Posted March 19, 2016
medhchang: "Similarly, the unrestricted movement from the originals will never be introduced. In an interview earlier this year, Wargaming’s Chris Keeling explained that without them, players would be able to exploit the AI far too easily.
“There’s no real grand tactical thinking, it’s more like if I can sneak in a colony ship behind them and a small fleet then I can take over a planet in their backyard,” Keeling said. “Those techniques work; AI’s don’t understand them, but people do, so it’s a kind of trick you can play on the AI.”
Apparently they can't create an AI smart enough to handle it. Wow. Imagine playing Civilization on artificial rails.
I'm done commenting on this game. It's too far along to fix the major flaws.
Uhm... I remember the AI from MoO1 doing just that. As long as there was a colonizable scouted (by the AI, obviously) planet within their range, they'd send a colony ship there with an escort. “There’s no real grand tactical thinking, it’s more like if I can sneak in a colony ship behind them and a small fleet then I can take over a planet in their backyard,” Keeling said. “Those techniques work; AI’s don’t understand them, but people do, so it’s a kind of trick you can play on the AI.”
Apparently they can't create an AI smart enough to handle it. Wow. Imagine playing Civilization on artificial rails.
I'm done commenting on this game. It's too far along to fix the major flaws.
In MoO2, it even colonized planets in the systems you already had colonies in (if you didn't start a war and blow them up).
It's not really complex, is it? Surely the AI can look over a list of colonizable unclaimed planets nearby, and send something there.