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langurmonkey: Yeah but you are outside and outside there is only zombie dogs. So you will be safe for 2 days. Then if no help arrives, you will die of dehydration. You could also run tree to tree. Why do you think monkeys make use of trees? They have to constantly deal with predators. A monkey's world is Resident Evil 24/7. There are many animals that love feasting on monkeys. Big cats, for example.
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Elmofongo: I don't think Chris, Jill, Barry, and Wesker were trained to jump tree to tree my monkey loving friend

Just watch the intro and you will understand:

http://www.youtube.com/watch?v=xT1JB3uv0ms
I watched it. While the dogs were eating the first guy, the entire team had time to climb the trees. Think about how many people in real life, can out run dogs? These STARS people weren't using their brains. Their decision to run to the mansion would only be smart in my eyes, if they were no trees or there were flying monsters outside. But I also know that in the military, you follow orders so the STARS members are conditioned to follow orders first, then think. So I'm not condemning RE as an unrealistic game. Just pointing out, how the STARS people could of survived.
Post edited August 08, 2013 by langurmonkey
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Elmofongo: I don't think Chris, Jill, Barry, and Wesker were trained to jump tree to tree my monkey loving friend

Just watch the intro and you will understand:

http://www.youtube.com/watch?v=xT1JB3uv0ms
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langurmonkey: I watched it. While the dogs were eating the first guy, the entire team had time to climb the trees. Think about how many people in real life, can out run dogs? These STARS people weren't using their brains. Their decision to run to the mansion would only be smart in my eyes, if they were no trees or there were flying monsters outside. But I also know that in the military, you follow orders so the STARS members are conditioned to follow orders first, then think. So I'm not condemning RE as an unrealistic game. Just pointing out, how the STARS people could of survived.
...Or instead they can pick off the dogs with their guns while they are on the trees instead of jumping off from tree to tree like a monkey, but than again after they picked off the initial dogs and possibly run out of ammunition, you might run into even more dogs with ammo this time.

Arrgh I am thinking to much into this, look Wesker wanted the S.T.A.R.S. team to get into the mansion to gather data for Umbrella of how trained soldiers can handle Umbrella's B.O.W.s and accidental mutants :P
Post edited August 08, 2013 by Elmofongo
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langurmonkey: I watched it. While the dogs were eating the first guy, the entire team had time to climb the trees. Think about how many people in real life, can out run dogs? These STARS people weren't using their brains. Their decision to run to the mansion would only be smart in my eyes, if they were no trees or there were flying monsters outside. But I also know that in the military, you follow orders so the STARS members are conditioned to follow orders first, then think. So I'm not condemning RE as an unrealistic game. Just pointing out, how the STARS people could of survived.
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Elmofongo: ...Or instead they can pick off the dogs with their guns while they are on the trees instead of jumping off from tree to tree like a monkey, but than again after they picked off the initial dogs and possibly run out of ammunition, you might run into even more dogs with ammo this time.

Arrgh I am thinking to much into this, look Wesker wanted the S.T.A.R.S. team to get into the mansion to gather data for Umbrella of how trained soldiers can handle Umbrella's B.O.W.s and accidental mutants :P
Yeah and in a military type unit, you follow orders before thinking. You think about what you did after you did it. BUT after some thinking, I do have a problem with RE. After entering the mansion and seeing that it is full of monsters, why didn't they just leave the mansion, and climb up trees? HAAHAHA, I wonder how many video game characters could of survived if they only climbed up some trees. I just found out the best way to survive a zombie apocalypse too. Build tree houses and live like Ewoks.
Post edited August 08, 2013 by langurmonkey
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langurmonkey: snip
Dude, he's wearing sunglasses at night. This is where the talks about realism should stop.
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langurmonkey: snip
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keeveek: Dude, he's wearing sunglasses at night. This is where the talks about realism should stop.
Some people in real life wear their sunglasses at night to look cool 80s style.
http://www.youtube.com/watch?v=X2LTL8KgKv8
http://www.youtube.com/watch?v=nCBASt507WA
Post edited August 08, 2013 by langurmonkey
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Punished_Snake: ...but why this survival horror is condisered a little masterpiece?
I mean, the plot is good (it is based on Lovecraft stories), and tha fact you can control several characters is also good, but the gameplay is too linear (basically you are always on rail, you can proceed only forward).
The magic system is nice but it is also boring, because you must enchant your weapons to defeat easily some enemies, but this can be a waste of time (see the "color" of the enemy, apply the proper magic, done).
Yea, it is a good game, but why is it considered one of the best survival horror?
I know a much better game you have to try, if you have a good computer try One Late Night:

