a little bit of toilet paper?!: PS2
and my layout
The walking button is very useful when you are near a cliff or a place where you need to move exactly or where you need to jump, which is not always convenient (accurate enough) to do with a left stick.
So I added it to the layout and besides it was not used (was not stuck in my layout - all the actions were assigned, except for walking - so I assigned it to the LT, as an option, you could change the bumpers and triggers in some places, but it's necessary to redo the entire layout as there are several actions on one bumper button). Moreover, the layout in the game implies several actions assigned to one button (the value of the buttons changes if you switch to the shooting mode or the first person view) and reassigning just one action to another button breaks the entire layout and the control does not work.
In the settings menu of the management layout in the game, it is for this very reason that you can not assign this or that action to a separate button, because this button is tied to other actions, and these actions are tied to the control scheme in the game, and there are several schemes, depending on the game mode
That's why I pointed out that (BUTTONS DON'T REASIGN!!!) in the control settings menu in the game - it breaks control, and you need to unpack the fix into the game folder again.
ooooh yeah. So yes. It was very difficult to fix the controls in this game. Just ******* hard. At some point (after each layout change it is necessary to run the game and check - and so hundreds of times), I postponed this lesson and after a couple of days back to this I realized that already I do not remember where. This is about how to open a safe with a combination lock without knowing the combination.
And I got the impression that the developers did not finish the control for the gamepads in the PC version, or did not do it at all, but left it as it is - it's a direct port with a XBox Original and I doubt that at the time, however, as now, then you can connect this controller to the PC and not the fact that this controller will work in the PC version.
As for the black and white buttons with the Xbox original, these buttons correspond to the left and right bumpers on the Xbox 360 controller. And rolling by pressing the trigger is not very convenient and as I said there not only roll but other buttons will also be triggered (for example, to look out from behind the walls and move left to the right to the wall), which means a complete redrawing of the layout.
In general, I think that my layout is quite convenient. And most importantly - all the buttons work!
Sorry, but Google translator such a curve!
Here are the: DIFFERENCES
between the original and fixed binds.cfg
on the left - original binds.cfg
on the right - fixed binds.cfg
oh I fully understand Why you made the changes, nothing wrong with them, just more personal preference for myself, and I might end up purchasing this