It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
NWN_babayaga: Please show me your gigantic balls of fire because I have a real interest in these kind of things. A single screenshot of your dreams come true to minecraft reality is enough for me :)
Hngh, hngh, come.

In all seriousness, what I was trying to allude to was that I was having some trouble getting it erected. I had been building it out of stone on a Realms server that some people I know play on, but they've fallen out of the habit of using it, leaving; getting it up all by my lonesome is proving to be a bit of a bother as a result. Setting aside the lack of people who are available to trade with to get gold blocks, I've started having this weird problem of high latency on the server, and I'm sorry, but that has never happened to me before,and the idea of trying to touch up even the balls is proving to be draining.

Innuendo? I hardly know you!

In all seriousness, spending most of my Minecraft time building a functional supervillain lair, complete with island defense systems in my SP world :)
Post edited November 04, 2014 by Jonesy89
avatar
NWN_babayaga: I quote...

"it's all male power fantasy and as for gender roles its all male hero, female damsel, background character and fan service!"

is this satire ? Or do you realy have nightmares or terrible day dreams because of computer gamers ? When you mean that serious you cant be happy in your live. I wish you all the best and that someone hugs you a few times or that you take a look into the 3rd world problems millions of poor human beings have to go trough. There are children starving to death right now in this very moment and you cry about the male power in computer games...
First World Problems? REALLY? That's a cheap shot! I'm hurt that you couldn't even be arsed to go over to a meme generator and throw a couple together, I know *I* have over less - see attached
I wasn't even crying, I was merely responding to a poster's assertion that OP's idea of 'progressive' was progressing towards a state of homologisation by pointing out that we're starting from a point that's as standardised as you can get to begin with! I'm not even saying that 'Male Power Fantasy' isn't an important and valid theme, just a ridiculously overused one at the expense of other interesting themes that don't get a look in!
But since you mention first world problems what about
"Waaaa i'm SO worried about the integrity of teh gaming press!"
or
"Waaa feminists and arty games are killing the gaming industry"
I mean REALLY!
Attachments:
Post edited November 04, 2014 by Fever_Discordia
ehm uhm... i asked for a screenshot of your so called positive creativity and not some tale or "real" stuff....

And male power fantasy whatever i think you two are nuts. Sorry but i repeat myself again for you two " you are completely nuts" and 99 % dont give a single ef about the trips you have there in your head! Now please keep me out of your monologues because i dont like you at all. You are not productive, inspiring or creative. Nothing are you!
And one last thing... i know someone who went missing in his mind because of LSD... and you are not that far away i tell you.You have serious hallucinations and a doctor can help you out if it is not to late!
Post edited November 05, 2014 by NWN_babayaga
avatar
NWN_babayaga: ehm uhm... i asked for a screenshot of your so called positive creativity and not some tale or "real" stuff....

And male power fantasy whatever i think you two are nuts. Sorry but i repeat myself again for you two " you are completely nuts" and 99 % dont give a single ef about the trips you have there in your head! Now please keep me out of your monologues because i dont like you at all. You are not productive, inspiring or creative. Nothing are you!
And one last thing... i know someone who went missing in his mind because of LSD... and you are not that far away i tell you.You have serious hallucinations and a doctor can help you out if it is not to late!
LOL, Yeah, as if *I'm* the one sounding like a crazy person!
We is only talking shit on an internet forum, maintain some sense of perspective, please!
avatar
Stevedog13: Continue?9876543210 - You play as the hero of a PC game who has died, the player has 10 seconds to continue playing but chooses otherwise. So now you are just sitting on RAM waiting for the garbage collectors to clear away all the old data. All the other bits of code are resigned to their fate, but not you. You were a hero, with a purpose and a mission, you are not ready to just give up and accept the impending nothingness of Null Sleep. A computer game character with enough sentience to fear it's own mortality is one of the more original ideas I've seen in recent games.
avatar
Jonesy89: See, this is the sort of thing that I might like, but without more information, it's also fairly even odds it's going to piss me off. Framing a story around fantastical happenings that will never happen in our reality is all good and well so long as I can take something away from it about real life. On the other hand, telling a story that only says something about the philosophical implications of something as impossible as, say, the code for a usually player controlled videogame protagonist suddenly sprouting a sense of free will and self awareness just smacks of the intellectual equivalent of masturbation. That said, it *seems* like they might be going for something along the lines of contemplating one's own mortality which might be interesting, but I'm honestly just guessing based on the limited data the trailer provided. Either way, I'm holding off until GOG hosts it.
Yeah, it's definitely got the "questioning your own mortality" vibe to it. I wouldn't describe the game as "fun" but it does evoke a lot of emotion. Not sure if or when GOG will get it, I mean there's not even an entry for it in the Wishlist. I got my copy from the Humble Store.



