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jefequeso: I actually would like to see at least one game do something with ear ringing after firing a gun. It would be interesting, if nothing else.
Well as I said, DO try STALKER, you won't NEED the effect :D ... Heh, don't worry, it's not that horrible. Truth is, thou, that I have once jumped because sound of my own gun startled me :D
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jefequeso: I actually would like to see at least one game do something with ear ringing after firing a gun. It would be interesting, if nothing else.
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Fenixp: Well as I said, DO try STALKER, you won't NEED the effect :D ... Heh, don't worry, it's not that horrible. Truth is, thou, that I have once jumped because sound of my own gun startled me :D
Yeah, I certainly will try it. Once I get my good computer, that is.

Is the effect the same in CoP? Because that will probably be the one I install.
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jefequeso: Is the effect the same in CoP? Because that will probably be the one I install.
Quite frankly, I have no idea :-/ I would hope so. But ever since I got CoP, I wasn't in the mood for open-world FPS, so I can't neither confirm nor deny that. And my DVD drive doesn't work properly, so I never even really played Clear Sky either! It sucks!
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bevinator: Most guns aren't "standing next to the speakers at a nightclub" loud, but they're plenty loud enough to cause damage to your ears. Overuse can even cause permanent hearing loss. So I think this would be an acceptable reality break, on account of nobody wants to blow out their computer speakers or eardrums from a videogame. Similarly, people don't want to be blinded if they move the camera towards the sun, even if the bloom *IS* turned all the way up. It's realistic but it's not GOOD.
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jefequeso: I actually would like to see at least one game do something with ear ringing after firing a gun. It would be interesting, if nothing else.

I should also mention that my real priority here isn't necessarily technical realism. More like a feeling of realism. Despite the fact that the HL2 pistol does technically sound like a pistol (or a recording of a pistol shot, at least), it's unconvincing to the max. The impression you get firing a pistol in real life is completely different.

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grviper: If one sticks marshmallows into one's ears, presses pillows against them and holds it together with earmuffs, then a real gun sounds almost like the teacup-safe firecraker of HL2. I've only gone as far as earmuffs, yet. Game guns suck at filling the space with sound, maybe that's why the whole echo and reverberation are usually stuffed into the shot sample itself to make it sound decent. In HL2 someone decided that the simple "pop" is enough.
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jefequeso: That's true that the lack of realistic echoing could be a major contributing factor. I can't think of a game that does outside reverb well (not that they don't exist, I just can't think of one). I know from experience that even when you fire a whimpy little .32, the sound hangs in the air much longer than you'd expect.
The FPS game with the most realistic sound (and the best sound design) in my opinion is Battlefield 3. My teachers who are professional sound designers were completely floored when seeing the end results. Everything was calculated, room size, strengh of impact, different layers of equipment and surfaces, etc... That game is a masterpiece of video gaming sound design. The results sounds even more impressive when you have a 5.1 Surround setup.
Post edited March 22, 2012 by POLE7645
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jefequeso: I actually would like to see at least one game do something with ear ringing after firing a gun. It would be interesting, if nothing else.

I should also mention that my real priority here isn't necessarily technical realism. More like a feeling of realism. Despite the fact that the HL2 pistol does technically sound like a pistol (or a recording of a pistol shot, at least), it's unconvincing to the max. The impression you get firing a pistol in real life is completely different.



That's true that the lack of realistic echoing could be a major contributing factor. I can't think of a game that does outside reverb well (not that they don't exist, I just can't think of one). I know from experience that even when you fire a whimpy little .32, the sound hangs in the air much longer than you'd expect.
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POLE7645: The FPS game with the most realistic sound (and the best sound design) in my opinion is Battlefield 3. My teachers who are professional sound designers were completely floored when seeing the end results. Everything was calculated, room size, strengh of impact, different layers of equipment and surfaces, etc... That game is a masterpiece of video gaming sound design. The results sounds even more impressive when you have a 5.1 Surround setup.
Hmm. That sounds like something I'd really like to check out. Only problem is, I'm not a huge multiplayer fan. And I have 0 interest in the kind of campaign that BF3 has.

Does the multiplayer feel... I dunno. As awesome as it should? If so, I might look into it.
Post edited March 22, 2012 by jefequeso
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POLE7645: The FPS game with the most realistic sound (and the best sound design) in my opinion is Battlefield 3. My teachers who are professional sound designers were completely floored when seeing the end results. Everything was calculated, room size, strengh of impact, different layers of equipment and surfaces, etc... That game is a masterpiece of video gaming sound design. The results sounds even more impressive when you have a 5.1 Surround setup.
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jefequeso: Hmm. That sounds like something I'd really like to check out. Only problem is, I'm not a huge multiplayer fan. And I have 0 interest in the kind of campaign that BF3 has.

Does the multiplayer feel... I dunno. As awesome as it should? If so, I might look into it.
My teacher isn't a real multiplayer nut either (doesn't have the time for it) but he does play it at times. He now uses it as a reference in his class (a sound design class, of course). Last year, he used Fallout 3 and God of War 3 (as well as some of the games he worked on).

