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Have you ever been trapped in a nightmare?

Amnesia: The Dark Descent, a gripping first-person perspective horror story full of mystery, darkness, and demons lurking in the shadows inducing a constant sense of dread, is available 75% off on GOG.com. That's only $4.99 only for the first 48 hours, to get your DRM-free copy!

Thousands of pages have been written on the anatomy of fear. It's one of the most basic emotions shaping the human psyche and dictating our actions. But how many of us actually know fear? Not the tingling sensation that something's wrong and you should be worried, but actual terror that's caused by constant, lethal, and very real, yet unfamiliar threat. This is a game that, according to many, comes as close to inducing that state, as possible for a computer game. Praised for its gripping atmosphere, perfect pacing, and involving gameplay, it's one of the most prominent--in not the most prominent--modern achievements in terror fiction.

Amnesia: The Dark Descent puts you in a situation with no escape and the only thing you can do is to push forward, deeper into the nightmare that's becoming more morbid and terrifying by the minute. You will find yourself exploring a half-ruined castle, that witnessed many acts of madness and inhumane cruelty. Deprived of all memories, hunted by spawns of evil, forced to behold sights that shatter your sanity, you will venture into the darkness with no real hope of ever emerging victorious. Mixing a fascinating story, terrifying setting, and well-executed design, this title deserves a place in every horror fan collection.

Are you ready to inject your mind with an excess dose of poisonous terrors? Empty your bladder, switch off the lights, put on your headphones, and throw yourself head-first into Amnesia: The Dark Descent, for only $4.99 on GOG.com. The 75% discount offer lasts until Saturday, July 27, at 9:59AM GMT.
A nice addition but as I already own it I shan't be buying it.

Will you be getting the Penumbra games in too? I always thought they were superior overall. The plot and locale was more interesting though the horror was not as intense.
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timppu: Well, that's nice dedication. :)

So do the other versions where this game has been sold over the last two years include the DLC by default? HiB pages seem to be worthless explaining what the game contains. The HiB link in "Amnesia: The Dark Descent" just points to the developer homepages.
I can't say as I own a physical CD of it, but I would think so, I believe those DLC's were just free content included with patches.
I'm still holding out hope that Lords of Midnight is coming today.
Right?
In a couple of hours?

...


Damn.
It's definitely not the type of games I love and therefore I would like to learn a bit about it. Could somebody answer a few questions? Thanks a lot:
1) How difficult is this game?
2) How is the level designs? Is it something more like a maze where you will get lost constantly or is it rather small and uncomplicated?
3) Is there a lot of backtracking here?
4) How about quick time events?
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Austrobogulator: Get this if you want disturbing nightmares for weeks - I mean that in a good way...

I can't wait for AMFP to finally be released :o
I've seen a lot of hilarious reaction videos on Youtube to Slender and similar games. I wonder if/when GOG will ever sell those?
Post edited July 25, 2013 by DeadlyRamon
Does this version support mods/custom stories ?
Post edited July 25, 2013 by charbon
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Shaolin_sKunk: I'm still holding out hope that Lords of Midnight is coming today.
Right?
In a couple of hours?

...


Damn.
I know right, weird it isn't here, seeing as the dev said he had already finished negotiating with GOG. I'm intrigued by it and want to try it out.
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tfishell: But everyone who wants it has bought it already from a ton of different places
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hucklebarry: Only if you don't count all the people that actually didn't buy it. (like the full page of posts before yours... and mine now). :p
Page 1? I got the impression most of the people that wanted it had already bought it, DRM-free or otherwise, and were admitting that but were praising GOG for bringing it. ... :P?

Again, this will end up being a classic, but given how many places it is offered and how often it has gone on sale, in my opinion there's not much reason to get excited about this release. I'm not saying it shouldn't have been released, I just think it's in some ways bad timing for GOG to make serious money off of it, perhaps a year or year and a half late depending on when GOG's rebranding actually occurred. (I can't imagine Frictional holding back on letting GOG bring a DRM-free version, but one can still support the notion of DRM-free by buying directly from a developer.)

