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After reading an interesting post from Trilarion, I started thinking. Did I actually like Wasteland that much? (Well, yes I do). But more importantly, is it nostalgia or actually the game itself?

Therefore I want to know who here has actually played the game? And did you like it?

Do we really want to got back there, or is it just that old "oldskool is cooler" vibe that got us so excited about the game.

For me I can say that I like many of the modern influences in RPGs. Especially the interface tweaks. But I also find them severly lacking in many aspects. I can't think why anybody would want to play New Vegas not on Hardcore, e.g. And that isn't "harcore" that is freaking normal!

Maybe Wasteland 2 will be the lovechild of old and new I'm dreaming of (I sure hope so, as it will be the most expansive game I've ever bought).

Edit: I've just noticed that I actually like it a lot to use the word actually. I actually did this in the last to threads I actually created.

I need to get more outside ...
Post edited March 15, 2012 by SimonG
The real question is, who played or even heard of Fountain of Dreams?

Also to answer your question yes I did play Wasteland, I enjoyed it.
I played it and I loved it. That and Bard's Tale. Mind you I was pretty young at the time so I might think differently about it now
What are those new school RPG features anyway?

All I can think of is always having an arrow showing your goal, and that's sometimes really silly (when the character shouldn't know it, like when on a quest to look for a forever lost treasure that's supposedly impossible to find, but luckily the main character has an arrow).

I don't think "clunky pre-mouse interfaces" are what they mean by going oldschool. :)

I've never played Wasteland. It came out the year I was born, and hasn't been on sale anywhere after I got interested in it.
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Adzeth: What are those new school RPG features anyway?

All I can think of is always having an arrow showing your goal, and that's sometimes really silly (when the character shouldn't know it, like when on a quest to look for a forever lost treasure that's supposedly impossible to find, but luckily the main character has an arrow).
Actually (darn it), that arrow is something I like when I go back to the questgiver. Due to the new mechnic of "lively" NPCs it's a pain in the has to go through several houses just to find the guy who wanted those rats killed. But I always deactivate it when on the actual quest (that was a Skyrim example, btw).

But when it comes to more "oldschool" RPGs, I really like the interface improvements. DA:O had an awesome interface. Also the "lore book" was something I really liked.

Then I like the little things, tooltips activated by hovering. Better party AIs and/or command options (I never played Fallout with party NPCs, to stressful) . Equipment that changes you appearence. Those "sell/repair all" buttons. Questbooks and editable automaps,well, like I said, the little things.
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Fuzzyfireball: The real question is, who played or even heard of Fountain of Dreams?

Also to answer your question yes I did play Wasteland, I enjoyed it.
Me! I did not like it though :(

I usually don't like 80's CRPGs (too much combat, not enough story, artificially lengthened by the need to grind), and sadly Wasteland was not an exception. There are exceptions though, Ultima 5 is still fun.
I have problem with Wasteland, also with ultima IV. I played it year or two years back and it has cool setting and attrib/skill system and some interesting ideas, but i kinda "hate" it. Awful combat - invisible popups jrpg style, empty game, weak conversation...

It was part of a fallout history, so I played it for cultural thing. But it wasn't fun. And never finished it, because of some issues with DOSbox - freezing & stuff.

I'd love to see W remaked to fallout/arcanum tech or Eschalon or something like that. It was really old for me.
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AFnord: I usually don't like 80's CRPGs (too much combat, not enough story, artificially lengthened by the need to grind), and sadly Wasteland was not an exception.
This!
Post edited March 15, 2012 by Bodkin
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SimonG: Actually (darn it), that arrow is something I like when I go back to the questgiver. Due to the new mechnic of "lively" NPCs it's a pain in the has to go through several houses just to find the guy who wanted those rats killed. But I always deactivate it when on the actual quest (that was a Skyrim example, btw).

But when it comes to more "oldschool" RPGs, I really like the interface improvements. DA:O had an awesome interface. Also the "lore book" was something I really liked.

Then I like the little things, tooltips activated by hovering. Better party AIs and/or command options (I never played Fallout with party NPCs, to stressful) . Equipment that changes you appearence. Those "sell/repair all" buttons. Questbooks and editable automaps,well, like I said, the little things.
I like the arrow when it's something the character is supposed to know (like the location of her home). It just feels silly to not find your way home in a "familiar place" in the game :p

Interface improvements are indeed welcome, but I don't feel like they're actually a "new age RPG feature". I see them as improvements that came with time and experiment, and aren't really tied to the gameplay formula (whatever that is).

Now that I think about it, I can't really decide which characteristics and features are new age or oldschool, or independent. I would imagine that they're not actually going to make the game like it was 1995 or something, but try and include the features that people liked while avoiding the ones that are new but not necessarily all that hot for all.

