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Rohan15: People gave the PSP game Infected very mixed reviews, and that is one of my favorite handheld games ever.
That certainly was one of the most underrated games of all times.
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orcishgamer: I don't know about this, they designed and balanced the hell out of Monday Night Combat on console, and then had to do it again on PC to rebalance the skills. Games are just fun when they're well designed. I imagine a driving game deisgned 100% towards a gamepad would be great fun too, but they don't do that with them, they assume the core audience uses wheels (and they're probably right). Same with fights sticks and fighting games.

Mouse and keyboard can be fun, but it gives you frenetic movement that can jarring in some settings. Let's face if, you'd have to be fucking The Flash to pull that crap off. While it's less jarring when you're playing "super soldier in super suit", when you're playing "oh crap I don't really know how to do this man" it becomes laughable.

Also in some genres, weakness is a factor, a horror game isn't horror just because it has scary looking monsters. It's horror because of your power to stop/destroy said monsters. Turning you into a bunny-hopping, circle strafing, nail gun toting player that moves like they're on meth will ruin the vibe (with that said, some of the camera tricks and slow crap they pull in some of these is equally disconcerting).
This. So fucking much this. Some users are measuring the quality of a control scheme by how fast you can be with it, which doesn't make any sense in my opinion. I think that the motion controls on the Wii were amazing for FPS games, too bad there were so few of them. Controlling a gun in a FPS feels more natural and fun with the Wiimote, even though it isn't as precise and fast as a mouse. Honestly i really enjoyed the sword fights in Red Steel, even though it was kind of imprecise due to it being a launch title. It's just much more fun to swing a sword with the Wiimote than with a mouse.
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SimonG: I swear, EA will soon get blamed for Blizzard's balancing decisions in WOW, it's a wonder they do any community outreach or put up with us at all.
Hey did you know that EA was responsible for the massacre of jews in WW2?
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amok: Step 2 is easy - if it is not EA then it is Steam. Simples.
Step 3, if it's neither EA nor Steam then it's Ubisoft.
Post edited November 25, 2012 by Neobr10
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orcishgamer: I don't know about this, they designed and balanced the hell out of Monday Night Combat on console, and then had to do it again on PC to rebalance the skills. Games are just fun when they're well designed. I imagine a driving game deisgned 100% towards a gamepad would be great fun too, but they don't do that with them, they assume the core audience uses wheels (and they're probably right). Same with fights sticks and fighting games.

Mouse and keyboard can be fun, but it gives you frenetic movement that can jarring in some settings. Let's face if, you'd have to be fucking The Flash to pull that crap off. While it's less jarring when you're playing "super soldier in super suit", when you're playing "oh crap I don't really know how to do this man" it becomes laughable.

Also in some genres, weakness is a factor, a horror game isn't horror just because it has scary looking monsters. It's horror because of your power to stop/destroy said monsters. Turning you into a bunny-hopping, circle strafing, nail gun toting player that moves like they're on meth will ruin the vibe (with that said, some of the camera tricks and slow crap they pull in some of these is equally disconcerting).
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Neobr10: This. So fucking much this. Some users are measuring the quality of a control scheme by how fast you can be with it, which doesn't make any sense in my opinion. I think that the motion controls on the Wii were amazing for FPS games, too bad there were so few of them. Controlling a gun in a FPS feels more natural and fun with the Wiimote, even though it isn't as precise and fast as a mouse. Honestly i really enjoyed the sword fights in Red Steel, even though it was kind of imprecise due to it being a launch title. It's just much more fun to swing a sword with the Wiimote than with a mouse.
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SimonG: I swear, EA will soon get blamed for Blizzard's balancing decisions in WOW, it's a wonder they do any community outreach or put up with us at all.
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Neobr10: Hey did you know that EA was responsible for the massacre of jews in WW2?
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amok: Step 2 is easy - if it is not EA then it is Steam. Simples.
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Neobr10: Step 3, if it's neither EA nor Steam then it's Ubisoft.
Play Red Steel 2 much better sword controls.
Post edited November 25, 2012 by Elmofongo
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Neobr10: This. So fucking much this. Some users are measuring the quality of a control scheme by how fast you can be with it
At least I am measuring it what seems closer to reality to me, even if we are talking about a fantasy shooter where you can carry limitless amount of ammo.

There seems to be some misconception that the real life soldiers turn slooooooow with their shining metal armor, but this is the reality (just look how he runs away from the enemy, makes a 180 degree turn to shoot backwards, and then continues running away; I think he easily managed the 0.25 second 180 turns):

http://www.youtube.com/watch?v=tsIj7dMT7h0#t=230s

Even though the camera is tracking his head movements and not where his assault rifle is pointing all the time, overall that video's feeling is much closer to mouse aiming, when you consider the aforementioned scene of running and shooting backwards. (Now I'd actually like to see some video where the camera is on the assault rifle, and not the helmet, ie, how "frantically" the assault rifle is aimed at different directions.).

If it was showing some tank battle from the gunner's point of view, then it would probably seem more like gamepad gameplay.
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Neobr10: Hey did you know that EA was responsible for the massacre of jews in WW2?
... does that mean we're off the hook now?

*starts celebrating"

"Hey everybody, we can do wars again!"

http://www.youtube.com/watch?v=xxvdvoQgAy8
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Neobr10: Honestly i really enjoyed the sword fights in Red Steel, even though it was kind of imprecise due to it being a launch title. It's just much more fun to swing a sword with the Wiimote than with a mouse.
Playing games for fun?

What are you, some kind of pretentious hipster?
Post edited November 26, 2012 by SimonG
Slower remote control does not automatically mean "more fun". To me pretending to play an US soldier, when it feels more like remote controlling a robot (with a gamepad), is less fun.

As for using Wiimote for a sword game, it just makes sense. Just like using a lightpoint gun for Virtua Cop and House of the Dead makes sense, it gives very fast and "frantic" controls for those games. Would a gamepad make House of the Dead more fun?