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Brandon, I have your saw!

Legend of Kyrandia, an unforgettable, classic point-and-click adventure game packed with wondrous locations, mythical creatures, and downright evil sense of humor, is available on GOG.com for only $5.99.

[url=http://www.gog.com/game/legend_of_kyrandia][/url]Welcome to the wonderful kingdom of Kyrandia, a land of astounding beauty, home to countless enchanted creatures and spellbinding locations. Alas, dark clouds gather on the horizon: Malcolm, the court jester, has done something terrible and the magical realm will never be the same again. Unless you, Prince Brandon, can achieve the impossible and outfox the demented joker. Remember when adventure games challenged you to beat them, without cutting you any slack? Remember when you had to draw a location map not to get lost in the maze, or were wary of crossing a funny-looking bridge, in fear of falling to a terrible death? Legend of Kyrandia, in all its classic charm and glory, is the epitome of those games.

Legend of Kyrandia is one of the gems of the classic adventure games era. First in the series of three titles, it established the original setting of Kyrandia, a land of unparalleled beauty, and, at the same time, menacing dangers. Celebrated for its unique tone of mischievous humor and inventive quests, it has also been considered a milestone in adventure games evolution. The game introduced innovative elements to the genre, with extremely simple interface and creative use of inventory items. It also made you suffer and die in many imaginative ways (one of them including a particularly charming slasher smile and a very sharp saw).

Prepare for some old-school questing and lose yourself (literally) in a perilous kingdom of Kyrandia, get Legend of Kyrandia, for only $5.99 on GOG.com!
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I have a feeling that this would never be released if not for all the whining on the forums by various people. So good job! Now we'll have to wait several months for the sequels, because fuck you, that's why ;-)

Also, Emperor: Rise of the middle kingdom ;-)
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keeveek: I have a feeling that this would never be released if not for all the whining on the forums by various people. So good job! Now we'll have to wait several months for the sequels, because fuck you, that's why ;-)
This is the key to understanding GOG.
Where is the Mac version of this? That's what I want to know. We want the classics too!
Post edited September 13, 2013 by dirtyharry50
About time, I have to say!
Finally, Kyrandia has come to GOG. Great! Now the other two games, please. Especially Hand of Fate which is my favourite point'n'click adventure.
There were three games in the series. The first one was the weakest.
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ktchong: There were three games in the series. The first one was the weakest.
That's a matter of opinion.
I think the fans of the series definitely agree that the third one is the weakest link here :)
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Nickcronomicon: I think the fans of the series definitely agree that the third one is the weakest link here :)
The cat island jungle is propably the most annoying game maze ever. The fireberry cave in first is bad, but the jungle is just horrible.
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I dislike puzzle-based adventure games in general: they are one-dimensional and restrictive, (i.e. most adventure puzzles had only one specific solution, and players had to know that specific solution to make progress in the game or they would be stuck; and humans are supposed to be different -- we all have different ways to solve the same problem;) most puzzles had unintuitive and counter-intuitive solutions, many resorted to "pixel hunting" solutions. The Legend of Kyrandia trilogy represented the worst of the puzzle-based adventure games.

I used to play them because I used to have a lot of free time and there was really nothing else, i.e., adventure games had very little competition. However, now the video game market is full of choices and alternatives, I now realize how much puzzle-based adventure games SUCKED.

I am actually glad that the old puzzle-based adventure games (like those of the now-defunct Sierra and LucasArts) are dead. Good riddance, I say.

The type of adventure games I like is interaction-based or "decision-based", i.e, games like TellTale's Walking Dead. They have multiple solutions and decisions, and the gameplay is based on decisions made during "interaction and conversations with other characters "Adventure games" may be still alive, but they are a different breed from the adventure games of old. The old puzzle-based adventure games are truly dead -- or should be dead and buried. Decision-based gameplay should be the future of adventure games.
Post edited September 13, 2013 by ktchong
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ktchong: I dislike puzzle-based adventure games in general: they are one-dimensional and restrictive, (i.e. most adventure puzzles had only one specific solution, and players had to know that specific solution to make progress in the game or they would be stuck; and humans are supposed to be different -- we all have different ways to solve the same problem;) most puzzles had unintuitive and counter-intuitive solutions, many resorted to "pixel hunting" solutions. The Legend of Kyrandia trilogy represented the worst of the puzzle-based adventure games.

