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cheeseness: We found a significant issue with 1.0.3 and rolled back. I think/hope we've postponed it here on GOG until we can work it out. It's the weekend for us now, so it might be Monday. I'll try to keep you all posted as we get a clearer picture of what our plans are.

Sorry for the wait!
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Kiactus: No problem, only don't forget gog users :D
Have a nice week end and good work!
A quick update on this. We're experiencing some technical difficulties with GOG's uploader at the moment. I'm not sure how long that will take to resolve, but it's probable that we'll end up skipping 1.0.3 on GOG too and move onto whatever is current when we get it working.

Hopefully it won't be long!
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Kiactus: No problem, only don't forget gog users :D
Have a nice week end and good work!
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cheeseness: A quick update on this. We're experiencing some technical difficulties with GOG's uploader at the moment. I'm not sure how long that will take to resolve, but it's probable that we'll end up skipping 1.0.3 on GOG too and move onto whatever is current when we get it working.

Hopefully it won't be long!
Thanks for update guys!
Wish you good luck! :D
high rated
Hand of Fate 2

Changelog for Patch 1.0.1 (added 09 November 2017):

* Fix Italian, Spanish text had invaded
*Added specific option for adaptive vsync, and option of regular on. Users with on previously (was adaptive), will now get adaptive. Opengl defaults to vsync on, d3d defaults to adaptive
* Adjusted colouring of wormhole to make it less jarring.
* Fog works consistently between d3d and opengl
* Fixed ultrawide resolution
* Fixed issues with companion dialog in Chariot if the player loses their companion
* Fix ignored vibration setting in dice
* Hopefully fix blood shaders so they aren't green on some configurations
* Fixed a bug where the gold wasn't being taken away.
* Fixed exception disconnecting from twitch. Updated twitch integration.
* Fixed friendly health bars getting yellow outline (should be dark red) when reviving fallen companions.
* Fixed Lovers campfire: wasn't cycling through Oswin lines
* Fixed all the typos discovered today
* Added twitch integration


Changelog for Patch 1.0.2 (added 13 November 2017):

* Dark Wormhole
* Added encounter option voting to twitch integration.
* One Drunken Night balance
* Trap level balance changes
* Goblins balance changes
* Fix for being able to move on the map while unlocking tokens
* Fix for locking selection during chance card task (GuardianAngel bug)
* Fix 8 skeleton spawner
* Fix Malaclypse's Associate without companion


Changelog for Patch 1.0.3 (added 13 November 2017):

* Disable adaptive vsync on PC for now, suspect it was causing or exacerbating a crash bug
* Modified default keyboard controls, picked a set that are more responsive
* If keyboard has not been remapped, update to new more responsive default
* Made keyboard / mouse dodge on 'press' and run on new input 'KBMRun' (defaults to Left Control).
* Added separate key binding for 'run' as part of the initial keyboard improvements
* Made player attack targeting more generous when not pushing a direction.
* Added binding for inspect ("i"), useful for OS X trackpad users without a middle mouse button
* Default to more sensible resolution on retina MPB
* Bug fix for "11_justice: random teleport to map area that I can't get out of"
* Fixed massive graphical glitch in fog for OS X users using Nvidia driver
* Fixed number of blessings the encounter takes from the player (was taking 1 more blessing than it should).
* Updates to market thief.
* Fixed companion name being displayed as VAR if they're removed from your hand during the run in the Strength challenge.
* Some Chinese localisation improvements
* Added a few second delay between start of twitch chance vote and messages posted to chat.


Changelog for Patch 1.0.4 (added 13 November 2017):

* Fix for The Tower in Brazilian Portuguese
* Add a Dual Shock 2 native support
* Fixed achievement unlocking for early testers (pre steam)
* Fix Berta's Betting House takes gold when no games are played
* Fixed encounter that would end before it begins if the player does not have a companion.
* Fix for equipment showcases in trap levels causing cards to not be returned to the correct container.
* Fixed companions attacking dead enemies non-stop after they've killed them.
* Improve Berta's Betting House dice game clarity
* Fixed issue where player would fail gold token in Strength if they change their equipment post meeting the requirement in the final encounter.
* Fixed protected enemies infinitely hitting each other with their protection after one of them hitting the other.
* The Cure final sequence (pendulum) made easier.
* Added Pendulum trait to Bridge Skirmish.
* Set Billy Clubs ability trait to use the Ability resource (now displays correct UI incl. number of hits to use ability).
* Fixed a bug where rewards were being discarded.
* Fixed pending card event listeners being checked with the wrong agent.
* Updates to Deadly Forest encounter (now only takes Life/Max. Life, and updated traits to reflect change).
* Made so that you must go through the dice game at least once before 'ambushing' the monster cards
* Moved dithering to after overlay color and overlay texture
* Fixed an issue where VAR would be displayed in encounter text if the player had no companion.
* Fixed deck builder token filter (wasn't showing inherited tokens).
* Bonus only activates once per Brimstone card.
* Doubled Oswins damage resistance in combat.
* Fixed Wraith health drain does not break Malaclypse's shield
* Fixed potential non-progression in the Judgment challenge.
* Fixed ponytail whipping in customisation
* Ongoing typo fixes