I was going to elaborate, but it turned into a kind of inane rant about how I want to lump in all the features I don't like into the new age category, which I decided not to post. I'm starting to feel really sleepy, and it showed in it.
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SimonG: Actually (darn it), that arrow is something I like when I go back to the questgiver. Due to the new mechnic of "lively" NPCs it's a pain in the has to go through several houses just to find the guy who wanted those rats killed. But I always deactivate it when on the actual quest (that was a Skyrim example, btw).
Gah, don't tell me even a game like Skyrim still has those vermin hunt quests?! When I think about new RPG features, I wish someone would come up with meaningful quests for low level characters for a change - I wouldn't want to see any friggin rats quest in a modern RPG. Let's hope Wasteland 2 can do without it. It's not even funny anymore to make fun of that 'tradition', if it ever was funny to begin with. >:(
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SimonG: Actually (darn it), that arrow is something I like when I go back to the questgiver. Due to the new mechnic of "lively" NPCs it's a pain in the has to go through several houses just to find the guy who wanted those rats killed. But I always deactivate it when on the actual quest (that was a Skyrim example, btw).
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Leroux: Gah, don't tell me even a game like Skyrim still has those vermin hunt quests?! When I think about new RPG features, I wish someone would come up with meaningful quests for low level characters for a change - I wouldn't want to see any friggin rats quest in a modern RPG. Let's hope Wasteland 2 can do without it. It's not even funny anymore to make fun of that 'tradition', if it ever was funny to begin with. >:(
Nah, I made that up. There are no rats in Skyrim. Well, they have "Skeevers", but I don't think a single quest requires you to kill any of them (at least as a quest goal).
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SimonG: Nah, I made that up. There are no rats in Skyrim. Well, they have "Skeevers", but I don't think a single quest requires you to kill any of them (at least as a quest goal).
Heh, ok, you really had me fooled there. Cheers! :D
+1
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SimonG: After reading an interesting post from Trilarion, I started thinking. Did I actually like Wasteland that much? (Well, yes I do). But more importantly, is it nostalgia or actually the game itself?

Therefore I want to know who here has actually played the game? And did you like it?

Do we really want to got back there, or is it just that old "oldskool is cooler" vibe that got us so excited about the game.

For me I can say that I like many of the modern influences in RPGs. Especially the interface tweaks. But I also find them severly lacking in many aspects. I can't think why anybody would want to play New Vegas not on Hardcore, e.g. And that isn't "harcore" that is freaking normal!

Maybe Wasteland 2 will be the lovechild of old and new I'm dreaming of (I sure hope so, as it will be the most expansive game I've ever bought).

Edit: I've just noticed that I actually like it a lot to use the word actually. I actually did this in the last to threads I actually created.

I need to get more outside ...
Yes, I liked it. I threw little handfuls of death with abandon.
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Fuzzyfireball: The real question is, who played or even heard of Fountain of Dreams?

Also to answer your question yes I did play Wasteland, I enjoyed it.
I never got my grubby little hands on a copy, but I may soon;)
Post edited March 15, 2012 by orcishgamer
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Fuzzyfireball: The real question is, who played or even heard of Fountain of Dreams?

Also to answer your question yes I did play Wasteland, I enjoyed it.
Wow. Who would have thought that nuclear bombardment could make Florida worse?


:P
Its been close to 24/25 years since i last played wasteland on C64 (still have it back at mums place). One of my first games in the rpg genre.It had a quirky sense of humor. Loved the party style.Lead me onto later rpg's like Bard's Tale 1 & 2,Sentinel Worlds I: Future magic, Realms of Arkania,Ultima Underworld ,Ultima VII, Fallout,PST, IWD, BG series etc.
and yes. i enjoyed it a lot :)
Post edited March 15, 2012 by nijuu
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SimonG: Actually (darn it), that arrow is something I like when I go back to the questgiver. Due to the new mechnic of "lively" NPCs it's a pain in the has to go through several houses just to find the guy who wanted those rats killed. But I always deactivate it when on the actual quest (that was a Skyrim example, btw).
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Leroux: Gah, don't tell me even a game like Skyrim still has those vermin hunt quests?! When I think about new RPG features, I wish someone would come up with meaningful quests for low level characters for a change - I wouldn't want to see any friggin rats quest in a modern RPG. Let's hope Wasteland 2 can do without it. It's not even funny anymore to make fun of that 'tradition', if it ever was funny to begin with. >:(
If you want an example of "vermin hunting done right", you should check out Frayed Knights. That game has an interesting take on the theme.