I am actually glad that the old puzzle-based adventure games are dead. Good riddance, I say.

The type of adventure games I like is interaction-based or "decision-based", i.e, games like TellTale's Walking Dead. They have multiple solutions and decisions, and the gameplay is based on decisions made during "interaction and conversations with other characters. They are the future of adventure games.
Games like The Walking Dead will never be the future adventure games because they are not adventure games. Adventure games means puzzles, and TWD is a glorified visual novel, not a game.

What are you hoping for, in reality, is the opportunity to not use your brain and figure out puzzles. It's really the mentality of the Facebook generation, those raised on passive lazy activities like television and haven't been conditioned to accept challenge and failure. Sit back on the couch and be fed entertainment and "emotional engagement", and not have to use your brain to get anywhere.
Post edited September 13, 2013 by Crosmando
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Crosmando: What are you hoping for, in reality, is the opportunity to not use your brain and figure out puzzles. It's really the mentality of the Facebook generation, those raised on passive lazy activities like television and haven't been conditioned to accept challenge and failure. Sit back on the couch and be fed entertainment and "emotional engagement", and not have to use your brain to get anywhere.
Which is kinda irony because:

(a) I actually do not use Facebook nor Google+ nor Twitter nor Instagram or whatever. Never have.

(b) I'm 40, hardly the "Facebook" generations;

(c) I actually do not watch TV. The only two TV shows I watch are Game of Thrones and The Legend of Korra. I do not watch CNN, MSNBC or Faux News, (get my news from the Internet,) or any primetime or night shows or talk shows or whatever show, or just any other show in general. I have a TV and cable subscription, but the last time I turned on the TV on was in June for the finale of Game of Thrones. (My cable subscription is bundled with my Internet connection.)

So, how does it feel to be so pathetically wrong on all points?

Please do not make assumptions about me when you do not know anything about me, because you only proved that you are such a moron that was so wrong on everything.
Post edited September 13, 2013 by ktchong
So what? Everyone got annoyed by adventure games back in the day (and still today), the answer is to use your brain and try and figure out puzzles, not blame the game and say it's shit and the entire adventure game genre must remove puzzles cause I dun like em. It's still a terrible view to have about adventure games. Games are not supposed to be passive activities, they are by definition interactive.

What is distinctly modern about your view is your reaction to difficulty and failure in games. A normal person would read a hintbook or consult a walkthrough if they had to, or they would persevere and stick at it until they solved the puzzle. A modern gamer if they face difficulty and/or fail in a game, will immediately blame the game, shout like a child, claim the game is glitched, it's badly designed, etc etc, and the fault is not there own.

How would people feel if you went on an RPG forum and said "I hate RPG's cause I hate combat, I hate leveling, I hate hitpoints, skills, xp points, remove it all plz, the future of RPGs is just walking around and getting cut-scenes".

Edit: Not to mention gloating over the supposed "death" of adventure games
Post edited September 13, 2013 by Crosmando
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Crosmando: What are you hoping for, in reality, is the opportunity to not use your brain and figure out puzzles. It's really the mentality of the Facebook generation, those raised on passive lazy activities like television and haven't been conditioned to accept challenge and failure. Sit back on the couch and be fed entertainment and "emotional engagement", and not have to use your brain to get anywhere.
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ktchong: Which is kinda irony because:

(a) I actually do not use Facebook nor Google+ nor Twitter nor Instagram or whatever. Never have.

(b) I'm 40, hardly the "Facebook" generations;

(c) I actually do not watch TV. The only two TV shows I watch are Game of Thrones and The Legend of Korra. I do not watch CNN, MSNBC or Faux News, (get my news from the Internet,) or any primetime or night shows or talk shows or whatever show, or just any other show in general. I have a TV and cable subscription, but the last time I turned on the TV on was in June for the finale of Game of Thrones. (My cable subscription is bundled with my Internet connection.)

So, how does it feel to be so pathetically wrong on all points?

Please do not make assumptions about me when you do not know anything about me, because you only proved that you are such a moron that was so wrong on everything.
Damn, a 40-year-old who is a name caller!

That said, I do agree with your sentiment about how the first is the weakest in the series.
Post edited September 13, 2013 by fortune_p_dawg
I admire the Facebook generation's sturdy good sense in not putting up with shit like this anymore, but I think you're throwing the baby out with the bathwater here.