on blowing up the planet. Probably I had forgot that, or just never tested. And my vague memory about this was indeed based on creating asteroid belts with added specials using self written save file star map editor.
The main deal with your messages is that you dont even seems to bother to run actual game to check if the stuff you're about to write is actual stuff or not. And as you also are clearly aware about it happening too (so all those "oh, but it was so long ago, maybe i forgot it entirely" things redundantly being included), im really wondering why you feel it important to post "answers" as-is, without checking first. As in case of "faulty memory" they usually become some misleading nonsense (something like townltu's regular spam), instead of being an useful stuff, you, supposedly, trying to make from them (you dont have an intention to make them misleading, i assume here). While a very quick simple check could both refresh your own memory, and beside it, provide an actual helpful answer for somebody else as result, thats that easy.

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Enneagon: However, there's also the challenge how much you can do without any cheating, and then the colonise, gift, blow up, rebuild sequence comes in the play.
There is not that many actual challenge in it, as i summarized there: https://www.gog.com/forum/master_of_orion_series/moo2_score_playing_stuff

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Enneagon: By that point however, bonuses do not really matter anymore, as does anything at all, because you're in fact won long ago already.
Problem (?) is thats (assuming vanilla game with AI) applying to anything supposed to happen after turn 100 on a 8 players huge impossible map played from prewarp (or even earlier under other settings). So, according to you, most of game features do not really matter (as you should already win about some 10 turns ago already).