Posted September 01, 2013

1) Level of Difficulty: Hard
2) Galaxy Size: Huge
3) Galaxy Age: Organic Rich
4) Number of Players: 8
5) Tech Level: Pre Warp
6) Tactical Combat On
7) Random Events On
8) Antarans Attack On
9) Racial Attributes:
+Creative(8), Dictatorship(0), Rich Home World(2), Artifacts World(3), +2 Research (6)
- Ship Offense/Defense (-20), Ground Combat (-10), Spying (-10)
I called myself the Psickons, because I took most of the Psilon capabilities, but used the Klackon as avatar. That way I was sure I couldn't be surpassed very easily by a huge production race. I set my mind on the Sakkra to assimilate them as soon as possible for max. population outcome.
Sounds great, right? Well it didn't go as smooth as I had planned. I was off to a very fast start but things faltered after my planets were getting full:
-there were no real good planets anywhere near. I had to make at least 3 outpost lengths to get something a little decent. And this was annoying because it was deep in Human and Silicoid space, the first races I encountered.
-My plan to assimilate the Sakkra asap fell straight into the water, because they were all the way on the other side of the galaxy. And the pesky Alkari (science bitches as well) were constantly working on my nerves.
-Because I definitely wanted the Sakkra first, I had to bide my time until it was actually reachable. Because of this, I had to let 2 of 7 races slip from my grasp. They got eliminated before I could lay hands on them. These were the Meklar and Mrrshan. The races I eliminated were Sakkra, Silicoid, Elerian, Alkari and finally the Humans.
So what DID go well? Well I most certainly out-teched everyone quite nicely, so I didn't have to refit my ships many times. This resulted in huge battles where I was heavily outnumbered, but produced some great elites nonetheless. I also managed to get a good Spy representation. Very little was stolen from me and I could steal quite some tech from the Alkari as well. I also had a set of very good leaders.
I followed up the tip from Reedneir as well, and succeeded in taking out the last species and the Antares at the same time. Thank you!
Because I had a slow start, and because the game took way more turns since my last game, it resulted in a much higher score for captured colonists. It seemed to compensate quite nicely for the turn score loss. In the end, I did manage to get Sakkra on nearly every planet. I did not use the destroy planets tactic yet. Maybe next game. I also missed out on 8 or 9 medium sized planets. That said I could've probably surpassed a score of 10.000. This will be my new goal.
The only thing I won't be seeing myself doing is getting an extremely high multiplier. I like the racial picks, and I don't see a problem with picking some advantages, it keeps the game fun for me, since I haven't even tried Impossible yet.
You are right and i agree, racial bonuses and setting up your custom race are very fun ( for me its probably the most fun part :D). But as you can see, highscore-freaks (such as myself in that game i linked) can only maximize their points by choosing only -10 picks, thus setting the point multiplier to x3.40. :) So its a must to achieve highest scores.
By the way dont worry about wasting time if you try to achieve more points. Time doesnt matter that much. Each turn counts as -1 point. Time starts in 3500 thats 1280 points and counting back from there taking away 1 point for 1 turn you played. If you consider that every captured colonist counts as 0.5 points, and every colonist is 1 point, you can figure it out that those are more important than time. As the game continues to progress, you will have more and more captured colonists and more population as well.
And beware if you start an impossible match, cuz AI races get a few more racial bonuses besides their default ones! ';..;'
Gets really crazy sometimes, like Sakkra (most extreme i ever saw):
feudal
-10 spy
+1 food
+100% pop growth
large homeworld
subterranean
warlord
aquatic
tolerant
repulsive
Now i'm playing a game, where i decided to not colonize other systems, just roll with my homeworld (got the idea from somewhere in a moo2 forum) :D
Just finished off Orion, that one i had to take tho' . I think i got the 4 best oriontech possible. I'll link the picture.
Gotta say it will be really hard at the end cuz i will lack commandpoints so hard. I chose Unification... Dictatorship would've been better for more commandpoints :-\ I got Warlord tho' ! Come at me, aliens!!! Q('_'Q)
If i finish the game off, i'll post the results! ;D
Post edited September 02, 2013 by Reedneir