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It's proved surprisingly resistant to the usual fixes; honestly, the "September" release window was something that seemed so very long to fix that I was quite confident when I promised that the game would be available then we'd be releasing it months earlier.

Coala, our head of Product, warned me that pride goeth before the fall. :P

We have a build that--after much expense of effort and time--seems promising, and we hope we'll have all of the testing (across all of the test beds) done in the next few weeks.

For those of you who wonder about how long it takes to get an old game running on modern systems, consider that while this is more effort than we usually expend on a game, it's not an unprecedented effort. Remastering old games takes time, so even if we do have several dozen classic games that we have signed but not yet released, you can imagine that polishing everything up for release as best we can will take some time.