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Version 1.4.0.2:
- fixed incorrect body scan range for enemy AI (they saw half the distance that they should have)
- fixed grenades causing a crash when following a very specific order of actions
Version 1.4.0.3:
- fixed a bug related to the "run from grenade" NPC state, the grenade being removed mid-cutscene, and the NPC not falling back to the combat state as a result
Post edited January 29, 2023 by CSPSpy
Version 1.4.0.4:
- fixed fake shadows ceasing to render when following a certain order of actions
- fixed vent entry visuals being glitched due to an oversight related to the updated fake shadows rendering system
Version 1.4.0.5:
- fixed goons sometimes being unaffected by a door bash
- fixed goons sometimes improperly interacting with keycard doors
Version 1.4.1:
- CPU optimizations
- improved enemy look direction behavior when following a path (they are no longer jerky)
- reduced the frequency at which enemies would open doors which are along their path, but are not relevant to their end destination
- adjusted pathfinding to better pathfind around opened doors
- fixed enemies not laying down suppressive fire if there was a dead/unconscious goon between them and the player's last known position
- fixed security camera users not reporting sightings of bodies in some cases after resetting to last savefile
- fixed an issue with the multithreaded pathfinding system, which could lead to queued path searches failing to initiate if there was a very large amount of paths being added to the search queue at once
- fixed incorrect investigation logic in enemy alert logic, which would sometimes cause them to stop investigating what they heard/saw
- fixed all weapon-related sounds not being centered
Version 1.4.2:
- fixed alert enemy AI staring at nothing and not initiating a POI search as often/soon as they ought to