It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I have yet to use be brave enough to try certain weapons.
Such as - Bastard Sword +2: Conflagration

Damage: 2D4 +2
THAC0: +2
Damage type: Slashing
Special: 10% Chance a 5HD Fire Ball is released
Weight: 10
Speed Factor: 8
Proficiency Type: Great Swords
Type: 1-handed

So let's say you have an all melee fighter party and one of them is using this weapon. Now if that 10% hits, and a fireball is spawned at melee range, does it blast everything in range including the wielder/caster similar to the 3rd level mage spell? While super effective against ice trolls or frost salamanders, this weapon seems borderline cursed?

I know there are maybe a couple more weapons like this, but this seems somewhat risky a melee weapon. Now if this feature was present in some fire arrows it seems more logical.

Or am I missing something altogether? Of course one could resist fire/haste/etc one character and send them in alone into a pack of trolls with this weapon with amusing results I suppose 8)
avatar
CampyMcLurkstein: I have yet to use be brave enough to try certain weapons.
Such as - Bastard Sword +2: Conflagration

Damage: 2D4 +2
THAC0: +2
Damage type: Slashing
Special: 10% Chance a 5HD Fire Ball is released
Weight: 10
Speed Factor: 8
Proficiency Type: Great Swords
Type: 1-handed

So let's say you have an all melee fighter party and one of them is using this weapon. Now if that 10% hits, and a fireball is spawned at melee range, does it blast everything in range including the wielder/caster similar to the 3rd level mage spell? While super effective against ice trolls or frost salamanders, this weapon seems borderline cursed?

I know there are maybe a couple more weapons like this, but this seems somewhat risky a melee weapon. Now if this feature was present in some fire arrows it seems more logical.

Or am I missing something altogether? Of course one could resist fire/haste/etc one character and send them in alone into a pack of trolls with this weapon with amusing results I suppose 8)
It does seem like it would be dangerous.

*However*, if you can get your fire resistance above 100%, the fireball will actually heal you. (Careful, it will still disrupt your spells!)
If your not adverse to exploiting or cheesing, sure you can consider what dtgreene said.

Or better yet, simply don't use such crappy weapons in the first place.

The whole idea of obtaining better gear is to increase survivability, why use a weapon that compromises that? In IWD, you are not so strapped for options that you have to use shizzy weapons like this. The same goes for spells too. Why would I bother casting a spell like animal rage for a small combat benefit but has a chance to make the inflicted character go ape shit on my party members or run into a mob that will tear them to pieces? Just.............why............?

Any gear I find that has a negative effect, especially an effect that renders a character uncontrollable or causes damage to the character or party members gets sold without a second though. You have lots of options for gear, spells and party setup so you don't need to consider weapons like that crappy bastard sword. Just sell it and buy something better.

Edit: If it's trolls you're worried about, you have lots of good options for fire damage. That sword isn't one of them.
Post edited January 01, 2016 by IwubCheeze
Did you test whether the effect is actually like the Fireball spell, or more like the Sunfire spell?

If it's like Sunfire (a fireball centered on the caster which however does not affect the caster themselves), that would make it a nice weapon for a solo run.
avatar
IwubCheeze: If your not adverse to exploiting or cheesing, sure you can consider what dtgreene said.
Could you explain where I mentioned an exploit or cheat?
avatar
IwubCheeze: If your not adverse to exploiting or cheesing, sure you can consider what dtgreene said.
avatar
dtgreene: Could you explain where I mentioned an exploit or cheat?
It's pretty much all you ever do:

"*However*, if you can get your fire resistance above 100%, the fireball will actually heal you."

That is not a normal game mechanic. It's why it was capped at 100% (mere immunity) in BG2 and above.
avatar
dtgreene: Could you explain where I mentioned an exploit or cheat?
avatar
Hickory: It's pretty much all you ever do:

"*However*, if you can get your fire resistance above 100%, the fireball will actually heal you."

That is not a normal game mechanic. It's why it was capped at 100% (mere immunity) in BG2 and above.
It isn't capped at 100% in BG2. The cap is actually 125%. IWD2, I believe, handles resistances in an entirely different manner that is not percentage based.

Also, it is a normal game mechanic. I believe there are a few creatures in the IE games that actually have resistances over 100%, making certain attacks heal them.

(It's worth noting that the healing isn't that much. If the fireball occurs (10% chance), it would normally do an average of 17.5 damage, which 125% resistance would turn into 4.375. I don't see this ever being game breaking. It certainly isn't like FF6 where you can restore most of your party's HP while damaging the enemy with spells like Quake.)
avatar
Hickory: It's pretty much all you ever do:

"*However*, if you can get your fire resistance above 100%, the fireball will actually heal you."

That is not a normal game mechanic. It's why it was capped at 100% (mere immunity) in BG2 and above.
avatar
dtgreene: It isn't capped at 100% in BG2. The cap is actually 125%. IWD2, I believe, handles resistances in an entirely different manner that is not percentage based.

Also, it is a normal game mechanic. I believe there are a few creatures in the IE games that actually have resistances over 100%, making certain attacks heal them.

(It's worth noting that the healing isn't that much. If the fireball occurs (10% chance), it would normally do an average of 17.5 damage, which 125% resistance would turn into 4.375. I don't see this ever being game breaking. It certainly isn't like FF6 where you can restore most of your party's HP while damaging the enemy with spells like Quake.)
I re-checked. It's 127% actually.

And no, it is *not* a normal game mechanic, in the sense that it is an exploit; a cheese. That is the point that was being made. That is the point of mine and IwebCheeze's replies. If it doesn't have cheeze/exploit value, it is not worth your attention. At least that is how you come over.
avatar
dtgreene: It isn't capped at 100% in BG2. The cap is actually 125%. IWD2, I believe, handles resistances in an entirely different manner that is not percentage based.

