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Check out... "Master of Orion Developer Diaries: Early Access" on YouTube.
Specifically the "Tactical Battles" portion.
[url=]https://youtu.be/v3pIMUZA3IU?t=3m11s[/url]

::Transcript::

We started with the Master of Orion 2 battles;that’s with the square grid,turn-based… we tried that.
We really tried that, we had a fully complete game.
And we realized that having to have a battle that has a duration of five to fifteen minutes every time you encounter an enemy ship; it’s pace breaking!
It really messes with the pacing of the game.
Each turn takes like ten to thirty seconds but every time you face a battle it’s like fifteen minutes.
We made a little test, a very fast test, of changing the whole game from turn base to real time and the first time that we showed it everyone felt like “OK, this is the path we should follow”.
Well after iteration, and iteration, iteration, and throwing everything away and starting again, we managed to reach a point in which the tactical battles were awesome.
We really care about the community saying that it was a terrible decision but if they were there throughout the whole two years of the development they would actually take the same decision as us.

So the answer is out there..
avatar
JamesWyatt: Check out... "Master of Orion Developer Diaries: Early Access" on YouTube.
Specifically the "Tactical Battles" portion.
[url=]https://youtu.be/v3pIMUZA3IU?t=3m11s[/url]

::Transcript::

We started with the Master of Orion 2 battles;that’s with the square grid,turn-based… we tried that.
We really tried that, we had a fully complete game.
And we realized that having to have a battle that has a duration of five to fifteen minutes every time you encounter an enemy ship; it’s pace breaking!
It really messes with the pacing of the game.
Each turn takes like ten to thirty seconds but every time you face a battle it’s like fifteen minutes.
We made a little test, a very fast test, of changing the whole game from turn base to real time and the first time that we showed it everyone felt like “OK, this is the path we should follow”.
Well after iteration, and iteration, iteration, and throwing everything away and starting again, we managed to reach a point in which the tactical battles were awesome.
We really care about the community saying that it was a terrible decision but if they were there throughout the whole two years of the development they would actually take the same decision as us.

So the answer is out there..
They think what is in the game right now is...AWESOME!? ARE THEY FREAKING RETARDED!!! It is the most useless combat system I HAVE EVER SEEN IN ANY GAME!!! The only thing I can compare it to, is rolling dice during Risk battles, that is essentially what this is, your input in battle means NOTHING in NewMoO.
avatar
JamesWyatt: Check out... "Master of Orion Developer Diaries: Early Access" on YouTube.
Specifically the "Tactical Battles" portion.
[url=]https://youtu.be/v3pIMUZA3IU?t=3m11s[/url]

::Transcript::

We started with the Master of Orion 2 battles;that’s with the square grid,turn-based… we tried that.
We really tried that, we had a fully complete game.
And we realized that having to have a battle that has a duration of five to fifteen minutes every time you encounter an enemy ship; it’s pace breaking!
It really messes with the pacing of the game.
Each turn takes like ten to thirty seconds but every time you face a battle it’s like fifteen minutes.
We made a little test, a very fast test, of changing the whole game from turn base to real time and the first time that we showed it everyone felt like “OK, this is the path we should follow”.
Well after iteration, and iteration, iteration, and throwing everything away and starting again, we managed to reach a point in which the tactical battles were awesome.
We really care about the community saying that it was a terrible decision but if they were there throughout the whole two years of the development they would actually take the same decision as us.

So the answer is out there..
avatar
DeadlyDanDaMan: They think what is in the game right now is...AWESOME!? ARE THEY FREAKING RETARDED!!! It is the most useless combat system I HAVE EVER SEEN IN ANY GAME!!! The only thing I can compare it to, is rolling dice during Risk battles, that is essentially what this is, your input in battle means NOTHING in NewMoO.
Have you bought the game?
Good.
avatar
JamesWyatt: Well after iteration, and iteration, iteration, and throwing everything away and starting again, we managed to reach a point in which the tactical battles were awesome.
We really care about the community saying that it was a terrible decision but if they were there throughout the whole two years of the development they would actually take the same decision as us.
No. No it is NOT awesome, and no, it is NOT the conclusion we would have drawn. It is the single BIGGEST fk-up in the game, and there are many.

The pathing forcing movement from this star system to that one, past those 3 right over there, is insanity.

The lack of differences between this race and that one, is insanity.

The indifference of food production, is insanity.



So, what did you do right?

