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Ultimate cosmic power has never been so near!

Wizardry 8, an epic conclusion to the Dark Savant saga, successfully transferring one of the most prominent classic RPG series into the realm of modern 3D graphics and featuring 200+ hours of challenging and diverse gameplay--DRM-free on GOG.com, for only $9.99

[url=http://www.gog.com/gamecard/wizardry_8][/url]There's a reason gamers like to refer to the classic RPGs like Wizardry or Might and Magic series, as the games of the good old times. The transition from 2D sprite-based graphics into the realm of 3D marked a distinctive line after which role-play gaming was changed for ever, and in many cases not in the way fans hoped for. Wizardry 8 was one of the very few games, that achieved a great feat--it adopted to the new era of gaming without losing its original spirit and old-school charm. When released 9 years after the previous game in the series, It was praised for staying true to what made its predecessors great and memorable. This allowed all the fans of classic Wizardry games to experience the conclusion to the Dark Savant saga in the only way they would accept as true, while keeping up with the contemporary standards.

Wizardry 8 allows you to import your party from the previous game and complete the Dark Savant trilogy in the company of old friends.Offering yet another 200 or more hours of deep, original, and satisfying gameplay it was dubbed a worthy successor of the classic series, and a well written conclusion to the entire story. So, there you have it hardcore role-playing fans--paired with Wizardry 6+7 its a classic trilogy that takes about 700 hours total to beat. Isn't that simply mindblowing?

You cannot hide nor delete a legend! Complete one of the greatest RPG sagas in existence--the story of the Dark Savant--get Wizardry 8 for only $9.99 on GOG.com.
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BlueMooner: Good grief! The game hasn't been up an hour and already there are THREE reviews of it.

Could people please not review a game you haven't played since you were a kid? Would it kill you to play the GOG version first in case it differs from what you played ages ago?
I played this three or four years back. It's sitting on my bookshelf behind me as I type. Mind you, I never managed to get all that into it for whatever reason, and so won't be reviewing it anyway. But it runs just fine on modern computers, so people can have (re)played it recently.
Great release, it might be the best role playing game.

But, honestly, 10 USD is a little bit too much for a 12 years old game, fortunately it won't stop me from buying it.
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Kunovski: damn that stupig huge logo...

I've wishlisted this game but the logo just keeps bugging me! I'm gonna have to buy the game right now!!!

*cries tired on the floor
Yes! You must obey your master! :p :D
https://secure.gog.com/forum/general/release_wizardry_8/post3
Thank you, thank you, thank you, GOG! three of the best CRPGS ever made on any system finally here! thank you, thank you, thank you!
Loved playing this game when it first came out...... loved playing the whole series to be honest...... only sad thing about Wizardry 8 was that there was no Wizardry 9........... I really want Wizardry 9
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wolfsite: Loved playing this game when it first came out...... loved playing the whole series to be honest...... only sad thing about Wizardry 8 was that there was no Wizardry 9........... I really want Wizardry 9
This. :/
I'm really happy for the Wizardry crowd, but after reading that it might involve even more combats and grinding than Might & Magic, because of ever respawning enemies, and that it requires a huge time investment, I conclude that I myself should probably stay away from these games. M&M 6 already felt like crack to me; I fell for it twice, playing for hours and hours, day after day each time I had decided to install it and somehow I couldn't stop playing, until I realized I hardly ever got anywhere, progress was slow and I didn't even enjoy most of what I was doing, it was just a load of tedious grinding. Not for me, I guess.

Still, kudos to GOG for releasing another acclaimed classic. Next stop: Albion, please! ;)
Watching the video all I kept think was "wow that reminds me of Everquest".

Yes I have never played any Wizardy games, I was only dimly aware of them.
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Leroux: I'm really happy for the Wizardry crowd, but after reading that it might involve even more combats and grinding than Might & Magic, because of ever respawning enemies, and that it requires a huge time investment, I conclude that I myself should probably stay away from these games. M&M 6 already felt like crack to me; I fell for it twice, playing for hours and hours, day after day each time I had decided to install it and somehow I couldn't stop playing, until I realized I hardly ever got anywhere, progress was slow and I didn't even enjoy most of what I was doing, it was just a load of tedious grinding. Not for me, I guess.

Still, kudos to GOG for releasing another acclaimed classic. Next stop: Albion, please! ;)
The world itself isn't really huge in Wizardry 8, you know! ;)
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wolfsite: Loved playing this game when it first came out...... loved playing the whole series to be honest...... only sad thing about Wizardry 8 was that there was no Wizardry 9........... I really want Wizardry 9
Considering Ultima IX and Might & Magic IX, that may be for the better.
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wolfsite: Loved playing this game when it first came out...... loved playing the whole series to be honest...... only sad thing about Wizardry 8 was that there was no Wizardry 9........... I really want Wizardry 9
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jadeite: Considering Ultima IX and Might & Magic IX, that may be for the better.
Damn right, it is, considering Wizards & Warriors, too.
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Leroux: I'm really happy for the Wizardry crowd, but after reading that it might involve even more combats and grinding than Might & Magic, because of ever respawning enemies, and that it requires a huge time investment, I conclude that I myself should probably stay away from these games. M&M 6 already felt like crack to me; I fell for it twice, playing for hours and hours, day after day each time I had decided to install it and somehow I couldn't stop playing, until I realized I hardly ever got anywhere, progress was slow and I didn't even enjoy most of what I was doing, it was just a load of tedious grinding. Not for me, I guess.

Still, kudos to GOG for releasing another acclaimed classic. Next stop: Albion, please! ;)
You can change the difficulty at any time so you can breeze through the annoying encounters and ramp it up for the important ones.


Edit:
Has anyone noticed how epic the landing page is whenever GOG releases a classic?
Post edited May 23, 2013 by Dzsono
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Leroux: I'm really happy for the Wizardry crowd, but after reading that it might involve even more combats and grinding than Might & Magic, because of ever respawning enemies, and that it requires a huge time investment, I conclude that I myself should probably stay away from these games. M&M 6 already felt like crack to me; I fell for it twice, playing for hours and hours, day after day each time I had decided to install it and somehow I couldn't stop playing, until I realized I hardly ever got anywhere, progress was slow and I didn't even enjoy most of what I was doing, it was just a load of tedious grinding. Not for me, I guess.

Still, kudos to GOG for releasing another acclaimed classic. Next stop: Albion, please! ;)
M&M6 was wonderful, but the fights were indeed very hard...

and I forgot that W8 not only doesn't have any "safe" zones in it, but also has respawning? aargh, and I just bought it. guess I'll have to stop being a chicken and play it in spite of these conditions...
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triock: The world itself isn't really huge in Wizardry 8, you know! ;)
So the world is small but it's terribly crowded with creatures trying to kill you whereever you go and willing to lose their own life in the process? Well, okay, that sounds like every other RPG, heh; it's just that my preference is usually story & exploration over combat, and while I do enjoy challenging battles from time to time if they fit the plot or are just an optional treat, I really hate pointless grinding slowing down the pace and progress and distracting from what I enjoy more. The areas in M&M 6 weren't all THAT big either, they just felt like it because it took forever to explore them due to all the enemies standing in the way (and it's not as if every battle was a new tactical challenge, you're basically just doing the same things over and over again).
Post edited May 23, 2013 by Leroux
Again be sure to pick up Wizardry 6&7 as well, the story arc of Wizardry 8 begins in 6 and you can affect some elements of the story when importing your characters between 6/7/8. They each also have multiple endings and beginnings for imported characters and some items in previous games can unlock secret areas in later games.