Posted September 15, 2019
Hm, I guess one way would be to implement it individually for each integration. Most launchers provide information if a game is played right now and what game it is and the integration would need to forward those informations to gog for proper playtime tracking.
MarkoH01: I know what he wanted to say but who says that Galaxy is able to track time in case they were only launched by the original launcher? I understand why it's possible for manually added games but in case of third party platform games Galaxy technically can only remember when the launcher has been started and when it is closed. Since - at least at the moment - Galaxy is not closing said launcher after quitting the game the amount of time the launcher has been started and closed does not have to equal the amount of playtime for a specific game.
But maybe GOG should add a standard way of doing this the basic .exe way into the API for some integrations that don't use a launcher and are just a bunch of .exe (or .bat) files, just like Humble Bundle or emulators.