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I remember being a big fan of the original Master of Orion and Master of Magic... so when Master of Orion 2 came out, I instantly bought it.

I remember in that first version I bought, you could actually turn toxic worlds into barren worlds and then terra-form them. Is this something that was changed in a later version? As best as I can recall toxic waste dump technology allowed you to do this, but it's been awhile.

Does anyone else possibly remember anything like this?
Toxic Waste Dump eliminates all pollution. That was always its effect.

Toxic Worlds cannot be terraformed. The only method I know of getting rid of them is to gift them to the AI, use a stellar converter on them (turning them into an asteroid belt), and then getting another planet in the system to reconstruct the planet, resulting in a Large/Abundant/Barren.
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tristanlist: Toxic Waste Dump eliminates all pollution. That was always its effect.

Toxic Worlds cannot be terraformed. The only method I know of getting rid of them is to gift them to the AI, use a stellar converter on them (turning them into an asteroid belt), and then getting another planet in the system to reconstruct the planet, resulting in a Large/Abundant/Barren.
Honestly, that's not much of a solution. You would lose mineral resources if there are any, or gold/gem deposits or artifacts research bonus possibly. I just remember it being different, and I'm wondering if that was something they changed with later versions of the game(I know certain things changed, like the custom race picks changed as the game was altered for later versions). I do remember an early version, possibly the first, where we turned toxic worlds into barren worlds.
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Zeddrich: Honestly, that's not much of a solution. You would lose mineral resources if there are any, or gold/gem deposits or artifacts research bonus possibly. I just remember it being different, and I'm wondering if that was something they changed with later versions of the game(I know certain things changed, like the custom race picks changed as the game was altered for later versions). I do remember an early version, possibly the first, where we turned toxic worlds into barren worlds.
I dont remember anything like that when it came out. Maybe you are thinking of radiated worlds? When you use a radiation shield or higher it turns to barren. The way mentioned before is the only way to make it happen.
It was so long ago but I cannot remember toxic ever being terraformable in MoO2. I think I even reacted to it being one of the changes as compared to MoO1 where radiated was the worst and that one was terraformable.
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Zeddrich: Honestly, that's not much of a solution.
Nah, I wasn't pointing it out as a solution. It's just the only way to get rid of Toxic environments in MOO2. Toxic isn't actually meant to be terraformed at all; the method is accidental. You need Planet Construction tech, end-game Stellar Converter tech, there needs to be another colonizable world in the system, and your race can't be Repulsive. Hohiro points out that planetary shields convert a Radiated environment to Barren. Were you thinking of Radiated?
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tristanlist: Toxic Worlds cannot be terraformed.
They can, actually, by the climate change random event.
In MoO 1, any hostile planet can be changed to "Minimal" climate via "Atmospheric Terraforming" technology. This increases the max pop and removes the "Hostile" growth penalty. "Soil Enrichment" changes planets that are at least "Minimal" to have higher max pop and "Fertile" bonus. "Advanced Soil Enrichment" changes planets that are at least "Minimal" to have higher max pop and "Gaia" bonus. There's also "Terraforming X" which increases the max pop by "X" (i.e. Terraforming 30 will increase the max pop by 30).

However, in MoO 2, this mechanism has been radically changed. There's no longer "Terraforming X" technologies. You no longer need "Colony Base" technologies to settle radiated/toxic/other hostile planets. There's only a few ways of increasing the planet's max population limit, such as Biospheres, or by improving the planet's climate. But "Toxic" planets cannot be terraformed aside from blowing it up.

Each of the games in MoO series is very different from each other. MoO 2 isn't a straight successor of MoO 1 like Civilization 2 was to Civilization 1. A lot of game features changed (food introduced, stacked ships removed, etc)
Which is why players with wide taste in games might very well have all MoO games installed simultaneously.