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dtgreene: When was this changed? (IWD2 doesn't count because resistance isn't percentage based.)
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IwubCheeze: I was referring to resistance cap being changed from 127% to 100%
Again, when was the resistance cap changed?
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IwubCheeze: I was referring to resistance cap being changed from 127% to 100%
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dtgreene: Again, when was the resistance cap changed?
Again, how does having more resistance than necessary translate to healing?
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dtgreene: Again, when was the resistance cap changed?
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IwubCheeze: Again, how does having more resistance than necessary translate to healing?
Well, the formula is d * (100 - res) / 100 so it makes sense that it should yield a negative value for
res > 100.

Also, as far as I am aware, the resistance cap has always been 127 and was never lowered.
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dtgreene: Well, the formula is d * (100 - res) / 100 so it makes sense that it should yield a negative value for
res > 100.
It *only* makes sense if you *want* it to make sense. It's a math 'error', as in terrible formula, not a sensible effect. It has been explained to you over and over, but there is no way you are going to see it as such, because you simply don't want to. That's a pitfall of being a cheater.
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dtgreene: Well, the formula is d * (100 - res) / 100 so it makes sense that it should yield a negative value for
res > 100.
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Hickory: It *only* makes sense if you *want* it to make sense. It's a math 'error', as in terrible formula, not a sensible effect. It has been explained to you over and over, but there is no way you are going to see it as such, because you simply don't want to. That's a pitfall of being a cheater.
The way I see it, it is not a cheat. Game mechanics don't have to make logical sense, and I actually think over 100% resistance turning damage into healing does make sense.

(It's worth noting that I don't even consider some of the more ridiculous tricks, such as polymorph teleporting, to be cheating, since you aren't modifying the game or using the cheat mode.)

I could point out that Elminage Gothic handles resistance over 100% the same way, and it has enemies (which can become party members, retaining their resistances) with 200% resistance. Of course, it also treats 300% resistance as reflection, making the attack damage the attacker instead of the target. (I never tested resistance between 200 and 300 in that game.)
Oh wow. Didn't mean to start a fire resist debate.

I remember iron golems from older TSR games, and how they were healed by lightning bolts or something. And fire magic would hasten them. Something of this nature.

How about giving the conflagration bastard sword to a fighter/druid? Shapeshift into a fire elemental, and get hit by dispel magic to exploit the weapon mechanic? A fire elemental that throws fireballs with punches @.@

Now the real question - Has anyone tried using this sword with no fire resistance and received a nasty surprise when it hits that 10% ? As in, "I didn't read the weapon description, and the whole party got hit by a surprise fireball." Or has anyone used this effectively in a solo run which I didn't even think about. It could actually be quite useful there whether exploiting game mechanics or not. Just play the game as you want to play and have fun :) And be grateful that Icewind Dale features so many mechanics to play around with including a console instead of a cash shop :)
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CampyMcLurkstein: Oh wow. Didn't mean to start a fire resist debate.

I remember iron golems from older TSR games, and how they were healed by lightning bolts or something. And fire magic would hasten them. Something of this nature.

How about giving the conflagration bastard sword to a fighter/druid? Shapeshift into a fire elemental, and get hit by dispel magic to exploit the weapon mechanic? A fire elemental that throws fireballs with punches @.@

Now the real question - Has anyone tried using this sword with no fire resistance and received a nasty surprise when it hits that 10% ? As in, "I didn't read the weapon description, and the whole party got hit by a surprise fireball." Or has anyone used this effectively in a solo run which I didn't even think about. It could actually be quite useful there whether exploiting game mechanics or not. Just play the game as you want to play and have fun :) And be grateful that Icewind Dale features so many mechanics to play around with including a console instead of a cash shop :)
You didn't, stick around on the forums a while you'll see a lot of dtgreene's responses have to do with exploits. The weird thing is he admitted in another thread he sometimes finds finding exploits more fun than the game itself so it's rather strange why he would defend this as not being an exploit, but I'm getting off topic.

As for your real question, my answer is no. Like in a real conflict, you want to keep things as predictable as possible. A 10% chance of something nasty happening is factor you want to cut out. Regardless, debating on the usefulness of Conflagration is moot simply because it isn't by any means an end game weapon. Sure, it can be messed around with in a solo run. But with a party, having to constantly keep up on fire resistance incase the random number god is grumpy would be rather tedious.
Post edited January 02, 2016 by IwubCheeze
So they enjoy exploits in a single player game? What's the big deal? I use DaleKeeper and G3 Daletweaks every game :) I also exploit the game's EXP value difficulty system. Sometimes when I'm feeling really exploity, I use missile weapons :D

Anyways this sword is really cool, and a game item of this nature likely wouldn't be present in new games. And that's why it's so damn interesting and why I'm playing Icewind Dale instead of shit Dragon Ages.

