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Visit Deponia! Twice! Now on Mac! More cool junk for everyone! I'm a tagline!

Deponia 2: Chaos on Deponia, a cartoony point-and-click adventure that continues the eccentric story of Rufus and Goal, is now available on GOG.com for $15.99--that’s 20% off the full price! Or, if you’ve missed your trip to Deponia altogether, you can even get first game and the sequel packed together with a solid 30% discount! To put the cherry on top: both games now run on Mac!

The planet Deponia is just as much covered in trash and junk as you remember it. It might have nearly avoided total destruction, but that does not mean that another disaster isn't lurking just around the corner. Yes, not much has changed. Maybe except that Rufus, the improbable hero, toned down his mischievous ways. That happens to people when they fall in love, you know. But, just as expected, the moment of bliss won't last long. Deponia is falling into chaos, Rufus' love interest Goal has a sudden identity crisis, and everything pushes our hero to go on yet another insane adventure. His pain, our pleasure.

Deponia 2: Chaos on Deponia is a worthy sequel to the original Deponia. The weird puzzles, the excellent hand-drawn graphics, the brilliant voice acting, the wits, and the eccentric characters make a very successful return, but this time you'll feel there's more of everything in the game. Don't miss out on one of the most incredible tales in the world of adventure gaming!

Point-and-click adventure fans! Those games brings in everything you love about the genre in a very attractive and colorful package full of brilliant, witty humor and cinematic storytelling. Get Deponia 2: Chaos on Deponia and Deponia, now also available for Mac! Or [url=http://www.gog.com/en/promo/deponia_2_launch_promo_06_11_12/]grab them both[/url] with an awesome 30% bundle discount!
Pre-ordered since the release announcement and today`s the day. :) Thanks and now it`s time for "Schnabeltier-Bataka"!
Post edited November 06, 2012 by suomainen
Thanks for releasing Deponia 2 with german language, too.
Glad I bought the Deponia combo pack a few days ago.

"Und wer putzt den Ersatzpostkatzenkasten?"
I'll Derp on ya for Deponia!
Review for anyone interested (7.5)

http://www.destructoid.com/review-chaos-on-deponia-238110.phtml

EXCERPT

[i]There are few revelations and twists in CoD, to the extent that I’d recommended it to those that haven’t played the first. Although I loved the comedy and characters of this entry, I miss the scale and sense of adventure that the original game contained.

In contrast to the first game, Chaos on Deponia leaves me a little less excited for the next entry, but it also leaves me a little more satisfied with the adventure I just had. If you are up for a serious challenge and some hearty laughs, you won’t be disappointed. [/i]

EDIT : What am I doing wrong that I cant get it to display italics?
Post edited November 07, 2012 by F1ach
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F1ach: There are few revelations and twists in CoD
Hold it, you mean GOG.com is now selling CoD? :P [/bad humour]

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F1ach: EDIT : What am I doing wrong that I cant get it to display italics?
The forum doesn't like it when the italics (or bold) tags have new lines in them. So this text works in italics, while [i]this
text[/i] doesn't.
Deponia 2: Rufus' Boogaloo
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F1ach: There are few revelations and twists in CoD
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JMich: Hold it, you mean GOG.com is now selling CoD? :P [/bad humour]

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F1ach: EDIT : What am I doing wrong that I cant get it to display italics?
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JMich: The forum doesn't like it when the italics (or bold) tags have new lines in them. So this text works in italics, while [i]this
text[/i] doesn't.
OK thanks for that :)

Funnily I thought of CoD when I saw that too :)
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Starmaker: I like that the game is released one part at a time. It would have substantially reduced my appreciation of Deponia 1 if Deponia 2 was available immediately.
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BreOl72: Even so, if there wasn' t a Deponia 2 (and 3)?
Instead just one game named Deponia, with all the content of the three (artificially stretched?) parts?
The original plan was to release one huge game of about 25-30 hours playtime. You can find it stated in a few german interviews from 2010 that Daedalic offered it to several publishers but none of the were willing to take the risk of such a huge adventure game.
The splitting of the game was the only way to convince EuroVIdeo to co-finance the project. It might not have been communicated clearly enough in the international press but it was never in question that the trilogy won't be completed. By splitting the project into three games the players are actualy getting more than what would've been in the original single game Deponia.
Post edited November 07, 2012 by mowren
Hallo Mowren,
(wegen unserer internationalen Freunde hier mach ich auch mal auf englisch weiter)

