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Retro done right.

Shovel Knight, an action-platformer truly worthy of its NES roots, that delivers fun gameplay, great design, and a tide of memories in perfectly captured 8-bit style, is available on GOG.com for $14.99.

[url=http://www.gog.com/game/shovel_knight][/url]There has been way too many games recently aiming to cash in on our nostalgia without ever delivering what they promise: a real throwback to the classic gaming ideas and authentic retro feeling. Not this time! Here, even the story is perfectly nostalgic. The shovel-wielding hero has come to this land with two goals: to defeat the evil Enchantress and quest for his lost beloved. But, between Shovel Knight and his beloved stands a cadre of villainous knights. These terrible foes, known as The Order of No Quarter, have been dispatched to prevent the hero from reaching the Enchantress, and will pursue their mission at any cost. If you love games with perfect platforming, beautiful art, infectious music, crazy bosses, humor and levity, and real heart… this one is for you!

Shovel Knight is a sweeping classic action adventure game with awesome gameplay, memorable characters, and an 8-bit retro aesthetic. It's a hot mashup of new and old! You play as the eponymous Shovel Knight, a small knight with a huge quest. He wields a Shovel Blade: a multipurpose weapon whose techniques have now been lost to the ages. Always honest and helpful, Shovel Knight is a shining example of the code of Shovelry: Slash Mercilessly and Dig Tirelessly! With classic NES-era platforming gameplay, great humor, excellent level design, and perfectly captured graphical style of old, this amazing little gem offers to take you on a nostalgia trip you won't soon forget.

Prepare to jump, dig, dig-jump, and jump-dig in the amazing limited-palette realm of Shovel Knight, for $14.99 on GOG.com.
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Mentalepsy: Bought this and played for about an hour. Game is pretty fun, but really easy so far. Beat the first two castles without much trouble. Hopefully it gets more challenging.
There is an NG+ mode and I have word that there will be more stuff added later on :)

Also, if you want a challenge, you can break the checkpoints to earn some loot as well :)
Post edited June 27, 2014 by JudasIscariot
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JudasIscariot: There is an NG+ mode and I have word that there will be more stuff added later on :)

Also, if you want a challenge, you can break the checkpoints to earn some loot as well :)
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cyboff: Heh, I noticed checkpoints are quite shaking, when attacked, so they are even breakable? Great! A lot of cool ideas is in this game :D Also love the pixelart!
You can read all about the checkpoints here:

http://yachtclubgames.com/2014/06/checkpoint-design/

Pretty interesting to see the various versions of the checkpoint that were initially tried out :)
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JudasIscariot: There is an NG+ mode and I have word that there will be more stuff added later on :)

Also, if you want a challenge, you can break the checkpoints to earn some loot as well :)
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cyboff: Heh, I noticed checkpoints are quite shaking, when attacked, so they are even breakable? Great! A lot of cool ideas is in this game :D Also love the pixelart!

p.s. one think is bothering me - I think I have nearly broken D-pad on my Xbox controller already (have to send some thank you letter to Rogue Legacy devs :D), and will end up buying new controller soon - has PS3 or PS4 controller better D-pad?
I personally don't know about the D-pad on either of those but it has to be better than the Xbox one since you have a cross instead of the wheel like on the Xbox controller.
Post edited June 27, 2014 by JudasIscariot
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JudasIscariot: You can read all about the checkpoints here:

http://yachtclubgames.com/2014/06/checkpoint-design/

Pretty interesting to see the various versions of the checkpoint that were initially tried out :)
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cyboff: Thank you for the link! Interesting!

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JudasIscariot: I personally don't know about the D-pad on either of those but it has to be better than the Xbox one since you have a cross instead of the wheel like on the Xbox controller.
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cyboff: So which controller/gamepad you are using for the platformers then? (don't tell me you are playing Rogue Legacy with keyboard on your videos :P)
I use an Xbox 360 controller and trained myself to make the best possible use of the left analog stick :D

I would get a PS3/PS4 controller but I am not sure just how supported it is. I have also looked into getting a Logitech with DirectInput and Xinput support...
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JudasIscariot: I use an Xbox 360 controller and trained myself to make the best possible use of the left analog stick :D

I would get a PS3/PS4 controller but I am not sure just how supported it is. I have also looked into getting a Logitech with DirectInput and Xinput support...
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cyboff: I have made some small research already and xbox and ps3/ps4 controllers should be supported well (also on Mac - ps3/ps4 needs remaping application, logitechs have some minor problems sometimes) ... but when it comes to my main question - "best d-pad" - can't find definitive answer :D
Bes thing to do would be to borrow one from a friend and try it out and see if you like it :)
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Mentalepsy: Just completed the game. It's a damn good game with expert level design and mechanics, excellent variety in enemies and environments, and some really fun bosses.

It would be a mistake to dismiss this as a cheap nostalgia trip or "yet another indie platformer." It brings together the best elements of some of the best NES platformers. It easily stands up to any of the games that inspired it.

The only thing missing is a solid shot of old-school difficulty. I cleared the game (about twelve main stages plus a few mini-stages) in about five and a half hours and 76 deaths, most of which probably came from the more difficult optional treasure rooms. The challenge starts out pretty weak and ramps up slowly, but the later levels are a lot more intricate and fun. They weren't a cake walk, exactly, but I still felt like I cleared them far too easily. The difficulty is probably comparable to some of the easier NES games like The Guardian Legend, SCAT, or SMB3. If you're an old-school platforming fan but are concerned about the game being too frustrating, don't be. This is not a "punishment" platformer.

The game tells me that New Game Plus is more challenging, but I'm not sure what's supposed to be different. Guess I'll find out.
New Game+ changes the amount of checkpoints, puts bombs where there used to be chickens (even that one gryffon (spelling?) in the King Knight stage drops a bomb instead of a chicken), and I think the enemies hit a bit harder.