BUT, maybe it shouldn't be "celebrated" at all, just business as usual for GOG, bringing a good game that people have had plenty of opportunities to get in recent years, but haven't necessarily? Perhaps I should get out more, and just let GOG be GOG, not actively promote what I don't get enthused by (the old and the obscure), but not try to change them. *chuckles*

...

<8:-P--{----<

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Kabus: Thanks for information. I didn't see mention on game card page.
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timppu: Hmm, I didn't even know of such... Any knowledge if the HiB (DRM-free) version had it?

If not, maybe there's a reason for me to rebuy this from GOG after all...

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tfishell: I can't help but be a little disappointed. Two old games last week was nice, but I would have preferred one last week and one this week.
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timppu: It may be very hard to fulfill everyone's specific needs. :)
Heh, yeah, not something I'm going to easily admit, but you're right. I was speaking for myself; I'd personally like to see at least one old game a week. Plus I think I was coming off a "good old games" high after getting positive feedback on the remaining EA expansions and other discussion on classics, so seeing this

Was this release strategically placed (when is A Machine for Pigs coming out?), or seems to have simply come when GOG got around to it?
Post edited July 25, 2013 by tfishell
To bad I already have this game on Steam :P

Though I liked it, I find this game way overrated.

My review:


http://www.gog.com/forum/general/i_have_beaten_amnesia_the_dark_descent/page1
I thought it had a killer atmosphere and set the tone of weirdness and horror very well, especially the parts reading documents lying around, the game felt like a HP Lovecraft short story made into a video game
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Ghorpm: It's definitely not the type of games I love and therefore I would like to learn a bit about it. Could somebody answer a few questions? Thanks a lot:
1) How difficult is this game?
2) How is the level designs? Is it something more like a maze where you will get lost constantly or is it rather small and uncomplicated?
3) Is there a lot of backtracking here?
4) How about quick time events?
1)It's not really difficult. A couple of section might get you stumped but the game is rather forgiving and obivious in what needs to be done. In puzzle section you can't put things in wrong so even if you don't understand it you will find it by trying stuff. Pro tip: you cannot fight monsters in any way.

2)You probably won't get lost. it's basicly a string of small hubs where you have to solve the main puzzle by getting puzzle pieces in de adjacent rooms. When you solve the puzzle you go to the next hub.

3) No real backtracking. If you can't progress in a new room you'll know fast enough. Going back to a hub doesn't count ;)

4) As far as i know: no QTE's
high rated
For old time's sake. Do bring them back.

DUTE-HFWE-94C9-GJ83




1324-2341-1243-3412
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timppu: Does the HiB bundle version include the same DLC? I can't really tell from my HiB page as it has no description for the game. How do you tell after installation, whether the DLC is there?
The HIB bundle version has the Justine DLC. So does the Desura version.
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Ghorpm: It's definitely not the type of games I love and therefore I would like to learn a bit about it. Could somebody answer a few questions? Thanks a lot:
1) How difficult is this game?
2) How is the level designs? Is it something more like a maze where you will get lost constantly or is it rather small and uncomplicated?
3) Is there a lot of backtracking here?
4) How about quick time events?
I'll try to answer to the best of my memory.

1. Not that difficult once you get the hang of do's and don'ts. Some puzzles I found challenging, but not impossible.
2. It's not very linear, but I wouldn't call the castle a maze. There are hubs with a number corridors leading out, but they pretty simple to explore.
3. Some. I didn't find it tedious.
4. I don't remember any. The game tries for natural, intuitive interaction.
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Shaolin_sKunk: I'm still holding out hope that Lords of Midnight is coming today.
Right?
In a couple of hours?

...

Damn.
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Crosmando: I know right, weird it isn't here, seeing as the dev said he had already finished negotiating with GOG. I'm intrigued by it and want to try it out.
The dev just wrote this today:
"Just going through the motions with GOG, I spoke a little quickly before, but it will be with them soon…"
http://thelordsofmidnight.com/blog/2013/07/12/arise-midnight/#comments