Posted July 13, 2018
I see a lot of glowing of reviews, yet I have not seen anything that comes close to QFG's brilliance. ALL of the QFG games you were thrust into beautiful open world settings of intrigue where you could discover sprawling valley's of puzzles and characters and tasks that provided organic character development. This game locks you into a school that functions like a prison and every thing feels like laying bricks. IF you want strength lift weights...Period. What happened to dozens of fun mini games...Playing Yestful in Awari, taking on Erasmus in Mage's maze, or fighting Uhura in Shapier They were replaced by a single screen photo of billiards or darts. What happened to wildernesses filled with dozens of different creatures to fight. They were replaced by one Damn Rat hybrid thing you fight over and over again. What happened to characters like Katrina with her dark heart breaking back story. Or the Princess Johari caught between worlds. Or the trippy herbology guy you could smoke pot with? They were replaced by the Dean from Animal House and a bunch of uninteresting Tweens that play like cast member from a second tier teen drama on basic cable.
Not to mention the amount of horrible genre trends that have been pilfered. Such as the "Johnny will remember that or Susie hates you now. These cues work in the interactive comic books crap that Tale Tells puts out, but I never expected to see them here. The at school time mechanic is lifted right from Persona 5. The QFG games introduced a genre hybrid that was unseen in its time. Here we're just taking scraps from some of the worst things to happen to Adventure games since pixel hunting. The whole thing plays like a JRPG dating sim from someone that read too much Harry Potter the night they sat down to code.
Maybe, I'm being harsh, but the passion I have for the parent series knows no bounds. I have sat down to play QFG 1-5 probably two dozen times over the years. I still consider QFG 4 the greatest game of all time, and its hard to sit down and try to squeeze some of that wonderful nostalgia in a game that just leads you around passively like a dog on short leash. While I'm going to give a full a play through to give it a fair shake, its like work. I remember installing QFG 1 on 3/5 floppies on a 486 and the second I walked through that gate and the Hero's March played I was hooked on a world was full of endless possibility and beauty. This game I'm locked in a prison hoping that one day someone is going to open the door and show me an awesome game that's hiding somewhere around day 14,19,27?
I'm sorry but this game is work. Its repetitive. There is very little room for discovery. Its like a broken wand, dead wood, that lost its magic. If anyone can tell me what I'm missing please do. I would love to hear other opinions and have intelligent discussions I know I'm being super harsh, but this game just feel like a neutered QFG.I feel like this game would have been great as an IOS game that I could play when I was stuck in airport, but so far it's very bitter pill that is the gem at the end of 20 year dig.
Not to mention the amount of horrible genre trends that have been pilfered. Such as the "Johnny will remember that or Susie hates you now. These cues work in the interactive comic books crap that Tale Tells puts out, but I never expected to see them here. The at school time mechanic is lifted right from Persona 5. The QFG games introduced a genre hybrid that was unseen in its time. Here we're just taking scraps from some of the worst things to happen to Adventure games since pixel hunting. The whole thing plays like a JRPG dating sim from someone that read too much Harry Potter the night they sat down to code.
Maybe, I'm being harsh, but the passion I have for the parent series knows no bounds. I have sat down to play QFG 1-5 probably two dozen times over the years. I still consider QFG 4 the greatest game of all time, and its hard to sit down and try to squeeze some of that wonderful nostalgia in a game that just leads you around passively like a dog on short leash. While I'm going to give a full a play through to give it a fair shake, its like work. I remember installing QFG 1 on 3/5 floppies on a 486 and the second I walked through that gate and the Hero's March played I was hooked on a world was full of endless possibility and beauty. This game I'm locked in a prison hoping that one day someone is going to open the door and show me an awesome game that's hiding somewhere around day 14,19,27?
I'm sorry but this game is work. Its repetitive. There is very little room for discovery. Its like a broken wand, dead wood, that lost its magic. If anyone can tell me what I'm missing please do. I would love to hear other opinions and have intelligent discussions I know I'm being super harsh, but this game just feel like a neutered QFG.I feel like this game would have been great as an IOS game that I could play when I was stuck in airport, but so far it's very bitter pill that is the gem at the end of 20 year dig.
Post edited July 13, 2018 by Celtic927