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Note: Following some discussions with Iceberg Interactive, we have been asked to remove Dark Matter from sale while the developer addresses the fact that the game's ending has some problems. The game will remain available for download for anyone who has already bought it. The developers have stated that they are working on a patch as a solution to this, and as we mentioned yesterday, anyone who wants a refund on their copy of their game is free to contact Support and we'll take care of you. Our apologies about this, and we hope that this helps address the problem. If you have any questions, please feel free to leave a comment below.

Dark Matter, a Sci-Fi thriller that challenges you to explore the dark corridors of a defunct spacecraft where light is as scarce as the resources you need to survive.

What is Dark Matter? Imagine you're stranded in a giant defunct space exploration vessel, and you are not alone on board. There's an ominous alien parasitic presence lurking at every corner, hiding away in the air-shafts, creeping through the conduits. This is a metroidvania-type title set in deep space, where no one can hear you scream, curse at your enemies, or call for mummy when you're lost in the vast labyrinth of dark corridors. In this non-linear survival and exploration action game you'll be challenged to make it through 14 danger-filled areas designed in the spirit of the darkest gritty hard S-F. With four upgradable guns, crafting mechanics, resource management, dynamic lightning that genuinely affects gameplay, and a reactive soundtrack, this gripping game is sure to stop your heart a few times as you play.
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tharglet: Yes, it is the lowest rated. The one below it is unreleased, and therefore has no rating. I ordered the games by user rating and held down the End key for awhile :P.
Thanks for the confirmation, you have more patience than me. :) I attempted to find out that way too but couldn't wait for everything to load.

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HypersomniacLive: It seems that Iceberg Interactive realized it had to protect its own reputation and made the right move - lets hope that the end result will be satisfying.
Frankly, I think this should still reflect poorly on the publisher. They are the ones who should be play-testing a game fully before publishing. If the publisher doesn't do it, who will? Pushing a game out with bugs which can be addressed later with patches is one thing. Pushing a half-finished game out and advertising it as if its complete in my opinion is fraudulent. Yeah, they may at first been duped by the rights owner, but after testing and seeing that end screen, they would have been able to go back to them and say 'wtf did you just sell us?'
Post edited October 22, 2013 by CrowTRobo
So why is this game so low-rated ? Is it just because of how short it is, or...
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tharglet: Yes, it is the lowest rated. The one below it is unreleased, and therefore has no rating. I ordered the games by user rating and held down the End key for awhile :P.
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CrowTRobo: Thanks for the confirmation, you have more patience than me. :) I attempted to find out that way too but couldn't wait for everything to load.

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HypersomniacLive: It seems that Iceberg Interactive realized it had to protect its own reputation and made the right move - lets hope that the end result will be satisfying.
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CrowTRobo: Frankly, I think this should still reflect poorly on the publisher. They are the ones who should be play-testing a game fully before publishing. If the publisher doesn't do it, who will? Pushing a game out with bugs which can be addressed later with patches is one thing. Pushing a half-finished game out and advertising it as if its complete in my opinion is fraudulent. Yeah, they may at first been duped by the rights owner, but after testing and seeing that end screen, they would have been able to go back to them and say 'wtf did you just sell us?'
I suppose the question is, did they know it was half baked before pushing the game out? Or were they unaware of its 'incomplete" nature?
Post edited October 22, 2013 by nijuu
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CrowTRobo: Thanks for the confirmation, you have more patience than me. :) I attempted to find out that way too but couldn't wait for everything to load.

Frankly, I think this should still reflect poorly on the publisher. They are the ones who should be play-testing a game fully before publishing. If the publisher doesn't do it, who will? Pushing a game out with bugs which can be addressed later with patches is one thing. Pushing a half-finished game out and advertising it as if its complete in my opinion is fraudulent. Yeah, they may at first been duped by the rights owner, but after testing and seeing that end screen, they would have been able to go back to them and say 'wtf did you just sell us?'
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nijuu: I suppose the question is, did they know it was half baked before pushing the game out? Or were they unaware of its 'incomplete" nature?
At a guess, they knew alright. They simply had no idea the sort of internet sh-t storm they were bringing down upon themselves. It's been non-stop damage control out of these guys ever since.

Back when I was doing some contract work for the makers of a series of episodic games, the dev team spent hours agonizing over whether or not each episode had enough content and told a satisfying chapter of a larger story. They swore that if they didn't get it right people would feel cheated and would hate them forever. I didn't really believe them then... but after seeing this? Yeah. Maybe they were onto something.

Well, that and the fact that they were pretty upfront about what the customer was getting...
Post edited October 22, 2013 by fylchi
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nijuu: I suppose the question is, did they know it was half baked before pushing the game out? Or were they unaware of its 'incomplete" nature?
I doubt we will ever find out. But I think if they did their due-diligence, they would have discovered it.

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fylchi: They swore that if they didn't get it right people would feel cheated and would hate them forever.
Sounds like a quality developer.
Post edited October 22, 2013 by CrowTRobo
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Licurg: So why is this game so low-rated ? Is it just because of how short it is, or...
Montague's Mount redux.

GOG response.

Iceberg Interactive asked GOG to pull the game for now.
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CrowTRobo: Thanks for the confirmation, you have more patience than me. :) I attempted to find out that way too but couldn't wait for everything to load.