2 things....

the voice acting is superb. Bravo. Seriously. That is by far the best part of the game.

the ship design COULD be excellent, instead it is merely good. Why oh why, is there no difference in space for a gun with a single face firing arc, vs a 360 firing arc? There is at it stand now, zero reason, NONE, for not changing all guns to 360 firing arcs.

I bought this on release date, with extremely high hopes.

First issue, the install over wrote my existing MOO1 install. Thanks a lot. There went a game in progress.

I am at work right now. But once I get home, I will be refunding my purchase. (You said a 14 day money back policy, right? )

I'll watch the forums, and HOPEFULLY, though I have such strong doubts I wont bet on it, you will fix these maladies and I can try the game again in a year.

Until then...this one ranks right down there with MOO3. A travesty, of what could have been.
avatar
JamesWyatt: Well after iteration, and iteration, iteration, and throwing everything away and starting again, we managed to reach a point in which the tactical battles were awesome.
We really care about the community saying that it was a terrible decision but if they were there throughout the whole two years of the development they would actually take the same decision as us.
avatar
sarge33rd: No. No it is NOT awesome, and no, it is NOT the conclusion we would have drawn. It is the single BIGGEST fk-up in the game, and there are many.

The pathing forcing movement from this star system to that one, past those 3 right over there, is insanity.

The lack of differences between this race and that one, is insanity.

The indifference of food production, is insanity.

So, what did you do right?

2 things....

the voice acting is superb. Bravo. Seriously. That is by far the best part of the game.

the ship design COULD be excellent, instead it is merely good. Why oh why, is there no difference in space for a gun with a single face firing arc, vs a 360 firing arc? There is at it stand now, zero reason, NONE, for not changing all guns to 360 firing arcs.

I bought this on release date, with extremely high hopes.

First issue, the install over wrote my existing MOO1 install. Thanks a lot. There went a game in progress.

I am at work right now. But once I get home, I will be refunding my purchase. (You said a 14 day money back policy, right? )

I'll watch the forums, and HOPEFULLY, though I have such strong doubts I wont bet on it, you will fix these maladies and I can try the game again in a year.

Until then...this one ranks right down there with MOO3. A travesty, of what could have been.
Next time it's better you read almost the game description before to buy it
avatar
sarge33rd: No. No it is NOT awesome, and no, it is NOT the conclusion we would have drawn. It is the single BIGGEST fk-up in the game, and there are many.

The pathing forcing movement from this star system to that one, past those 3 right over there, is insanity.

The lack of differences between this race and that one, is insanity.

The indifference of food production, is insanity.

So, what did you do right?

2 things....

the voice acting is superb. Bravo. Seriously. That is by far the best part of the game.

the ship design COULD be excellent, instead it is merely good. Why oh why, is there no difference in space for a gun with a single face firing arc, vs a 360 firing arc? There is at it stand now, zero reason, NONE, for not changing all guns to 360 firing arcs.

I bought this on release date, with extremely high hopes.

First issue, the install over wrote my existing MOO1 install. Thanks a lot. There went a game in progress.

I am at work right now. But once I get home, I will be refunding my purchase. (You said a 14 day money back policy, right? )

I'll watch the forums, and HOPEFULLY, though I have such strong doubts I wont bet on it, you will fix these maladies and I can try the game again in a year.

Until then...this one ranks right down there with MOO3. A travesty, of what could have been.
avatar
asadex: Next time it's better you read almost the game description before to buy it
I did. And the trailer. I played MOO 1 as a new release, MOO2, and I bought MOO3 on release and put it on Ebay 2 days after I got it. THIS, is a disaster on par with MOO3, at release.
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asadex: Next time it's better you read almost the game description before to buy it
avatar
sarge33rd: I did. And the trailer. I played MOO 1 as a new release, MOO2, and I bought MOO3 on release and put it on Ebay 2 days after I got it. THIS, is a disaster on par with MOO3, at release.
first MOO3 and now this, it must be terrible!
Next you can buy Sword of the Stars II
avatar
JamesWyatt: Check out... "Master of Orion Developer Diaries: Early Access" on YouTube.
Specifically the "Tactical Battles" portion.
[url=]https://youtu.be/v3pIMUZA3IU?t=3m11s[/url]

::Transcript::

We started with the Master of Orion 2 battles;that’s with the square grid,turn-based… we tried that.
We really tried that, we had a fully complete game.
And we realized that having to have a battle that has a duration of five to fifteen minutes every time you encounter an enemy ship; it’s pace breaking!
It really messes with the pacing of the game.
Each turn takes like ten to thirty seconds but every time you face a battle it’s like fifteen minutes.
We made a little test, a very fast test, of changing the whole game from turn base to real time and the first time that we showed it everyone felt like “OK, this is the path we should follow”.
Well after iteration, and iteration, iteration, and throwing everything away and starting again, we managed to reach a point in which the tactical battles were awesome.
We really care about the community saying that it was a terrible decision but if they were there throughout the whole two years of the development they would actually take the same decision as us.