Random question - The elf ghost in the Severed Hand sells moth ridden thistledown and rotted honey leather. Has anyone found a use for these? Just curious if I should pick these up and throw them in my bottomless bag of holding 8)
Post edited January 02, 2016 by CampyMcLurkstein
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CampyMcLurkstein: So they enjoy exploits in a single player game? What's the big deal? I use DaleKeeper and G3 Daletweaks every game :) I also exploit the game's EXP value difficulty system. Sometimes when I'm feeling really exploity, I use missile weapons :D
Liking exploits isn't the problem, trying to turn every forum discussion into an exploit discussion is however.

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CampyMcLurkstein: Random question - The elf ghost in the Severed Hand sells moth ridden thistledown and rotted honey leather. Has anyone found a use for these? Just curious if I should pick these up and throw them in my bottomless bag of holding 8)
Those items are just there for flavour. Old tower were everything is worn and falling apart and all that. There's no need to pick em up.
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IwubCheeze: Like in a real conflict, you want to keep things as predictable as possible. A 10% chance of something nasty happening is factor you want to cut out.
Actually, given that this game lets you save and reload, if you run into a fight you can't win with reliable strategies, unreliable strategies can be useful. I actually did this at the end of Dungeon Hack once; the Elemental Lord was too difficult, so I just cast Slay Living on it. (It's also worth noting that, in games with gambling and reloadable saves, the combination of the two makes gambling quite profitable; in the Dragon Quest series, I have seen the method described as "gambling religiously" (you save in a church from DQ4 onward).)

Also, sometimes such strategies are fun. There is a reason some people play Wild Mages in Baldur's Gate 2; they're fun, even if wild surges can screw you over. On the other hand, sometimes a Wild Surge works to your benefit; that's part of the fun. (Of course, in non-EE BG2, there is a major exploit that, I believe (haven't extensively tested this), allows you to make Nahal's Reckless Dweomer more reliable than normal spellcasting.)
Hmm. Strange how the ghost sells something that has no use. By today's standards that would be cosmetic DLC instead lol. Honey leather g string cosmetic DLC for an elf archer or something :P

Maybe you can help with this - I recently broke my game by trying to use the widescreen mod, which I gave up on. No worries about it really, but I had to re-install the game from scratch to fix the display problem. Now I noticed that my save games, and character exports where still around. So I have to ask, where the hell are they? I can't find them on my PC!? Where are the files at? How are they still there after uninstalling?

I was trying to find some character export files to copy and save for possible future use in other games like Baldur's or Icewind 2. So how do you do that? Magical hidden files that can't be found or possibly deleted for hard drive room apparently? I tried using a taskbar c: drive search for them and they don't show up? As of now I have a somewhat large list of exports I no longer want, and I would like to clean it up a bit.

I use mods as I said before, as well as custom portraits/soundsets. So not being able to locate these files is really getting to me lol. I checked My Documents already, and I do know how most games will save their own small folders for saves and preferences. But these Icewind Dale ones seem to be lvl 9000 ninjas.

I feel like I should mention I tried googling this, "Icewind Dale character export file location." Same with save games, and I found nothing.
Post edited January 02, 2016 by CampyMcLurkstein
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IwubCheeze: Like in a real conflict, you want to keep things as predictable as possible. A 10% chance of something nasty happening is factor you want to cut out.
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dtgreene: Actually, given that this game lets you save and reload, if you run into a fight you can't win with reliable strategies, unreliable strategies can be useful. I actually did this at the end of Dungeon Hack once; the Elemental Lord was too difficult, so I just cast Slay Living on it. (It's also worth noting that, in games with gambling and reloadable saves, the combination of the two makes gambling quite profitable; in the Dragon Quest series, I have seen the method described as "gambling religiously" (you save in a church from DQ4 onward).)

Also, sometimes such strategies are fun. There is a reason some people play Wild Mages in Baldur's Gate 2; they're fun, even if wild surges can screw you over. On the other hand, sometimes a Wild Surge works to your benefit; that's part of the fun. (Of course, in non-EE BG2, there is a major exploit that, I believe (haven't extensively tested this), allows you to make Nahal's Reckless Dweomer more reliable than normal spellcasting.)
Do you even think before you post? Just how useful is it to rely on Conflagration's 10% chance to release a fireball in order to heal?

First you have to make sure nearby party members have their fire resistances over 100%, then you have to consider the low chance of the fire ball going off, then you have to factor in how many monsters are still around. More than likely, your injured party member(s) are going to be tasting dirt before they can get a bit of healing from a fireball spell assuming it even goes off. Wouldn't pulling the injured party member back to chug a healing potion be much more reliable and more cost efficient than the idiocy you suggest?