First of all, thank you for your explanation!
Now, I know you're one of the developers (Daedalic), so maybe you could give us some more info?
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mowren: The original plan was to release one huge game of about 25-30 hours playtime. You can find it stated in a few german interviews from 2010 that Daedalic offered it to several publishers but none of the were willing to take the risk of such a huge adventure game.
Unfortunately I wasn't able to find those interviews (Tags: Daedalic, interviews, publisher, 2010 and Deponia didn't work [for me]).
Not that I don't believe you! But some links would be really nice.
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mowren: The splitting of the game was the only way to convince EuroVIdeo to co-finance the project.
Well, I'm not into game-developement myself, so I don't know, what the criteria for a successful search for a Publisher might be, but somehow I thought a backlog of several well acclaimed games would be enough (Edna bricht aus '08[GS:76], The whispered world '09[GS:86], a new beginning '10[GS:84] - all released before the interviews you mentioned - I think).
Not to forget Harveys neue Augen '11[GS:86], which - admittedly- seems to be released after the beforementioned interviews, but nonetheless before Deponia.
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mowren: By splitting the project into three games the players are actualy getting more than what would've been in the original single game Deponia.
Well, I think we gamers have to believe you here - after all we can't prove otherwise.

But maybe you agree with me, that there is some...uneasy feeling...to have to pay thrice for a game that could have been released (and paid!) in once?
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mowren: By splitting the project into three games the players are actualy getting and paying more than what would've been in the original single game Deponia.
You forgot two words :-)
Post edited November 07, 2012 by skordakias
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BreOl72: Unfortunately I wasn't able to find those interviews (Tags: Daedalic, interviews, publisher, 2010 and Deponia didn't work [for me]).
Not that I don't believe you! But some links would be really nice.
This is sort of what you're looking for; it doesn't explicitly say that it's because of publishers that the game was broken up, just that it was "too big." Since I don't speak German, I can't look for the interviews s/he mentioned.
Post edited November 07, 2012 by BadDecissions
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mowren: The original plan was to release one huge game of about 25-30 hours playtime. You can find it stated in a few german interviews from 2010 that Daedalic offered it to several publishers but none of the were willing to take the risk of such a huge adventure game.
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BreOl72: Unfortunately I wasn't able to find those interviews (Tags: Daedalic, interviews, publisher, 2010 and Deponia didn't work [for me]).
Not that I don't believe you! But some links would be really nice.
Some of the texts i'm referring to are dead links now. I'll try finding them, they might just be moved on those sites. Another example would be a preview in the german pc games magazine Gamestar (Deponia in der Vorschau). It's strange looking at those old screenshots. A lot of things have changed :)


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mowren: The splitting of the game was the only way to convince EuroVIdeo to co-finance the project.
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BreOl72: Well, I'm not into game-developement myself, so I don't know, what the criteria for a successful search for a Publisher might be, but somehow I thought a backlog of several well acclaimed games would be enough [...]
One might think so if you're looking at all the prizes those games won and the critical acclaim. But none of our games where million sellers. It's hard to convince a publisher if your game isn't a save bet and aimed at a tiny niche market like point 'n' click adventure games.


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mowren: By splitting the project into three games the players are actualy getting more than what would've been in the original single game Deponia.
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BreOl72: Well, I think we gamers have to believe you here - after all we can't prove otherwise. [...]
I just quote the summary from the Gamestar article from what would have been the scope of original Deponia project:

- 9 chapters
- about 100 screens
- resolution: 1440x900
And what do we have now? A resolution of 1920x1080, 3 additional chapters (8 right now in two games) and already 107 screens in just two games (Deponia: 44, CoD: 63, reused sceens only counted once).

