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My 1.3GHz laptop may not be able to handle a DOS game from 1997 very smoothly. I know that Blood and Duke 3D have bad framerates at 640x480 in DOSBox... (though of course EDuke32 runs like a champ on the default rendering engine.)
Post edited November 15, 2011 by kalirion
This question / problem has been solved by Onkel_Donaldimage
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kalirion: My 1.3GHz laptop may not be able to handle a DOS game from 1997 very smoothly. I know that Blood and Duke 3D have bad framerates at 640x480 in DOSBox... (though of course EDuke32 runs like a champ on the default rendering engine.)
Unfortunately, it uses DOSBox and looks very crappy.
For those that might ask the question due to the windows version having a D3D/3DFX patch...

I've scoured the internet and messed around loads but never got this game to work reliably with 3D acceleration in recent years. I vaguely remember it had something to do with DirectDraw been removed from DirectX, not quite sure why that matters when using a glide wrapper but there you go.
Post edited November 15, 2011 by Egotomb
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kalirion: My 1.3GHz laptop may not be able to handle a DOS game from 1997 very smoothly. I know that Blood and Duke 3D have bad framerates at 640x480 in DOSBox... (though of course EDuke32 runs like a champ on the default rendering engine.)
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Onkel_Donald: Unfortunately, it uses DOSBox and looks very crappy.
It seems there exists a glide wrapper for dosbox, so you can at least (if your PC allows it) in some way get access to the enhanced graphics.
Thanks all! Yes DOSBox has a glide wrapper, but the DOS version of the game needs to support glide for it to work.

Also, last time I tried it with a game (Screamer 2, years ago) it opened a 640x480 SDL window which I could not find a way to make larger or go full screen.
Post edited November 15, 2011 by kalirion
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kalirion: Thanks all! Yes DOSBox has a glide wrapper, but the DOS version of the game needs to support glide for it to work.

Also, last time I tried it with a game (Screamer 2, years ago) it opened a 640x480 SDL window which I could not find a way to make larger or go full screen.
I found a Dosbox MOD at http://ykhwong.xo.st/ that has a Glide Wrapper and it works fairly well with the GOG version of LOL2.... It runs smoother if you run it with nglide.... there are very minor glitches, at the moment I can't say which version I prefer.
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Igorrr: I found a Dosbox MOD at http://ykhwong.xo.st/ that has a Glide Wrapper and it works fairly well with the GOG version of LOL2.... It runs smoother if you run it with nglide.... there are very minor glitches, at the moment I can't say which version I prefer.
On my system (Win 7 x64, Radeon HD 6470M) there are transparency problems with default ykhwong build. nGlide 0.97 looks much better, but there are some minor problems:
1. Game freezes on 3dfx splash screen - I have to switch to desktop and back to the game.
2. Mouse pointer is frozen - but when I click on left button it starts working.
3. There are some minor graphic glitches.
Dang. I was following a topic in the Zeus Software forums a while ago where the nGlide developer was working on glitches on LOL2 w/ ykhwong's DOSbox build. I thought everything was fixed. Oh well. Is there any advantage other than increased performance?
Post edited November 17, 2011 by alexw11
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alexw11: Dang. I was following a topic in the Zeus Software forums a while ago where the nGlide developer was working on glitches on LOL2 w/ ykhwong's DOSbox build. I thought everything was fixed. Oh well. Is there any advantage other than increased performance?
Yes, the problem with black boxes is fixed in nGlide. There are some glitches, but it looks better than default wrapper from ykhwong build - but I think nGlide performance is worse (but still playable).
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tsot: Yes, the problem with black boxes is fixed in nGlide. There are some glitches, but it looks better than default wrapper from ykhwong build - but I think nGlide performance is worse (but still playable).
Ah, yes that was it. I will have try that. I hope a new nGlide version comes out soon. I actually posted a detailed bug report for Lands of Lore 3 last week and Zeus said the fix would be in the next version. My user name in their forum is "90sgamer". I'll drop them a line that LOL2 for DOS is still having issues too.
Post edited November 17, 2011 by alexw11
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alexw11: Ah, yes that was it. I will have try that. I hope a new nGlide version comes out soon. I actually posted a detailed bug report for Lands of Lore 3 last week and Zeus said the fix would be in the next version. My user name in their forum is "90sgamer". I'll drop them a line that LOL2 for DOS is still having issues too.
I've just noticed another problem with nGlide: There is no fire animation on the torches in the first cave.
Post edited November 17, 2011 by tsot
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alexw11: Ah, yes that was it. I will have try that. I hope a new nGlide version comes out soon. I actually posted a detailed bug report for Lands of Lore 3 last week and Zeus said the fix would be in the next version. My user name in their forum is "90sgamer". I'll drop them a line that LOL2 for DOS is still having issues too.
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tsot: I've just noticed another problem with nGlide: There is no fire animation on the torches in the first cave.
As far as I remember Westwood mentioned in an interview that they had trouble fitting the textures/animations in the limited 3DFX memory, so that may be the reason. Perhaps they are only displayed in software mode.
Post edited November 17, 2011 by Lafazar
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tsot: I've just noticed another problem with nGlide: There is no fire animation on the torches in the first cave.
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Lafazar: As far as I remember Westwood mentioned in an interview that they had trouble fitting the textures/animations in the limited 3DFX memory, so that may be the reason. Perhaps they are only displayed in software mode.
The flames do appear if you use the internal Glide Wrapper in the ykhwong build. To avoid the black boxes you simply have to disable bilinear filtering in the game. But I am having performance issues, that's why I am using nglide. Also the internal wrapper is very dark and even with gama correction part of the museum is completely black.
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Igorrr: The flames do appear if you use the internal Glide Wrapper in the ykhwong build. To avoid the black boxes you simply have to disable bilinear filtering in the game. But I am having performance issues, that's why I am using nglide. Also the internal wrapper is very dark and even with gama correction part of the museum is completely black.
Hey, a new version of nGlide (.98) was released today, it seems they have fixed both the 3Dfx effects on LOL2 w/ modded DOSBox and the artifacts I reported on Lands of Lore 3 on Windows! I have only tested Lands of Lore 3 and it works great. I can't test LOL2 now, but someone should download it and test it out!
Hi,

would somebody be so kind to post a link to this nglide wrapper and maybe write a small tutorial on how to use it with this release of LoL 2. I think a lot of people would appreciate that.

Thank you,
Beni