http://www.gog.com/forum/general/one_late_night_is_the_scariest_game_i_have_ever_played_in_a_long_time/page1
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Punished_Snake: ...but why this survival horror is condisered a little masterpiece?
I mean, the plot is good (it is based on Lovecraft stories), and tha fact you can control several characters is also good, but the gameplay is too linear (basically you are always on rail, you can proceed only forward).
The magic system is nice but it is also boring, because you must enchant your weapons to defeat easily some enemies, but this can be a waste of time (see the "color" of the enemy, apply the proper magic, done).
Yea, it is a good game, but why is it considered one of the best survival horror?
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Elmofongo: I know a much better game you have to try, if you have a good computer try One Late Night:

http://www.gog.com/forum/general/one_late_night_is_the_scariest_game_i_have_ever_played_in_a_long_time/page1
I will, thanks :)
By the way, I finished the game...the final part is one of the most boring thing I've ever played.
I mean, the part with Alex's grandfather (and then Alex herself) where you must activate the "wheel"...and you need to do it twice.
The final boss is also...disappointing. I mean, the Black Guardian was harder then this.
Post edited August 08, 2013 by Punished_Snake
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groze: And, yes, I get it, it's very "mature" and "intellectual" to say jump scares are lame and for kids, and that "psychological horror" is where it's at. I played Resident Evil REmake and Resident Evil 0 on the GameCube to hell and back, and it's amazing how well designed and produced those games are. Yes, they rely on a few jump scares, but the sheer amount of gross and disgusting gore the games throw our way can't be denied, and that's horror. The character of Lisa in REmake made my hair stand on end every time I heard her dragging her shackles and moaning off-screen. That's more than Eternal Darkness ever did. What scared you so much in Eternal Darkness? The torch lights suddenly flickering and the characters looking at them? That blatant jump scare of Alex in the bloody bathtub? Tell me you weren't expecting that when you examined the bathtub... I absolutely was. The problem with Eternal Darkness is that it tries to be clever. Too clever for its own good. Resident Evil REmake and 0 are just what they are: games. They rely on clichés, but that's okay, since they work. Eternal Darkness tries to avoid those same clichés but resorts to them all the same, because the truth is that the team wasn't able to do a decent horror game.

What they did do, on the other hand, was having an engrossing story, something Resident Evil doesn't have and doesn't try or need to have. They're different games, each with their merits, in a lot of aspects Eternal Darkness is better than Resident Evil, but that's because they're not the same genre of games. When it comes to horror and suspense, Resident Evil definitely takes the cake from Eternal Darkness.
I think we have very different views on what makes horror horror. For me, blood & gore is disgusting, but it rarely adds much to the horror feel.
Nothing really scared me in Eternal Darkness either, and the things that made things a bit creepy were not the visual parts. The flickering lights did nothing for me, and neither did the jump-scares (which were predictable). Rather it was the background noise early on during the WW1 section, before any enemies appeared, and then there was also the sound of "something else" moving about in the main house. I was not sitting at the edge of my seat, but I found those things mildly creepy. But much like Resident Evil & Silent Hill, a lot of the general horror feel is instantly killed once it comes to combat. For me, the most important part of horror is a sense of helplessness, and when you are the god of fighting (or at least a competent solider, in RE's case), I have a hard time actually feeling helpless. When I don't know when or if I'll get attacked, when there is "something" out there, something potentially dangerous, I'm far more likely to feel scared than if I know what it is, where it is, and that I need to kill it.
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groze: And, yes, I get it, it's very "mature" and "intellectual" to say jump scares are lame and for kids, and that "psychological horror" is where it's at. I played Resident Evil REmake and Resident Evil 0 on the GameCube to hell and back, and it's amazing how well designed and produced those games are. Yes, they rely on a few jump scares, but the sheer amount of gross and disgusting gore the games throw our way can't be denied, and that's horror. The character of Lisa in REmake made my hair stand on end every time I heard her dragging her shackles and moaning off-screen. That's more than Eternal Darkness ever did. What scared you so much in Eternal Darkness? The torch lights suddenly flickering and the characters looking at them? That blatant jump scare of Alex in the bloody bathtub? Tell me you weren't expecting that when you examined the bathtub... I absolutely was. The problem with Eternal Darkness is that it tries to be clever. Too clever for its own good. Resident Evil REmake and 0 are just what they are: games. They rely on clichés, but that's okay, since they work. Eternal Darkness tries to avoid those same clichés but resorts to them all the same, because the truth is that the team wasn't able to do a decent horror game.