So the answer is out there..
*Sigh*

This shows so much misguided logic and a number of terrible assumptions.

First, they speak as if "battles being 5-15 minutes long" is necessarily a poor thing. If the player base enjoys the tactical battles, then length is less of an issue. Given that most posts are about the desire for turn-based combat, it would appear that most players didn't mind the length of the battles or the effect it had on the pace of the game. They also seem to be assuming that there is one "proper" pace at which to play MOO and that that pace is somewhere at 10-30 seconds per turn, which is stupidly fast.

Second, while I'll grant that sometimes battles in MOO2 could get tediously long, that was typically a function of the AI building a million little ships that it had to move around (and the AI in the current game still has a tendency to do this). That means the length of a battle is directly tied to the number of ships in that battle. Therefore, the solution to pairing down the combat is to reduce the number of participant ships.

This can easily be done. In fact, Galactic Civilizations has done it. All you need to do make players put ships into a fleet before they can fight together as a unit. Then, limit the number of ships that can be put in a fleet. This is the Galactic Civ method - each class of ship has a point value assigned to it and you cannot exceed a certain number of points in a fleet. You could research tech to increase that number.

Third, I'm scared that they apparently think the system in there right now is "awesome." It isn't. The AI is brain dead, the ships and weapons are microscopically tiny, the battles move so fast you can't appreciate you ships design or tell what's going on, and a number of MOO staples like weapons arcs and shield facings are now entirely useless.

Overall, the response they give smacks of "we weren't creative enough to see an immediate solution and didn't want to work hard enough to come up with one."
I have no desire for turn-based combat, it's clear the dev's tried it and found it wanting. I'm getting rather tired of armchair quarterbacks second guessing the decision by implying Dev incompetence, particularly when the rest of the game (as a whole) is in decent shape for early EA. They tried it, it was too slow. Not shocking at all considering the vast majority of combats in MOO2 are autoresolved because turn-based is slow and tedious.
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tad10: I have no desire for turn-based combat, it's clear the dev's tried it and found it wanting. I'm getting rather tired of armchair quarterbacks second guessing the decision by implying Dev incompetence, particularly when the rest of the game (as a whole) is in decent shape for early EA. They tried it, it was too slow. Not shocking at all considering the vast majority of combats in MOO2 are autoresolved because turn-based is slow and tedious.
Yeah, this. While it was fun the first few times pitting your massive fleet against the AI's massive fleet, in the end you just hit "Z" for quick-auto-resolve because spending 2 hours on the same single battle is not fun.
Guess I won't be buying this game.

No I have not played it. I watched a Youtube video of a reviewer commenting on a recent build for 25 minutes. When he showed the combat portion of the game it looked incredibly lame. Rope your units and toss them against the AI.

Fast but shallow space battles are not an improvement.
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medhchang: Guess I won't be buying this game.

No I have not played it. I watched a Youtube video of a reviewer commenting on a recent build for 25 minutes. When he showed the combat portion of the game it looked incredibly lame. Rope your units and toss them against the AI.

Fast but shallow space battles are not an improvement.
Early Access
I bought it and I played the hell out of it and I have a couple conclusions for everyone.

1. Yeah, the real time battles are rather limited. However, the game is early access... Does anyone even know what that means anymore?

2. The game is rather polished. It's freaking stable. It runs nicely and looks great in 4K resolution. There are some text clipping off the page issues in the planet structures management screens, but the game is overall rather beautiful.
So, for an initial go at it, it's not bad. I have seen worse. Wasteland was basically a train wreck until almost a year after they launched early access. Don't even get me started on Sword of the Stars II... What the publisher did to the Devs pushing a unfinished product out the door... I still get sick thinking about how the game doesn't run stable about a thousand patches...

3. Look at the game, the menus, the information is there in front of you. There are places in the game that say "Not Implemented Yet". EARLY ACCESS

4. I found it rather enjoyable, it is a good time suck. The hours seem to bleed by. As you progress to turn 500+ the game doesn't dog out. Turns get a couple seconds longer, but not like massively so as I have seen in Galactic Civ or the Original Sword of the Stars around turn 280+ where the game engine chokes even with the PXE extensions and a high end rig with 4 GHZ i7 + all the ram you will ever need and (I wasted my money on 32 GB). Does it need some work? yes. Are they working on it? Yes.

