Might hero will have 200 spell points, Magic hero will have 600 spell points (with Exert Intelligence). The Might hero will try to finish the battle as quickly as possible, before he ran out of spell points (that’s 8 rounds if he only cast Implosion, but he will have better spells to cast).
If they both have Expert Earth (and I don’t see why they wouldn’t have) then:
- Magic Hero’s Implosion will deal 2550 (2932 with Expert Sorcery). Might hero’s Implosion will deal 1800 damage. 1132 more damage every round in favour of the Magic hero. But in the first round the Might hero have 2000 more damage in his favour only from the Archangels, not to mention the other troops. If both heroes have 40 or 50 AA then the Might hero’s advantage is even higher.
- Magic Hero ressurection spell will bring back to life troops of total health 1660 points. That’s less than might hero’s Implosion, so it’s not worth it.
- Magic Hero Earth elemental spell will summon 120 Earth elementals, that’s a total of 4800 health (hit points). In his turn, the might hero will try his best to neutralize these troops and finish the battle in less than 8-10 turns. He can afford to attack the Earth elementals with one of his troops because he does about triple damage comparing to the Magic hero’s army, and he still has a spell to cast.
Might hero could cast Armaggedon if he has the right setup (Dragons/Phoenixes/Efret/Magic Elemental etc, Expert Fire and have the spell, of course). I think this is the only situation when the Might hero has a chance to win this fight.
The larger the armies the lesser chance for the Magic hero to win. As
blueskirt42 said in a previous post: „Generally, there come a point in most maps where your and your enemies' army strength grow so fast that your Spell Power skill just cannot keep up, and when you think of your next spell to cast, you realize that a well placed mass Haste, Bless, Slow, Shield, Prayer or Clone can be more devastating to the enemy, and/or beneficial to you than spells that heavily rely on Spell Power.”
PetrusOctavianus: It would be interesting if the magic hero could spend his mana to deny the might hero spell casting.
For example the magic hero has 300 mana, while the might hero has 100 mana.
Let's say the magic hero could sacrifice 200 mana to dry up the might heroe's 100 mana.
Now who would win with only he magic hero being able to cast Mass Slow, Mass Prayer, Blind, Berzerk etc?
That is the trick to win the fight, I'm waiting on opinions how to do that and not lose the battle before all Might hero' spell points are wasted.