avatar
Fever_Discordia: But we pretty much have a homogenised state of play NOW - it's all male power fantasy and as for gender roles its all male hero, female damsel, background character and fan service!
There's a lot to argue on this point, but then I see that you meant it as pure hyperbole. So now I'm not sure what you're getting at.
avatar
Jonesy89: See, this is the sort of thing that I might like, but without more information, it's also fairly even odds it's going to piss me off. Framing a story around fantastical happenings that will never happen in our reality is all good and well so long as I can take something away from it about real life. On the other hand, telling a story that only says something about the philosophical implications of something as impossible as, say, the code for a usually player controlled videogame protagonist suddenly sprouting a sense of free will and self awareness just smacks of the intellectual equivalent of masturbation. That said, it *seems* like they might be going for something along the lines of contemplating one's own mortality which might be interesting, but I'm honestly just guessing based on the limited data the trailer provided. Either way, I'm holding off until GOG hosts it.
avatar
Stevedog13: Yeah, it's definitely got the "questioning your own mortality" vibe to it. I wouldn't describe the game as "fun" but it does evoke a lot of emotion. Not sure if or when GOG will get it, I mean there's not even an entry for it in the Wishlist. I got my copy from the Humble Store.

avatar
Fever_Discordia: But we pretty much have a homogenised state of play NOW - it's all male power fantasy and as for gender roles its all male hero, female damsel, background character and fan service!
avatar
Stevedog13: There's a lot to argue on this point, but then I see that you meant it as pure hyperbole. So now I'm not sure what you're getting at.
Just up a couple of posts, to clarify I said
"I was merely responding to a poster's assertion that OP's idea of 'progressive' was progressing towards a state of homologisation by pointing out that we're starting from a point that's as standardised as you can get to begin with! I'm not even saying that 'Male Power Fantasy' isn't an important and valid theme, just a ridiculously overused one at the expense of other interesting themes that don't get a look in! "

I think its really interesting that both sides of the debate see their side as the side of liberation and freedom of speech and the other side as the side of restriction and censorship, only time will tell who's right, I guess...
Post edited November 05, 2014 by Fever_Discordia
I just saw that Always Sometimes Monsters is on sale. It uses pixelart, something rather common among "blatantly-doing-social-commentary" games. Checking the reviews, It looks like it is one of these games that people either hates or love.
http://www.youtube.com/watch?v=DjmTzfwzjSw

Losing water is a progressive game. Luckily, this smart young woman comes up with a smart progressive solution.
avatar
shoveling: http://www.youtube.com/watch?v=DjmTzfwzjSw

Losing water is a progressive game. Luckily, this smart young woman comes up with a smart progressive solution.
Yeah.. about Nestle and water...
http://www.bottledlifefilm.com/index.php/the-story.html
Fight the actual Power!
avatar
shoveling: http://www.youtube.com/watch?v=DjmTzfwzjSw

Losing water is a progressive game. Luckily, this smart young woman comes up with a smart progressive solution.
avatar
Fever_Discordia: Yeah.. about Nestle and water...
http://www.bottledlifefilm.com/index.php/the-story.html
Fight the actual Power!
So, the actual power is water...

ROW ROW, FIGHT THA POWAH!

Not apologizing for that one.
I rather like the hacker-sim Uplink. I remember visiting a forum where some guy in all seriousness asked "i want to know if uplink bank account hacking is real". To be sure, the game is NOT that convincing. But while the simulation is far from being authentic, it still feels solid, at least inside the games Hollywood-style hacker tropes. A bit like Flatout 2 which doesn't deliver an authentic driving simulation, but focuses on simulating the rush of moving at extreme speeds. Uplink gives you the paranoia and rush of hacking, without simulating the boring, realistic parts.

The Genesis of Uplink tells how the original vision of the game included a 3D cyberspace, inspired by the one seen in Johnny Mnemonic. After 2 months, the team realized that 3D graphic was a mistake that lured the game away from its roots.

Not only did they decide to drop their 3D graphic to keep to the games intended core, but the reason for the absence of fancy 3D was also explained in their manifesto. Yes, that's right - they had a manifesto, just like some artist/political group. Over-the-top progressive indeed!

Their manifesto was originally written in december 2001. It's included on the Uplink Bonus Disc which is online, so I guess it would be okay for me to publish it here:

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

This is the bit where we get all serious and start talking about games as a serious art form. We've had a manifesto in production for a couple of months now. It's very hard to write these things properly - and it's very easy to write a manifesto which limits what you can do in the future. Somebody wrote a document called "Dogma games", which first denounced the work of the games industry, then set out ten "commandments" to help make better games in the future. This hopelessly misguided attempt at cultivating creative freedom spent most of its time ruling out all the things you must never do. Their document was so restrictive that in the end, half of your creative choices were made for you as soon as you adopted this method. We don't want to limit ourselves - this is a document which states what we believe, rather than what we plan to do about it.

WHAT IS WRONG WITH OUR INDUSTRY?