What they did do, on the other hand, was having an engrossing story, something Resident Evil doesn't have and doesn't try or need to have. They're different games, each with their merits, in a lot of aspects Eternal Darkness is better than Resident Evil, but that's because they're not the same genre of games. When it comes to horror and suspense, Resident Evil definitely takes the cake from Eternal Darkness.
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AFnord: I think we have very different views on what makes horror horror. For me, blood & gore is disgusting, but it rarely adds much to the horror feel.
Nothing really scared me in Eternal Darkness either, and the things that made things a bit creepy were not the visual parts. The flickering lights did nothing for me, and neither did the jump-scares (which were predictable). Rather it was the background noise early on during the WW1 section, before any enemies appeared, and then there was also the sound of "something else" moving about in the main house. I was not sitting at the edge of my seat, but I found those things mildly creepy. But much like Resident Evil & Silent Hill, a lot of the general horror feel is instantly killed once it comes to combat. For me, the most important part of horror is a sense of helplessness, and when you are the god of fighting (or at least a competent solider, in RE's case), I have a hard time actually feeling helpless. When I don't know when or if I'll get attacked, when there is "something" out there, something potentially dangerous, I'm far more likely to feel scared than if I know what it is, where it is, and that I need to kill it.
Well here try the free game One Late Night , scariest non-combat PC First person horror game I have ever played, its scarier than Amnesia:

http://www.onelatenight.com/
Post edited August 08, 2013 by Elmofongo
Eh, I am currently playing this, my friend let me borrow it for a while to play on my Wii.

So at first contact i was not too charmed but after a few chapters, and the magic to restore health and sanity, I do like it quite much. The speech with the autopsy are GOLD, the Lovecraftian book of Necronomicon is here, there are Ancients, the feel is gloomy.. Somewhat too dark by default, I'm forced to use a torch but this game I will play to the end, and I can't say the same for many..

I don't think it will remain a cult classic to me just yet, but I will see with the complete experience to judge properly..

Edit : Finished it yesterday, so my reviewing can be delivered, The game is cool, I like the chapters structure, the overall feel and design, with the same flaws being some rooms so dark you can't see where you go, the magic system somewhat limited and combat system nice but quite a lot of hit detection issues, maybe sanity effect though..

Ending line for me, I enjoyed it but not the GREAT that people are hyping it, IMHO.
Post edited December 02, 2013 by koima57
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AFnord: I think we have very different views on what makes horror horror. For me, blood & gore is disgusting, but it rarely adds much to the horror feel.
Nothing really scared me in Eternal Darkness either, and the things that made things a bit creepy were not the visual parts. The flickering lights did nothing for me, and neither did the jump-scares (which were predictable). Rather it was the background noise early on during the WW1 section, before any enemies appeared, and then there was also the sound of "something else" moving about in the main house. I was not sitting at the edge of my seat, but I found those things mildly creepy. But much like Resident Evil & Silent Hill, a lot of the general horror feel is instantly killed once it comes to combat. For me, the most important part of horror is a sense of helplessness, and when you are the god of fighting (or at least a competent solider, in RE's case), I have a hard time actually feeling helpless. When I don't know when or if I'll get attacked, when there is "something" out there, something potentially dangerous, I'm far more likely to feel scared than if I know what it is, where it is, and that I need to kill it.
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Elmofongo: Well here try the free game One Late Night , scariest non-combat PC First person horror game I have ever played, its scarier than Amnesia:

http://www.onelatenight.com/
You ever play White Day? I heard its pretty scary.
TLDR:

It is a masterpiece and it needs to be ported to PC.
I'm unhappy that a large chunk of this Eternal Darkness thread was spent discussing the Resident Evil series. >:\
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Punished_Snake: ...but why this survival horror is condisered a little masterpiece?
I mean, the plot is good (it is based on Lovecraft stories), and tha fact you can control several characters is also good, but the gameplay is too linear (basically you are always on rail, you can proceed only forward).
The magic system is nice but it is also boring, because you must enchant your weapons to defeat easily some enemies, but this can be a waste of time (see the "color" of the enemy, apply the proper magic, done).
Yea, it is a good game, but why is it considered one of the best survival horror?
simply put, the magical system back then was just awesome compared to other console games at the time and the fact that if ur sanity runs low u never know how the game is going to play with your mind, for example a few things that happened to me while playing it back then was i was trying to use a heal with low insanity and what happened wasnt that my character got healed but more that his chest exploded, or after opening a door the screen turned black and told me the game was over or faking cd errors aside other effects
Max's Autopsies are brilliant:
http://www.youtube.com/watch?v=H07M3xlax2c

Also,
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