Frankly, I think this should still reflect poorly on the publisher. They are the ones who should be play-testing a game fully before publishing. If the publisher doesn't do it, who will? Pushing a game out with bugs which can be addressed later with patches is one thing. Pushing a half-finished game out and advertising it as if its complete in my opinion is fraudulent. Yeah, they may at first been duped by the rights owner, but after testing and seeing that end screen, they would have been able to go back to them and say 'wtf did you just sell us?'
That's what I more or less meant when I said Iceberg Interactive made the right move after realizing it's their reputation that's on the line (the game studio doesn't sound to be much of a game studio anymore). IMHO, this sort of disastrous release will haunt them for a long time - it is the Internet after all.

Thinking about it, I can't rule out that they did know - they're an experienced publisher after all. And their first reaction (that wall of text on the Steam forum) came across as an attempt to justify their misjudged decision to try and pass it as a finished game. I guess the revelations of it being almost identical to the evaluation build the dev company put out a few months ago was the final blow, leaving the publisher with no other option than to take more drastic measures in terms of damage control, hence they pulled the game from all digital stores.

For the sake of people that got excited about it I still hope that when the game resurfaces it will result in a more satisfying experience (though I don't know how this can be done with the original development team out of the picture).
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HypersomniacLive: I called it "dreadful" because the mere mention of it seems to make people imagine all sorts of (sinistar) things going on that must be kept secret by any cost and for all kinds of colorful reasons - reality could be (and probably is in many cases) much more simpler, but you know how these things work.
I resent the implication that I have anything to do with the clearly First Amendment abridging concept of the NDA. Oh, you meant "sinister". :)

In seriousness, I understand the business reason for NDAs, but find them chilling nonetheless. The idea that you cannot speak about something is intrinsically anathema to me. Yes, I understand all too well how vital it is in many circumstances (people who work in high security or high risk settings, or in cutting edge research). But much like how the "unskippable" content on DVDs was originally intended just for the FBI/Interpol warning (and now is used for logo bumpers, ads, and other nonsense), the use of NDAs has changed from protecting vital knowledge to being a blanket way for businesses to cover their asses and even obscure bad practices. Not saying this applies to GOG, but NDAs are still used far more indiscriminately than they should be, especially in ostensibly transparent democratic societies.
Honestly I was kinda looking forward to this game. Guess we'll have to wait for it to be finished.
I don't know if this has already been said, but Eric Schreuder the CEO of Iceberg Interactive, mentioned that Dark Matter should be an episodic game with each episode costing about 15$. The now released game which is just called "Dark Matter" is only the first episode of at least two. Later episodes will or will not be released, depending on the success of the former episodes.

Source 1: http://www.joystiq.com/2013/10/20/dark-matter-publisher-game-is-meant-to-be-episodic-series/
Source 2: http://steamcommunity.com/app/251410/discussions/0/810938810836838055/

Well I think this should have been communicated from the beginning.
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patthefatrat: I don't know if this has already been said, but Eric Schreuder the CEO of Iceberg Interactive, mentioned that Dark Matter should be an episodic game with each episode costing about 15$. The now released game which is just called "Dark Matter" is only the first episode of at least two. Later episodes will or will not be released, depending on the success of the former episodes.

Source 1: http://www.joystiq.com/2013/10/20/dark-matter-publisher-game-is-meant-to-be-episodic-series/
Source 2: http://steamcommunity.com/app/251410/discussions/0/810938810836838055/

Well I think this should have been communicated from the beginning.
I don't think that it was only a problem of communication. The game suddenly stops somewhere and tells the remaining story in text messenges. Even if this is only an episode, I don't think that it was ment to be released this way. So it seems as if we only got a part of the first episode. This would be really bad if publishers can release half finished games in future and say that they only finish the game if it sells well.
Post edited October 23, 2013 by Silverhawk170485
Still want to buy this...hope it's coming back.

Cheers
It seems like a bad idea not to mention it was suppose to be in episodes. However worse it seems they didn't intend to finish it unless they got enough in sales.

I think perhaps it could still get over this if all future episodes WILL be released shortly (say once a week), as updates to the game; Then they can then get full price for the game which then funds the remainder of the game. BUT it can't be based on the success of the game sales(s) and remains the same quality as it was before.

With the bulk of the graphics and engine already done, new material would be the only thing to worry about, however that does seem like it would be causing problems, unless they already had an extra episode done and were holding it in reserve in case one of their later episodes takes longer to complete in time, so they have a few extra days to complete it.

But with the original team being laid off, it now becomes a disaster.

Honestly, I'd pay $15 for a good game, not $15 per episode ($100 for the full game). I've always been a bit frugal, so this is somewhat confusing news.
Honestly, the current rightsholder should sell everything Dark Matter to an interested party. They weren't able and/or willing to monetize what they had, and right now they are exactly where they started AND with a pr disaster on their hands.
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Anguille: Still want to buy this...hope it's coming back.

Cheers
Well, it looks like the publisher has hired an external team (the original one got fired back in July or so) to cobble together some half-baked ending or another. (I'm not at liberty to source this... but one or another of the gamer journalist sites should be have it up sooner or later. Maybe someone else can post a link,)

So, it will probably be back on shelves in fairly short order. One the one hand, they almost certainly have some of the stuff past the "door of no return" half finished. On the other hand... I can't remember the last time a an external team took over a game and something good happened.

Honestly, I'd love to see this game finished and properly fleshed out. That probably means waiting for them to finish a second "episode" which finishes up the storyline of the "endevour" . If they ever get it to that point (not likely) I'd be first in line to buy it (again.)