Also, I dare you to point out one area in IWD where you would need to use an unreliable strategy in order to move forward? There isn't one. There isn't one place in any area in IWD where you need to resort to desperation. Not one. Zero, zilch, nada, none..........

So go ahead, point one out if you can. No matter what you say, I'll be able to come back at you with a much more sensible and much more reliable solution without resorting to idiocy.

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CampyMcLurkstein: *snip*
Characters are locations in the Characters folder of your game directory. However, if you uninstalled, it's possible the uninstall problem deleted this folder along with your characters.
Post edited January 02, 2016 by IwubCheeze
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dtgreene: Actually, given that this game lets you save and reload, if you run into a fight you can't win with reliable strategies, unreliable strategies can be useful. I actually did this at the end of Dungeon Hack once; the Elemental Lord was too difficult, so I just cast Slay Living on it. (It's also worth noting that, in games with gambling and reloadable saves, the combination of the two makes gambling quite profitable; in the Dragon Quest series, I have seen the method described as "gambling religiously" (you save in a church from DQ4 onward).)

Also, sometimes such strategies are fun. There is a reason some people play Wild Mages in Baldur's Gate 2; they're fun, even if wild surges can screw you over. On the other hand, sometimes a Wild Surge works to your benefit; that's part of the fun. (Of course, in non-EE BG2, there is a major exploit that, I believe (haven't extensively tested this), allows you to make Nahal's Reckless Dweomer more reliable than normal spellcasting.)
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IwubCheeze: Do you even think before you post? Just how useful is it to rely on Conflagration's 10% chance to release a fireball in order to heal?

First you have to make sure nearby party members have their fire resistances over 100%, then you have to consider the low chance of the fire ball going off, then you have to factor in how many monsters are still around. More than likely, your injured party member(s) are going to be tasting dirt before they can get a bit of healing from a fireball spell assuming it even goes off. Wouldn't pulling the injured party member back to chug a healing potion be much more reliable and more cost efficient than the idiocy you suggest?

Also, I dare you to point out one area in IWD where you would need to use an unreliable strategy in order to move forward? There isn't one. There isn't one place in any area in IWD where you need to resort to desperation. Not one. Zero, zilch, nada, none..........

So go ahead, point one out if you can. No matter what you say, I'll be able to come back at you with a much more sensible and much more reliable solution without resorting to idiocy.
I never said anything about relying on that specific combination to get past anywhere. In any case, the point of the combo isn't the minor healing, but rather the fact that you just hurt enemies with a fireball.

An unreliable strategy might be needed if you happen to be using a poor party, or if other things have caused your party to be less powerful than it should be. Or, perhaps the player is doing some sort of challenge, such as trying to beat the game at level 1. (Has anybody done this?)

I could also point out something that happened in a segmented Baldur's Gate 2 speedrun. Late in the game, the player had to kill a powerful enemy, so the player just used Nahal's Reckless Dweomer to cast Finger of Death on the enemy and managed to roll the "no save allowed" wild surge effect. (Note that this strategy would not be feasible in a single segment run.)
Hickory - Regarding Dalekeeper

I found one of your posts very helpful upon first use of Dalekeeper. You said to drop all your items somewhere to prevent all the DaleK errors. I tried using my bottomless bag of holding, numerous gem bags, scroll cases, an ammo belt, and potion bags to hold everything. Then I stashed these items in the second floor of the Kuldahar Inn. There are two permanent containers up there I use for safe storage during the game anyways.

Then I performed my DaleK change. To my delightful surprise all my items were safely stowed using this method. It was tedious, but seemed to work flawlessly. The Daletweaks mod is required for the bottomless bags, etc. of course.

Thank you for the original post, troubleshooting help for these features are slim :)

Any safe storage containers in Lonelywood? I have yet to do the expansion.
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dtgreene: I never said anything about relying on that specific combination to get past anywhere. In any case, the point of the combo isn't the minor healing, but rather the fact that you just hurt enemies with a fireball.
Except this was the only thing mentioned in your first post of this thread and it has no practical use anywhere in the game.

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dtgreene: An unreliable strategy might be needed if you happen to be using a poor party, or if other things have caused your party to be less powerful than it should be. Or, perhaps the player is doing some sort of challenge, such as trying to beat the game at level 1. (Has anybody done this?)
Once again, state a specific example of how this would happen. Keep in mind the OP is new to this game so more than likely, there are no self imposed challanges in place.

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dtgreene: I could also point out something that happened in a segmented Baldur's Gate 2 speedrun. Late in the game, the player had to kill a powerful enemy, so the player just used Nahal's Reckless Dweomer to cast Finger of Death on the enemy and managed to roll the "no save allowed" wild surge effect. (Note that this strategy would not be feasible in a single segment run.)
Speedrun being the keyword here. A speedrun isn't a normal playthrough and this isn't what the OP is doing.