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Retro done right.

Shovel Knight, an action-platformer truly worthy of its NES roots, that delivers fun gameplay, great design, and a tide of memories in perfectly captured 8-bit style, is available on GOG.com for $14.99.

There has been way too many games recently aiming to cash in on our nostalgia without ever delivering what they promise: a real throwback to the classic gaming ideas and authentic retro feeling. Not this time! Here, even the story is perfectly nostalgic. The shovel-wielding hero has come to this land with two goals: to defeat the evil Enchantress and quest for his lost beloved. But, between Shovel Knight and his beloved stands a cadre of villainous knights. These terrible foes, known as The Order of No Quarter, have been dispatched to prevent the hero from reaching the Enchantress, and will pursue their mission at any cost. If you love games with perfect platforming, beautiful art, infectious music, crazy bosses, humor and levity, and real heart… this one is for you!

Shovel Knight is a sweeping classic action adventure game with awesome gameplay, memorable characters, and an 8-bit retro aesthetic. It's a hot mashup of new and old! You play as the eponymous Shovel Knight, a small knight with a huge quest. He wields a Shovel Blade: a multipurpose weapon whose techniques have now been lost to the ages. Always honest and helpful, Shovel Knight is a shining example of the code of Shovelry: Slash Mercilessly and Dig Tirelessly! With classic NES-era platforming gameplay, great humor, excellent level design, and perfectly captured graphical style of old, this amazing little gem offers to take you on a nostalgia trip you won't soon forget.

Prepare to jump, dig, dig-jump, and jump-dig in the amazing limited-palette realm of Shovel Knight, for $14.99 on GOG.com.
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jlebel: Shovel Knight will be breaking new ground.
Second post here!:).
Post edited June 27, 2014 by Ragnarblackmane
I backed the KickStarter and have been playing this nonstop for two days now. It is a fantastic game!
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graspee: I'm not punishing GOG. I'm avoiding buying new games (as opposed to "old classics") on gog because a lot of new games are lagging behind steam patchwise.
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IAmSinistar: But it doesn't encourage developers to support a vendor if you won't either. Telling them "I won't buy your game on GOG because you won't patch it there, so instead I'll buy it somewhere else" doesn't lead to them patching their games on GOG. It just tells them not to bother supporting GOG because you'll still buy their game. All you're ultimately doing is telling them it's okay to only support one vendor with their patches, because you'll buy it wherever they do that.
You're being silly.
Hmm, looks quite interesting. The world reminds me of Castlevania. Though I'm not really a fan of too complex platforming or dungeons. The forests look nice.
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wackyanne: Here's the link to last year's Kickstarter campaign for those who are interested in its development:
https://www.kickstarter.com/projects/yachtclubgames/shovel-knight?ref=nav_search

I backed for a copy that I could play on my Mac and have DRM-free, instead I'm stuck with a Steam Key for a game with as yet no fixed date for Mac release (as far as I could tell). (So I can apparently get it DRM-free through Steam? Not exactly what I thought I was getting...)

The GOG deal apparently came through just a week or two ago, but we backers aren't eligible for it here, and must buy our own copy separately.

While the game itself, I think, will fulfill all the promise of its Kickstarter campaign, the rollout of the game certainly has been a disappointment. And I'm not even talking about the fact that it was promised for September 2013 release - given computer games' record on Kickstarter (abyssal - only about a third have delivered their games TWO YEARS later).

Things like the soundtrack, art book, and even the manual were all added separately in higher pledge levels in the Kickstarter, so neither GOG nor Steam has the right to package those extras with the basic game, or you'd have at least 2,000 backers (if not all 15,000 of them) REALLY pissed off.
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Niggles: Lucky i didnt back it re the DRM free thing. Lousy thing for them to do.
On the bright side the original theme music was released free a while back and NOW available via the musicians

website http://virt.bandcamp.com/album/shovel-knight-original-soundtrack

Its a pay as you want deal - so those looking for the OST -- check it out :)
Apparently you can do DRM-free thru Steam, somehow. Anyway, I bought the game for my husband who grew up with console games, rather than me, a PC gamer since we upgraded from the TI-99 when I was 8 or so... Hubby has a steam account, so he won't be bothered.

