Posted November 25, 2012

Neobr10
what's a paladin
Registered: Jun 2011
From Brazil

Neobr10
what's a paladin
Registered: Jun 2011
From Brazil
Posted November 25, 2012

Mouse and keyboard can be fun, but it gives you frenetic movement that can jarring in some settings. Let's face if, you'd have to be fucking The Flash to pull that crap off. While it's less jarring when you're playing "super soldier in super suit", when you're playing "oh crap I don't really know how to do this man" it becomes laughable.
Also in some genres, weakness is a factor, a horror game isn't horror just because it has scary looking monsters. It's horror because of your power to stop/destroy said monsters. Turning you into a bunny-hopping, circle strafing, nail gun toting player that moves like they're on meth will ruin the vibe (with that said, some of the camera tricks and slow crap they pull in some of these is equally disconcerting).

Step 3, if it's neither EA nor Steam then it's Ubisoft.
Post edited November 25, 2012 by Neobr10

Elmofongo
It's 2L84U
Registered: Sep 2011
From Puerto Rico
Posted November 25, 2012

Mouse and keyboard can be fun, but it gives you frenetic movement that can jarring in some settings. Let's face if, you'd have to be fucking The Flash to pull that crap off. While it's less jarring when you're playing "super soldier in super suit", when you're playing "oh crap I don't really know how to do this man" it becomes laughable.
Also in some genres, weakness is a factor, a horror game isn't horror just because it has scary looking monsters. It's horror because of your power to stop/destroy said monsters. Turning you into a bunny-hopping, circle strafing, nail gun toting player that moves like they're on meth will ruin the vibe (with that said, some of the camera tricks and slow crap they pull in some of these is equally disconcerting).




Post edited November 25, 2012 by Elmofongo

timppu
Favorite race: Formula__One
Registered: Jun 2011
From Finland
Posted November 26, 2012

There seems to be some misconception that the real life soldiers turn slooooooow with their shining metal armor, but this is the reality (just look how he runs away from the enemy, makes a 180 degree turn to shoot backwards, and then continues running away; I think he easily managed the 0.25 second 180 turns):
http://www.youtube.com/watch?v=tsIj7dMT7h0#t=230s
Even though the camera is tracking his head movements and not where his assault rifle is pointing all the time, overall that video's feeling is much closer to mouse aiming, when you consider the aforementioned scene of running and shooting backwards. (Now I'd actually like to see some video where the camera is on the assault rifle, and not the helmet, ie, how "frantically" the assault rifle is aimed at different directions.).
If it was showing some tank battle from the gunner's point of view, then it would probably seem more like gamepad gameplay.

SimonG
SimonG597
Registered: Sep 2010
From Germany
Posted November 26, 2012
... does that mean we're off the hook now?
*starts celebrating"
"Hey everybody, we can do wars again!"
http://www.youtube.com/watch?v=xxvdvoQgAy8
Neobr10: Honestly i really enjoyed the sword fights in Red Steel, even though it was kind of imprecise due to it being a launch title. It's just much more fun to swing a sword with the Wiimote than with a mouse. Playing games for fun?
What are you, some kind of pretentious hipster?
*starts celebrating"
"Hey everybody, we can do wars again!"
http://www.youtube.com/watch?v=xxvdvoQgAy8

What are you, some kind of pretentious hipster?
Post edited November 26, 2012 by SimonG

timppu
Favorite race: Formula__One
Registered: Jun 2011
From Finland
Posted November 26, 2012
Slower remote control does not automatically mean "more fun". To me pretending to play an US soldier, when it feels more like remote controlling a robot (with a gamepad), is less fun.
As for using Wiimote for a sword game, it just makes sense. Just like using a lightpoint gun for Virtua Cop and House of the Dead makes sense, it gives very fast and "frantic" controls for those games. Would a gamepad make House of the Dead more fun?
As for using Wiimote for a sword game, it just makes sense. Just like using a lightpoint gun for Virtua Cop and House of the Dead makes sense, it gives very fast and "frantic" controls for those games. Would a gamepad make House of the Dead more fun?