Also, it is a normal game mechanic. I believe there are a few creatures in the IE games that actually have resistances over 100%, making certain attacks heal them.

(It's worth noting that the healing isn't that much. If the fireball occurs (10% chance), it would normally do an average of 17.5 damage, which 125% resistance would turn into 4.375. I don't see this ever being game breaking. It certainly isn't like FF6 where you can restore most of your party's HP while damaging the enemy with spells like Quake.)
avatar
Hickory: I re-checked. It's 127% actually.

And no, it is *not* a normal game mechanic, in the sense that it is an exploit; a cheese. That is the point that was being made. That is the point of mine and IwebCheeze's replies. If it doesn't have cheeze/exploit value, it is not worth your attention. At least that is how you come over.
Again, you haven't provided any evidence that this is not a normal game mechanic. It is also an obvious strategy to protect yourself from fire (ideally to the point of making it heal you, if the game mechanics permit) when using a weapon that can burn you.

It isn't even as ridiculous as, for example, using human weapons in bear form, a situation that has actually happened to me by accident (an enemy hit my shapechanged Fighter/Druid with Dispel Magic, dispelling her natural weapons but not her form).
avatar
dtgreene: Again, you haven't provided any evidence that this is not a normal game mechanic. It is also an obvious strategy to protect yourself from fire (ideally to the point of making it heal you, if the game mechanics permit) when using a weapon that can burn you.

It isn't even as ridiculous as, for example, using human weapons in bear form, a situation that has actually happened to me by accident (an enemy hit my shapechanged Fighter/Druid with Dispel Magic, dispelling her natural weapons but not her form).
I don't need to provide any evidence. You're providing all the proof of the point, every time you post.
avatar
IwubCheeze: If your not adverse to exploiting or cheesing, sure you can consider what dtgreene said.
avatar
dtgreene: Could you explain where I mentioned an exploit or cheat?
Let me refer you back to your post in this thread.

For your convenience, I'll quote the following:

"I actually don't like the fact that EE and mods "fix" things like these, especially since the mods that do so don't let you pick and choose, so you can't just get legitimate bug fixes while avoiding the game balance affecting "fixes."

Healing from too much resistance is a bug. Hickory also stated here that a resistance is simply that, a resistance and was very clear how "feeding" off resistance was a ridiculous idea. However, from the quoted post, you don't like such "fixes" and you've rationalized it to being a game balance affecting "fix". Convenient for you but ultimately pointless as no one is being fooled.

I said before that it's your game and you can enjoy it any way you want. But there's no point in trying to tell us that you are using a legitimate mechanic to play the game. Seeing something to the effect of "XYZ character was hit for -17 points of fire damage" in the message window isn't normal. It's a bug that has healing as a result, plain and simple. No amount of rationalizing will ever change that.
Post edited January 02, 2016 by IwubCheeze
avatar
dtgreene: Could you explain where I mentioned an exploit or cheat?
avatar
IwubCheeze: Let me refer you back to your post in this thread.

For your convenience, I'll quote the following:

"I actually don't like the fact that EE and mods "fix" things like these, especially since the mods that do so don't let you pick and choose, so you can't just get legitimate bug fixes while avoiding the game balance affecting "fixes."

Healing from too much resistance is a bug. Hickory also stated here that a resistance is simply that, a resistance and was very clear how "feeding" off resistance was a ridiculous idea. However, from the quoted post, you don't like such "fixes" and you've rationalized it to being a game balance affecting "fix". Convenient for you but ultimately pointless as no one is being fooled.

I said before that it's your game and you can enjoy it any way you want. But there's no point in trying to tell us that you are using a legitimate mechanic to play the game. Seeing something to the effect of "XYZ character was hit for -17 points of fire damage" in the message window isn't normal. It's a bug that has healing as a result, plain and simple. No amount of rationalizing will ever change that.
I disagree that having too much resistance is a bug. As far as I can tell, when I get that much resistance, the game is functioning properly.

If the developers did not want resistance to turn damage into healing, they would have set the resistance cap at 100 rather than 127. The fact that they set the cap higher than 100 implies that the developers did, in fact, intend it to be possible to heal with high resistance.
avatar
dtgreene: I disagree that having too much resistance is a bug. As far as I can tell, when I get that much resistance, the game is functioning properly.

If the developers did not want resistance to turn damage into healing, they would have set the resistance cap at 100 rather than 127. The fact that they set the cap higher than 100 implies that the developers did, in fact, intend it to be possible to heal with high resistance.
Or maybe the devs intended +100% resistances and as extra buffer so you would need more bebuffs than you normally would to bring down the resistance. But this is moot, as Hickory stated already, it makes no sense that you would heal from having more resistance than necessary. Resistance is simply that, resistance, something which you have conveniently ignored.

Also. the fact it was changed later obviously implies having +100% resistance had unintended consequences. If it worked the way the devs intended, why change it?

Edit: It also makes no sense why would a character with +100% fire resistance that gets hit with a fire ball still go through the damage animation. Not to mention being hit for a negative amount of damage also makes no sense (which you also conveniently ignored).
Post edited January 02, 2016 by IwubCheeze
avatar
IwubCheeze: Also. the fact it was changed later obviously implies having +100% resistance had unintended consequences. If it worked the way the devs intended, why change it?
When was this changed? (IWD2 doesn't count because resistance isn't percentage based.)
avatar
IwubCheeze: Also. the fact it was changed later obviously implies having +100% resistance had unintended consequences. If it worked the way the devs intended, why change it?
avatar
dtgreene: When was this changed? (IWD2 doesn't count because resistance isn't percentage based.)
I was referring to resistance cap being changed from 127% to 100%