Posted May 28, 2015
Bookwyrm627
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Bookwyrm627 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2013
From United States
EvilLoynis
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EvilLoynis Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2011
From Canada
Posted August 24, 2015
This test was almost over before it began by allowing the Wyrm to run away all the time. I mean come on it has a Teleporting ability ("Merging") and thus there is really no way to catch them even for units that would stand a chance.
Therefore the only 2 units that even stand a chance are another Great Wyrm, although I think if we are fair this would end in a DRAW or Dijin with Banish but only 10% chance although the Wyrm can never kill it.
It's so sad because if you take away that Teleporting away you could conceivably win with Chaos Spawn which would have 2x20% chances to kill with Death and Stone Gaze. Or Gorgons.
Therefore the only 2 units that even stand a chance are another Great Wyrm, although I think if we are fair this would end in a DRAW or Dijin with Banish but only 10% chance although the Wyrm can never kill it.
It's so sad because if you take away that Teleporting away you could conceivably win with Chaos Spawn which would have 2x20% chances to kill with Death and Stone Gaze. Or Gorgons.
Bookwyrm627
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Bookwyrm627 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2013
From United States
Posted August 24, 2015
EvilLoynis: This test was almost over before it began by allowing the Wyrm to run away all the time. I mean come on it has a Teleporting ability ("Merging") and thus there is really no way to catch them even for units that would stand a chance.
Therefore the only 2 units that even stand a chance are another Great Wyrm, although I think if we are fair this would end in a DRAW or Dijin with Banish but only 10% chance although the Wyrm can never kill it.
It's so sad because if you take away that Teleporting away you could conceivably win with Chaos Spawn which would have 2x20% chances to kill with Death and Stone Gaze. Or Gorgons.
It was something in the nature of a unit power check. If the defender just sat there, then several units have a chance, like the other two drakes, maybe the arch angel and demon lord, some high power heroes, and so on. Though if you take away the teleport, the wyrm still moves at 3 compared to the spawn's one.Therefore the only 2 units that even stand a chance are another Great Wyrm, although I think if we are fair this would end in a DRAW or Dijin with Banish but only 10% chance although the Wyrm can never kill it.
It's so sad because if you take away that Teleporting away you could conceivably win with Chaos Spawn which would have 2x20% chances to kill with Death and Stone Gaze. Or Gorgons.