Deponia just couldn't have been made as a single game. There was no other way for us to finance it and every installment of Deponia is just as expensive and features as much content as every other adventure game we're making. Deponia games aren't episodes, they are full sized games (even tough the ending of part one could have been more satisfying^^).
Hello again,... :)

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mowren: Some of the texts i'm referring to are dead links now. I'll try finding them, they might just be moved on those sites. Another example would be a preview in the german pc games magazine Gamestar (Deponia in der Vorschau).
The linked article I knew before, though I have to say it's a somewhat unfortunate choice, because it mentions nowhere that Deponia will be a trilogy.

And in the interview BadDecisions linked (comment 41), there also was no mentioning of breaking the game up because of not finding a publisher otherwise.

But hey,...I don't want to be more papal than the pope, ok!? :o)
After all I don't know your role at Daedalic (a mere working animal or a bearer of decisions).

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mowren: One might think so if you're looking at all the prizes those games won and the critical acclaim. But none of our games where million sellers. It's hard to convince a publisher if your game isn't a save bet and aimed at a tiny niche market like point 'n' click adventure games.
Hmmm, ok...never looked at it from that point.
But seems comprehensible.

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mowren: I just quote the summary from the Gamestar article from what would have been the scope of original Deponia project:

- 9 chapters
- about 100 screens
- resolution: 1440x900


And what do we have now? A resolution of 1920x1080, 3 additional chapters (8 right now in two games) and already 107 screens in just two games (Deponia: 44, CoD: 63, reused sceens only counted once).

Deponia just couldn't have been made as a single game. There was no other way for us to finance it and every installment of Deponia is just as expensive and features as much content as every other adventure game we're making. Deponia games aren't episodes, they are full sized games (even tough the ending of part one could have been more satisfying^^).
Ok, Mowren, thank you for clearing some things up!

And I want to express my respect for your decision to join here to have your say - it's easy to come around here when you're getting praised, but much harder, when there is some headwind blowing.

So, once again thank you - I appreciate this very much!
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BadDecissions: Since I don't speak German, I can't look for the interviews s/he mentioned.
Mowren is a 'he'. ;)
Post edited November 07, 2012 by BreOl72
I have no problem with this being a three-part mini trilogy. I very much enjoyed the first Deponia, which incidentally was the first game I played from Daedalic, I'm having a lot of fun with part 2 right now, and I'm most definitely looking forward to the finale sometime next year.

I must say that whoever you hired for the English translation did a bang-up job, plus the voice actors have done very well for themselves. I'm typically wary of adventure games that started out in a foreign language as this genre relies so heavily on good language use to really sell the package. Compare these games to something like Pendulo's games, for example. More often than not, their English translations seem to be off, especially where jokes are concerned. By and large it's not that they did a horrible job, but it's definitely detrimental to the overall experience. So, thank you, Daedalic.
Post edited November 07, 2012 by mistermumbles
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mistermumbles: I have no problem with this being a three-part mini trilogy. I very much enjoyed the first Deponia, which incidentally was the first game I played from Daedalic, I'm having a lot of fun with part 2 right now, and I'm most definitely looking forward to the finale sometime next year.

I must say that whoever you hired for the English translation did a bang-up job, plus the voice actors have done very well for themselves. I'm typically wary of adventure games that started out in a foreign language as this genre relies so heavily on good language use to really sell the package. Compare these games to something like Pendulo's games, for example. More often than not, their English translations seem to be off, especially where jokes are concerned. By and large it's not that they did a horrible job, but it's definitely detrimental to the overall experience. So, thank you, Daedalic.
I am also more satisfied with the 3-part solution for Deponia compared to the whole-in-one package. Main advantage is: Daedelic listens to their customers. Whatever wasn't good in the first game, they tried to fix in the next installment.
Whenever it was some stiff animations in the first one, the kind of humor, or even the puzzle design (hey, the minecart maze wasn't that bad...), daedelic all improved it.
The language also: the english translation for Edna & Harvey: The breakout wasn't exactly great (just listen to an english walkthrough on youtube, Edna's sentencees are overstressed), so for Deponia the translation made a huge leap forward. Still can't beat Monty Arnold joking around as Rufus in the german release. :)