Version 1.4.1:
- CPU optimizations
- improved enemy look direction behavior when following a path (they are no longer jerky)
- reduced the frequency at which enemies would open doors which are along their path, but are not relevant to their end destination
- adjusted pathfinding to better pathfind around opened doors
- fixed enemies not laying down suppressive fire if there was a dead/unconscious goon between them and the player's last known position
- fixed security camera users not reporting sightings of bodies in some cases after resetting to last savefile
- fixed an issue with the multithreaded pathfinding system, which could lead to queued path searches failing to initiate if there was a very large amount of paths being added to the search queue at once
- fixed incorrect investigation logic in enemy alert logic, which would sometimes cause them to stop investigating what they heard/saw
- fixed all weapon-related sounds not being centered