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When a new patch will be on GOG? Steam version has been already updated
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boomboris: When a new patch will be on GOG? Steam version has been already updated
Steam also got a DLC, still nothing here. :(
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boomboris: When a new patch will be on GOG? Steam version has been already updated
Hi, the patch and DLC are on their way and should be available very soon.
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CreativeForge: Hi, the patch and DLC are on their way and should be available very soon.
Thanks for update! Downloading the patch now. :)
Is that Patch only for Mac and Linux ?
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boomboris: When a new patch will be on GOG? Steam version has been already updated
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CreativeForge: Hi, the patch and DLC are on their way and should be available very soon.
Great news. I can't wait to try out the Scars of Freedom scenarios.
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nils00.218: Is that Patch only for Mac and Linux ?
Edit: the patch I was uploading was found to be faulty as of right now. You can either redownload the new installer of the game or update the game via Galaxy for now. We should have a working patch on Monday if all goes well.
Post edited March 04, 2016 by JudasIscariot
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nils00.218: Is that Patch only for Mac and Linux ?
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JudasIscariot: Edit: the patch I was uploading was found to be faulty as of right now. You can either redownload the new installer of the game or update the game via Galaxy for now. We should have a working patch on Monday if all goes well.
Thx for the info
For anyone wondering, here's the patch 1.4 changelog:

New Features
- Added the Gameplay Mods feature, i.e. ten new features modifying some of the rules established in Hard West, such as disabling reaction shots from enemies, forcing AI to use a wider array of abilities more frequently etc.
Gameplay mods are only available for the vanilla game and cannot be used in the expansion.
- Added the missing Straight Flush hand.
- Added a new graphics option: Water reflections.
- Added an additional highlight to the tile, from which a usable object will be used, when hovering the cursor over said object.
- Improved dynamic cover cursors for more clarity.

Fixed issues
- Fixed a rare issue where saved games could be corrupted.
- Fixed an issue where the XBOX 360 wireless controller would not be recognized by the game on a Mac.
- Fixed an issue in which the barter screen would not appear.
- Fixed an issue where players were unable to open a world map location after loading the game from the main menu.
- Fixed an issue where game completion achievements would not be unlocked correctly.
- Fixed an issue in which decomposing bodies would not disappear when the camera changed elevation to a lower one, than the body.
- A Matter of Time: fixed problems related to purchasing the Laxative Potion (different price + money is subtracted correctly)
- Improved ability balance.
- Increased Fate Trader item prices.
- Fixed some missing GUI text in the French localization.
- Fixed a bunch of erroneous gamepad controls descriptions.
- Fixed several typos across game text.
- Fixed wording on certain achievements.
- Improved the credits section to prevent ugly line breaks.
- Made the face in the Cracked Skull icon to be a little more serious.
- Fixed a couple of minor texture glitches.
Post edited March 05, 2016 by CreativeForge
> such as disabling reaction shots from enemies,

This is probably a reaction to all the 'Why is there no overwatch and why does the AI have it?' whining? In my opinion the root problem is that it seems the game simply didn't teach its mechanics well enough. Because all of the people complaining didn't understand that the reaction shot is only triggered when the enemy already sees the character you want to use to get close to him.
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narr: > such as disabling reaction shots from enemies,

This is probably a reaction to all the 'Why is there no overwatch and why does the AI have it?' whining? In my opinion the root problem is that it seems the game simply didn't teach its mechanics well enough. Because all of the people complaining didn't understand that the reaction shot is only triggered when the enemy already sees the character you want to use to get close to him.
I agree, that's what I told several people who said that enemy overwatch killed the balance. I told them to get another guy to approach the enemy and flank him. In the end all of it comes down to positioning in this game since most of the enemies go down with one good shot. Bosses take more but there's other ways to deal with them.
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narr: This is probably a reaction to all the 'Why is there no overwatch and why does the AI have it?' whining?
Well, not really. We basically went crazy with ideas how to alter the gameplay without breaking the whole game and turning off reaction shots was an obvious choice, especially since there was no risk of breaking the game with this particular change, so this feature probably would have found its way into the patch even without the shitstorm.

But yeah, the reason this particular modifier was mentioned in the changelog is obviously that this feature was by far the most controversial one in Hard West.

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narr: In my opinion the root problem is that it seems the game simply didn't teach its mechanics well enough.
That's correct. I don't blame the players at all, I honestly believe that we failed to convey things properly.
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JudasIscariot: Edit: the patch I was uploading was found to be faulty as of right now. You can either redownload the new installer of the game or update the game via Galaxy for now. We should have a working patch on Monday if all goes well.
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nils00.218: Thx for the info
Offline patch is live now :)
Is the new patch supposed to include the Scars of Freedom dlc? I downloaded it and installed the patch, but cannot seem to find the new dlc campaign anywhere.
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Solander: Is the new patch supposed to include the Scars of Freedom dlc? I downloaded it and installed the patch, but cannot seem to find the new dlc campaign anywhere.
Hi, the patch was released simultaneously with the DLC and is required to run the latter but you still need to buy the DLC itself to get access to the new scenario.