5. This wasn't Xcom 2, which had a badass launch. Did that game have an assload of bugs on launch? Yeah it did, does it still have an assload of bugs? yeah. Is the AI in it pretty stupid? Yeah. That's a triple A title that people are falling over one another to congratulate. I own that one too, I switched from it to play this and I like it. It's a bit on the easy side, but the difficulty levels haven't even been implemented yet... The AI is more polished at launch than Galacric Civ's new game was (and I own that too). What a piece of shit that was at launch other than some amazing ship customization. I could sit on my ass on one planet, research all the techs and then take a couple super ships out and utterly Obliterate the crap out of Everyone in the galaxy on the hardest difficulty (I really need to revisit it to see if it got better after the new expansion).

Basically, quit your whining. If you haven't played it, then you should. It's 50 bucks, all games are that or more typically. I found it simplistic but playable and with a butload of depth. if you want the nostalgia of the old games, amazingly, when you buy this one on GOG, you get all 3 of them.

J
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justinkerber: I bought it and I played the hell out of it and I have a couple conclusions for everyone.

1. Yeah, the real time battles are rather limited. However, the game is early access... Does anyone even know what that means anymore?

2. The game is rather polished. It's freaking stable. It runs nicely and looks great in 4K resolution. There are some text clipping off the page issues in the planet structures management screens, but the game is overall rather beautiful.
So, for an initial go at it, it's not bad. I have seen worse. Wasteland was basically a train wreck until almost a year after they launched early access. Don't even get me started on Sword of the Stars II... What the publisher did to the Devs pushing a unfinished product out the door... I still get sick thinking about how the game doesn't run stable about a thousand patches...

3. Look at the game, the menus, the information is there in front of you. There are places in the game that say "Not Implemented Yet". EARLY ACCESS

4. I found it rather enjoyable, it is a good time suck. The hours seem to bleed by. As you progress to turn 500+ the game doesn't dog out. Turns get a couple seconds longer, but not like massively so as I have seen in Galactic Civ or the Original Sword of the Stars around turn 280+ where the game engine chokes even with the PXE extensions and a high end rig with 4 GHZ i7 + all the ram you will ever need and (I wasted my money on 32 GB). Does it need some work? yes. Are they working on it? Yes.

5. This wasn't Xcom 2, which had a badass launch. Did that game have an assload of bugs on launch? Yeah it did, does it still have an assload of bugs? yeah. Is the AI in it pretty stupid? Yeah. That's a triple A title that people are falling over one another to congratulate. I own that one too, I switched from it to play this and I like it. It's a bit on the easy side, but the difficulty levels haven't even been implemented yet... The AI is more polished at launch than Galacric Civ's new game was (and I own that too). What a piece of shit that was at launch other than some amazing ship customization. I could sit on my ass on one planet, research all the techs and then take a couple super ships out and utterly Obliterate the crap out of Everyone in the galaxy on the hardest difficulty (I really need to revisit it to see if it got better after the new expansion).

Basically, quit your whining. If you haven't played it, then you should. It's 50 bucks, all games are that or more typically. I found it simplistic but playable and with a butload of depth. if you want the nostalgia of the old games, amazingly, when you buy this one on GOG, you get all 3 of them.

J
I don't think you understand. Some elements of this game are not going to change:

http://kotaku.com/the-new-master-of-orion-developers-cant-possibly-win-1765115012

Speaking of XCOM2. I love XCOM 2. Just like I love the original XCOM and XCOM 1. Yes XCOM2 was slightly buggy. However the essence of the game was kept intact (permadeath, squad based tactical combat, making difficult strategic decisions because of time and cash constraints).

The team who made the new versions of XCOM understand what made the original game fun. Wargaming the developer making the new MOO?

"Similarly, the unrestricted movement from the originals will never be introduced. In an interview earlier this year, Wargaming’s Chris Keeling explained that without them, players would be able to exploit the AI far too easily.

“There’s no real grand tactical thinking, it’s more like if I can sneak in a colony ship behind them and a small fleet then I can take over a planet in their backyard,” Keeling said. “Those techniques work; AI’s don’t understand them, but people do, so it’s a kind of trick you can play on the AI.”

Apparently they can't create an AI smart enough to handle it. Wow. Imagine playing Civilization on artificial rails.

I'm done commenting on this game. It's too far along to fix the major flaws.