Mentalepsy: This one kind of piques my interest, but except for Total Annihilation I don't really like the typical base-building Starcraft-type RTS... is that pretty much what this is?
It differs a lot from TA. I was a huge TA fanatic and didn't play this one for a week. For one thing, pausing doesn't really work; the game keeps on going. For another, you have to make more decisions on exactly how you are going to build/develop what you build. That's a huge part of the game actually; you can supposedly make hundreds of variations of vehicles by choosing different chasis, weaponry, etc. In that sense it's a little bit like DOW or Starcraft, but much more so.
Also, when I played it there were crippling bugs involving invisible walls and such. That might have gotten ironed out in patches, though. Also, the online community was very small and stayed that way, which is the death knell of an RTS game unless you find the computer AI other than predictable and eventually too easy.
Anyway, I was very charged up to like this game, but the initial bugs, tiny online community, and very ambitious complication and micromanagement of army building put me off it pretty fast.