Shadowcat: Curious. Do you think that's just a case of the higher resolution creating more work, and consequently making it harder for the game to generate in excess of 100fps (even though all the extra work is actually happening outside of the game code in the Glide wrapper) ?
I can confirm that that was the problem for me.
To solve it i limited the framerate with nglide 1.05
edit: This didn't solve the problem it just reduced it.
The bundled nglide wrapper (makes the old 3dfx games run on modern drivers) didn't apply the framecap so i updated this first from:
nglide wrapper - download and run nglide_1.05_setup.exe
- uninstall nglide 1.02 by deleting (or moving) the files glide2x.dll and glide3x.dll from your i-war insallation folder
- start the configurator: win key-> type "nglide configurator" make sure the window state version 1.05
- set Vertical synchronization to ON and Refresh rate to 60 Hz
- Apply
don't forget to give feedback if it worked (more importantly if it didn't)