groze: And, yes, I get it, it's very "mature" and "intellectual" to say jump scares are lame and for kids, and that "psychological horror" is where it's at. I played Resident Evil REmake and Resident Evil 0 on the GameCube to hell and back, and it's amazing how well designed and produced those games are. Yes, they rely on a few jump scares, but the sheer amount of gross and disgusting gore the games throw our way can't be denied, and that's horror. The character of Lisa in REmake made my hair stand on end every time I heard her dragging her shackles and moaning off-screen. That's more than Eternal Darkness ever did. What scared you so much in Eternal Darkness? The torch lights suddenly flickering and the characters looking at them? That blatant jump scare of Alex in the bloody bathtub? Tell me you weren't expecting that when you examined the bathtub... I absolutely was. The problem with Eternal Darkness is that it tries to be clever. Too clever for its own good. Resident Evil REmake and 0 are just what they are: games. They rely on clichés, but that's okay, since they work. Eternal Darkness tries to avoid those same clichés but resorts to them all the same, because the truth is that the team wasn't able to do a decent horror game.
What they did do, on the other hand, was having an engrossing story, something Resident Evil doesn't have and doesn't try or need to have. They're different games, each with their merits, in a lot of aspects Eternal Darkness is better than Resident Evil, but that's because they're not the same genre of games. When it comes to horror and suspense, Resident Evil definitely takes the cake from Eternal Darkness.
I think we have very different views on what makes horror horror. For me, blood & gore is disgusting, but it rarely adds much to the horror feel.
Nothing really scared me in Eternal Darkness either, and the things that made things a bit creepy were not the visual parts. The flickering lights did nothing for me, and neither did the jump-scares (which were predictable). Rather it was the background noise early on during the WW1 section, before any enemies appeared, and then there was also the sound of "something else" moving about in the main house. I was not sitting at the edge of my seat, but I found those things mildly creepy. But much like Resident Evil & Silent Hill, a lot of the general horror feel is instantly killed once it comes to combat. For me, the most important part of horror is a sense of helplessness, and when you are the god of fighting (or at least a competent solider, in RE's case), I have a hard time actually feeling helpless. When I don't know when or if I'll get attacked, when there is "something" out there, something potentially dangerous, I'm far more likely to feel scared than if I know what it is, where it is, and that I need to kill it.