OneoftheLost: Critics also thought Bioshock Infinite was good. I thought it was putrid. Great interactive sight-seeing, HORRIBLE gameplay.
Yes, that's why critics was not the only group I have mentioned.
OneoftheLost: First, the switching between flashlight and gun was a HORRIBLE game decision. Secondly, it was about as scary as the early Kirby games, which is to say not at all. Enter room. Kill Demon. Turn around, and watch demon spawn behind you. Doom 3's scare tactics entirely revolved around the concept that things appearing behind you MUST be scary.
No, it really wasn't particulary scary. It was quite atmospheric, but not scary. As for the flashlight/gun mechanic, I liked it - it didn't make any sence, but neither do a lot of other gameplay mechanics. And since the game was designed around it, the mechanic never got in the way - when you needed light, there were no enemies to speak of, and the combat areas were lit well enough. I actually thought the mechanic was used quite nicely, like the bit where you've had to follow the glowing vats with captured demons.
OneoftheLost: Next you have the pda logs which reminded me of System Shock 2, but failed to actually develop anything resembling a cohesive story. Unlike say, SS2, the logs really didn't add much to the game.
Yeah, well you could also ignore them for the most part and just ramp up your attention when you've heard a code.
OneoftheLost: Which leaves... the shooting. Which frankly felt like paintball guns except for the 'special' weapons like the BFG and that wierd end level gun. (I can't even describe it.)
Which leaves... The shooting. And I loved the shooting. It was much more slow-paced than in most FPS games, but I really liked it because - let's just say I'm not the fastest person ever and the pacing gave me the time needed to actually think about what I was doing, which I liked a lot.
Then there are the weapons themselves, which I felt carried a solid punch - the machine gun was a peashooter with a terrible sound effect, but I loved the shotgun which uses the typical and completely non-sensical mechanic of "Useless at range!", but it made it a very skill-based weapon that became deadly in the right hands.
And that applies to the entire arsenal, actually - every weapon had its use, both situational and 'good against that and that creature'. Weapons were quite balanced, and every single one has seen a use, including the base pistol.
So... Yeah, I just found the guns fun to use and combine, and I really liked the combat a lot, just as I liked the no-bullshit gameplay - it was just pure run and gun, with secrets, slightly mazey levels, that kind of stuff.
Let me wrap this up by saying that you have actually finished a game that you are now calling 'trashy tech demo that ripped off System Shock 2 rather poorly' - and Doom 3 wasn't that short either. So you're either a masochist or you were enjoying the game at some level.
Elmofongo: Again I wish someonemade a System Shock 2 mod using Doom 3 as a bases. And I still rather play Doom 3 over Bioshock Infinate, At least Doom 3's story was not as pretentious and up its own ass compared to Bioshock Infinate.
How on earth was Bioshock Infinite's storyline pretentious? It was a beautiful alternate history sci-fi and never pretended to be anything but that.