Changelog for Patch 1.0.5 (added 14 November 2017):

* Fixed gold token bug on Strength.
* Improved subtitle timings.
* Adjusted default keyboard controls.
* Fixed Malaclypse's shield disappearing when hitting a blocked enemy.
* Fixed a potential failure state in the Holy Mace quest.
* Fixed missing companion dialogue bugs.
* Out of the Mud encounter now handles the correct companion text regardless of which companion is chosen.
* Fixed exploitable loop in Hoarfrost Trial.
* Improved Hoarfrost Trial balance.
* Peek at the curse you are given during the Wheel stair card.
* Fixed combat with no enemies resulting in a non-progression in Judgment challenge.
* Fixed 'fleeting fame' triggering after campfire.
* Fixed combat with no enemies in Moon's Cemetery.
* Fixed twitch config input problems.
* Fixed dice result and dice target compare in Berta's Betting House.
* Updated Gladiator's Visage trait description for clarity.
* Fixed traits on Cheerful Woodcutter encounter.
* Player is now awarded food if they're replaying Strength and take the short route out of the opening encounter.
* Companion cards now display traits in a display panel when selected from the
* Display Cards container.
* Fixed Malaclypse's shield absorbing mage range attacks without breaking.
* Burning Building Oswin lose health icon updated.
* Fixed Emperor's Dangerous Wilds to award correct fame.
* Stolen Ones will announce number of soldiers remaining after picking Failure on blood magic wheel.
* Fixed Gambler's Insurance.
* Fixed trait title on Harvest Blade.
* Added clear option to not give away your equipment in the Gnomes encounter.
* Saint Tala's Day uses fallback deck so that it can't run out of blessings
* Fixed issue where Temple of Prayers refreshed the 5th blessing if you backed out of the list.
* Goblins will no longer say they stole things that they didn't.
* Stopped Malaclypse teleporting away mid-shield.
* Ordeal By Hot Iron will no longer instantiate an Executioner's Axe regardless of whether you have one already or not.
* Improved Moon balance.
* Fixed Ariadne and Colbjorn getting stuck in a walking state.
Thanks a lot :D
Post edited November 15, 2017 by Kiactus
high rated
Future changelogs for Hand of Fate 2 will be posted here, whether by the devs or the community.
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Kiactus: No problem, only don't forget gog users :D
Have a nice week end and good work!
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cheeseness: A quick update on this. We're experiencing some technical difficulties with GOG's uploader at the moment. I'm not sure how long that will take to resolve, but it's probable that we'll end up skipping 1.0.3 on GOG too and move onto whatever is current when we get it working.

Hopefully it won't be long!
Any chance of getting the first game up to date on GOG? The GOG version is missing the latest update from Steam. Changelog from Steam:

June 30th 1.3.19
Workaround a unity launch bug https://issuetracker.unity3d.com/issues/win-first-time-calling-systeminfo-dot-devicemodel-when-game-is-maximized-on-play-causes-nullreferenceexception

Edit: Just loaded up the Steam version. It's actually at version 1.3.20 so the GOG version is 2 updates behind. Also, here's someone who can't even play the game because it's out of date.
Post edited April 02, 2018 by user deleted
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Point_Man: Any chance of getting the first game up to date on GOG? The GOG version is missing the latest update from Steam.
Since the developers seem to frequent the GOG forum for their games, I hope they'll be able to address this issue.
high rated
Changelog for Patch 1.3.17 (added 28 May 2018):

- Option to change voice over language
- Add back some controller profiles we lost when upgrading incontrol


Changelog for Patch 1.3.18 (added 28 May 2018):

- Revert all the input changes in 1.3.16, hope it fixes keyboard


Changelog for Patch 1.3.19 (added 28 May 2018):

- Workaround a unity launch bug:
https://issuetracker.unity3d.com/issues/win-first-time-calling-systeminfo-dot-devicemodel-when-game-is-maximized-on-play-causes-nullreferenceexception
high rated
Changelog for Patch 1.3.20 (added 22 November 2018):

- Fixed some audio things (spatialization, spread, and lowpass filters).
Do you think you might ever add achievements for GOG/Galaxy to the first game?