Thanks for the info re: the soundtrack! I'd not seen that in the KS updates, but I began tuning them out for games, or I'd have no time to actually play!
Just completed the game. It's a damn good game with expert level design and mechanics, excellent variety in enemies and environments, and some really fun bosses.

It would be a mistake to dismiss this as a cheap nostalgia trip or "yet another indie platformer." It brings together the best elements of some of the best NES platformers. It easily stands up to any of the games that inspired it.

The only thing missing is a solid shot of old-school difficulty. I cleared the game (about twelve main stages plus a few mini-stages) in about five and a half hours and 76 deaths, most of which probably came from the more difficult optional treasure rooms. The challenge starts out pretty weak and ramps up slowly, but the later levels are a lot more intricate and fun. They weren't a cake walk, exactly, but I still felt like I cleared them far too easily. The difficulty is probably comparable to some of the easier NES games like The Guardian Legend, SCAT, or SMB3. If you're an old-school platforming fan but are concerned about the game being too frustrating, don't be. This is not a "punishment" platformer.

The game tells me that New Game Plus is more challenging, but I'm not sure what's supposed to be different. Guess I'll find out.
Post edited June 28, 2014 by Mentalepsy
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Lodium: I think it got something to do that alot of people think Steam is DRM free when its not.
Yes steam do have DRM free games wich you can backup, but MOST games on steam are NOT DRM free
And i dont mean multiplayer games.
So the devs on kickstarter are probably asuming a steam key is good enough.
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Niggles: Its a pretty lousy way to cheapskate the backers - not everyone has a Steam account let alone create or install one...(corrected something for you haha)
Thanks,
Yea, i dont think its a good way of treating your backers either.
I used to work at a shop once and there we learned that the customer is the king
and if you treat your king wrong you will end up with your head in the gutter.

You can say that Kickstarter backers in a way are your customers, and if you dont treat them right the news will spread like wildfire and then before you know it you will have people avoiding you like the plauge.
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Mentalepsy: Just completed the game. It's a damn good game with expert level design and mechanics, excellent variety in enemies and environments, and some really fun bosses.

It would be a mistake to dismiss this as a cheap nostalgia trip or "yet another indie platformer." It brings together the best elements of some of the best NES platformers. It easily stands up to any of the games that inspired it.

The only thing missing is a solid shot of old-school difficulty. I cleared the game (about twelve main stages plus a few mini-stages) in about five and a half hours and 76 deaths, most of which probably came from the more difficult optional treasure rooms. The challenge starts out pretty weak and ramps up slowly, but the later levels are a lot more intricate and fun. They weren't a cake walk, exactly, but I still felt like I cleared them far too easily. The difficulty is probably comparable to some of the easier NES games like The Guardian Legend, SCAT, or SMB3. If you're an old-school platforming fan but are concerned about the game being too frustrating, don't be. This is not a "punishment" platformer.

The game tells me that New Game Plus is more challenging, but I'm not sure what's supposed to be different. Guess I'll find out.
New Game+ changes the amount of checkpoints, puts bombs where there used to be chickens (even that one gryffon (spelling?) in the King Knight stage drops a bomb instead of a chicken), and I think the enemies hit a bit harder.
I got this on the 3DS last week, and it's awesome. One of those rare games that actually lives up to all the pre-release hype. It's great to see the game here, and I'll probably double-dip (eventually).
Post edited June 30, 2014 by HK_47
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HK_47: I got this on the 3DS last week, and it's awesome. One of those rare games that actually lives up to all the pre-release hype. It's great to see the game here, and I'll probably double-dip (eventually).
Oh wow, Yacht Club really spread their releases. I wonder how well the 3DS/Wii-U editions are selling.

Looking at JudasIscariot's post, the New Game+ (Super Mario Bros. "challenge mode") seems neat. If I wasn't slowly going through SMB Crossover, I'd be all over this gorgeous low-color game. (I forsee someone making a hi-res mod in a year.)