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PandaLiang: GOG didn't seem to aware the existence of Spiderweb.
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tarangwydion: Not sure of GOG as a whole, but a few of the staff do know. At least JudasIscariot and TET are aware.
I just bought Avernum 3 - 6 in the Be Mine Bundle.

And played Exile back when it was new. -_-
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keeveek: The wishlist is useless as it was before, so I'm OK with topics like that.

I mean - mods only looked up wishlists in like first week? Now we have "forever in progress" wishes and nothing new being implemented on the site. New games are being released without any connection to the wishlist at all - some games have barely 100 votes and are being released before games with thousands of votes (from the same publisher!)
Do realize that we can only release games we've signed--and which work--so when you see us release a game and you'd rather we released something else from that publisher, well, sorry. Keeping in mind that we also don't want to release all of the best titles from a given publisher over the course of two weeks and then release the lesse-known and liked titles from then on out. The wishlist is used for a few things:

1. What we ask publishers for
2. What order we release things in
3. Gauging interest in various website features.

Things take time as well. If we see a game that's really popular on the wishlist--perhaps because no one can figure out how to get it working on modern Windows operating systems--we have to figure out how to get that working. That's not easy, and that takes a lot of time and effort. Likewise, rolling out new site features isn't something that can be done quickly. Some of those site feature requests are impossible to complete by their very nature. "More Win7 Compatible Games" is guaranteed eternal process. "Continue to add more good *old* games" is likewise something that we do more of every week. How would we mark those as "completed"?

Other wishlist items are really hard to do. Sign LucasArts? We'd love to. We've been trying to do that since GOG.com launched. We make slow progress every year, but it's anyone's guess where we are now compared to the finish line. Add Linux versions of games? I've already spoken elsewhere about how that's really hard to do, and how we're evaluating whether it will make us money or not. Regardless of whether it's doable or not, it is a gigantic mountain of work, and it's a project that won't happen quickly. Patience is key when you're dealing with a company that's made of many different moving parts. We'll try to answer every last wishlist item, but it's not gonna happen overnight.
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TheEnigmaticT: .
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PMIK: Thanks for that very candid post. You aren't living up to your name anymore :)
I can be enigmatic when it suits, but that's usually just about upcoming releases. :P
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TheEnigmaticT: What we ask publishers for
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Fujek: Is there, or are you allowed to reveal, a specific trigger number for the wishlist that signals you profit enough to contact an indie developer (I'm not talking about the good old games where there's plenty a license trouble, but rather cases like Spiderweb or Basilisk Games, which are likely to join GOG the second you ask them with a next to distribution-ready product)?
There's no trigger number, no. It's more art than science. ;)
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orcishgamer: Yeah my (significantly less cool hat) is off to you for keeping this one under your (significantly more cool) hat while replying:)
Every once and a while, people seem to forget what my username is. ;)
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JediLoop: LOL, the real irony here is that you gave one of the most specific answers in history in this topic here, and yet now it seems that it was also one of the most enigmatic ones.

Mind = blown :-)
My bullshit-fu is epic level. :D