The games industry is ruled by the ego of the programmer
This is fundamentally a bad thing. Programmers are engineers - which is why we see every games company making their own engine, every company spending 90% of their time writing engine code when they should be writing games. Game design is done by these engineers, or people with this engineering background ("so they can understand what is possible and impossible") - which goes some way to explaining the glut of copies that the industry is suffering. It also explains the domination of established themes - space Sci-fi, sword/sorcery fantasy etc, since the programmers grew up with these niche genres. With the programmers responsible for establishing what is possible and what is not, the artist is immediately restricted in the worst possible way.

The programmer is ruled by the money of the publisher
Game developers often have good intentions but require the financial assistance of publishers, and have no protection against them. The majority of this money is used simply to re-invent technology that already exists. This also puts the game design in the hands of Corporate opportunists who are considerably more interested in profit than artistic expression. This unfortunate fact leads to the destruction of the last elements of creativity.

The publisher's primary aim is to produce an endless stream of revenue generators
Their interest in creating a good game is insignificant in comparison. All that money spent creating another generic copy while a more creative company is "consolidated" for daring to do something new.

The Games Industry stands on the verge of becoming an established artistic medium - one day maybe the greatest, yet at the same time it is in terrible danger of being swallowed by the Corporate world that supports it.

WHAT IS WRONG WITH OUR GAMES?

Fundamentally, Games do not need jaw dropping graphics.
Graphics that WORK are much more important - graphics that fit the theme or concept. We are not here to show off our skills at 3d engine programming. Again, the programmers ego has pushed the Games industry in the wrong direction.

90% Technology, 10% gameplay
It takes two years to write a game, and in most cases about 10% of that time is spent on game design, usually at the start and end. This is the wrong way around, since the game engines are fundamentally all the same and the games themselves are what is supposed to be different. The fact that every games company under the sun has written their own particle engine, or their own skeletal animation system, or their own physics library is symptomatic of the problem. THEY ALL DO THE SAME THING. They also all cost a fortune and take months to implement.

The common assumption "Above all else, a game must be fun" is FUNDAMENTALLY FLAWED
It is also one of the reasons why the current "cutting-edge" games are still viewed as children's entertainment by the popular media. To say that any creative art form "must be fun" immediately limits the scope of any project attempted, and removes the possibility of games that have any real emotional depth or resonance - since this depth stems from conflict and drama, which are inherently negative emotions.

95% of the games available today could have been implemented using a very small number of established technologies and engines, requiring considerably less programmer time. They might not have looked quite as good, but they would have cost half as much and taken half as long to produce, freeing up time to concentrate on less trivial issues such as creativity and gameplay.

This is not a statement of intent

It is a statement of belief

It is a statement of our philosophy

This is our manifesto
Post edited November 12, 2014 by KasperHviid
(OUTDATED) Papers, Please are 70% off at the moment. Personly I have a very hard time doing complex tasks under time pressure, so I have quitted the game a lot - but its a solid game with a great soundtrack!

(OUTDATED) Redshirt is 80% off - it mostly got lukewarm reviews, but one of the positive ones called it an "excellent satire of the shallowness of social media relationships". Just bought it.
Post edited November 13, 2014 by KasperHviid
At the time of writing, <span class="bold">This War of Mine</span> is on TBA. It’s a war game by 11 Bit Studios, which made the reverse tower-defense thing Anomaly.

The games primary sales pitch is that it is a war game, seen from the POV of the civilians. That such a totally basic idea can be considered totally new says a lot about the game developer’s tendencies to breed on each other’s old ideas in an eternal, incestuous circle. But anyway, this idea is fresh, and I can’t think of a better setting for survival-based gameplay. From what I read so far, the raw gameplay mechanic sounds a lot like the ones found in ZafeHouse Diaries, but with zombies replaced by a war zone, and not as heavily based on text.

I find it a bit of a cop-out when movies like Sky Captain and Sin City adds color to an otherwise black and white movie. Likewise, I’m a bit disappointed that this game didn’t go all the way with its black and white theme. That said, its hyperdetailed black’n white screenshots looks great, and I enjoy the games stylized (almost) cross-section view.
Your average war game has the implied message that war is just, natural and heroic. We are so used to this that we hardly think about it. On the other hand, when a war game instead has the message that war actually is pretty horrible, it is so unusual that this message draws attention to itself. So the people who review and play this game will all be very much aware that this game indeed does have a message. Unlike most war game, where the underlying message goes unnoticed.

The one thing I’m a bit reserved about is how the gameplay and the message mixes together. This game is supposed to tell that what the player experiences is absolutely horrible. But if it success at this, why on earth would the player want to continue playing the game? The one thing that steer me away from the otherwise great roguelike Don’t Starve is that it often ends up feeling deeply depressing, with me going around half-starved and slightly insane. A lot of movies gives a fantastic black-on-black catharsis experience – Jin-Roh, Brazil, Salò – but they're a lot shorter than games.

Youtube clip
http://www.polygon.com/2014/9/3/6098005/this-war-of-mine-actually-feels-like-being-in-a-war
http://www.rockpapershotgun.com/2014/03/13/heavy-this-war-of-mine-is-a-war-game-about-civilians/
Post edited November 13, 2014 by KasperHviid