EDIT: And beside, multiplayer isn't the best way to experience the sound with this game (too busy trying not to die).
Post edited March 22, 2012 by POLE7645
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bevinator: Most guns aren't "standing next to the speakers at a nightclub" loud, but they're plenty loud enough to cause damage to your ears. Overuse can even cause permanent hearing loss. So I think this would be an acceptable reality break, on account of nobody wants to blow out their computer speakers or eardrums from a videogame. Similarly, people don't want to be blinded if they move the camera towards the sun, even if the bloom *IS* turned all the way up. It's realistic but it's not GOOD.
Not to mention that I doubt most head/earphones or speakers used by gamers (or any displays, regarding visuals) can even produce the necessary level of feedback to cause the body to respond in a "realistic" way (greatly dampened hearing, eyelids basically forcing themselves shut...).
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jefequeso: Hmm. That sounds like something I'd really like to check out. Only problem is, I'm not a huge multiplayer fan. And I have 0 interest in the kind of campaign that BF3 has.

Does the multiplayer feel... I dunno. As awesome as it should? If so, I might look into it.
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POLE7645: My teacher isn't a real multiplayer nut either (doesn't have the time for it) but he does play it at times. He now uses it as a reference in his class (a sound design class, of course). Last year, he used Fallout 3 and God of War 3 (as well as some of the games he worked on).

EDIT: And beside, multiplayer isn't the best way to experience the sound with this game (too busy trying not to die).
Yeah... and I've got some issues with the CoD-esque style of single player (i.e, not sure I want to support it with my money). And the fact that the game is still basically full price (and with that money I could get SS3, which I think I'd enjoy a lot more).
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Fenixp: Eh, it's not that horrible, unless you're firing in closed quarters. Of course, it also depends on what you're firing with.
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Titanium: FN F2000S, our standard issue rifle. It fires NATO SS109 rounds, pretty standard stuff. It's not that it's unbearable, but it does ping your ears and after a few rounds you start feeling numb hearing wise. I prefer ear protection on the firing range, thank you.
Well, I had the occasion to be quite close to ( as in infantry cover for antitank weapons) a JagdpanzerKanone during a shooting exercise back in 1989... And yes, I'd call the noise of a 90mm unpleasant (now, an infantry helmet and a solid dose of mud really don't qualify as ear protection ). Compared to that, the standard infantry rifle is not that bad. Never really found comparable sounds in any game I played though
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POLE7645: My teacher isn't a real multiplayer nut either (doesn't have the time for it) but he does play it at times. He now uses it as a reference in his class (a sound design class, of course). Last year, he used Fallout 3 and God of War 3 (as well as some of the games he worked on).

EDIT: And beside, multiplayer isn't the best way to experience the sound with this game (too busy trying not to die).
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jefequeso: Yeah... and I've got some issues with the CoD-esque style of single player (i.e, not sure I want to support it with my money). And the fact that the game is still basically full price (and with that money I could get SS3, which I think I'd enjoy a lot more).
Thought so. I thought I'd wait a bit as well (I don't want to support that kind of single player mode, but I definitely want to support their effort on sound design).

And what is SS3?
Post edited March 22, 2012 by POLE7645
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POLE7645:
SS3 = Serious Sam 3. I really adore the original 2 Serious Sam games (First Encounter and Second Encouter), and I just love the visuals that the Serious Engine 3 turns out--even if they may not be technically the best. Plus, I'm a sucker for anything that has destructible environments, and the heavy dust effects sound intriguing. Oh yeah, and slaughtering hordes of foes is always fun.
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jefequeso: ..
So your next project is not System Shock 3? :-/
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jefequeso: ..
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Fenixp: So your next project is not System Shock 3? :-/
I am working on System Shock 3.

It's a text adventure right now.
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Titanium: Yes, I've fired a weapon while not exactly wearing ear protection (it fell out). No, it was not pleasant.
Same here. In a combat simulation (in army), I forgot to put on ear protection before I fired a couple of rounds with an assault rifle (I had them off so that I could hear the surrounding sounds while moving). I don't remember whether I felt any pain or anything, but I got a feeling "shit, there goes my hearing...".

In another case someone else had fired his assault rifle next to a guy who wasn't wearing ear protection. At least temporary loss of hearing, he went straight to doctor where they pumped air to his ears or something, no idea what that helps but anyway.

I have no idea if other assault rifles are quieter than the RK-62s we were using. But then, when I was later firing a mere 9mm in a range indoors, I definitely didn't want to take my ear cups away. In fact I was even considering putting double, also ear plugs, just to be on the safe side.
Post edited March 22, 2012 by timppu
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jefequeso: ..
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Fenixp: So your next project is not System Shock 3? :-/
I'd love to work on System Shock 3. But I'm not sure that what I love about the game is the same as what other people love about it (i.e, the strict resource management and the dynamic nature of the world).\

My next project IS heavily influenced by System Shock 2, however. Even if it may not seem like it from the outside. (http://swampgame.blogspot.com/)
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Titanium: Yes, I've fired a weapon while not exactly wearing ear protection (it fell out). No, it was not pleasant.
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timppu: Same here. In a combat simulation (in army), I forgot to put on ear protection before I fired a couple of rounds with an assault rifle (I had them off so that I could hear the surrounding sounds while moving). I don't remember whether I felt any pain or anything, but I got a feeling "shit, there goes my hearing...".

In another case someone else had fired his assault rifle next to a guy who wasn't wearing ear protection. At least temporary loss of hearing, he went straight to doctor where they pumped air to his ears or something, no idea what that helps but anyway.

I have no idea if other assault rifles are quieter than the RK-62s we were using. But then, when I was later firing a mere 9mm in a range indoors, I definitely didn't want to take my ear cups away. In fact I was even considering putting double, also ear plugs, just to be on the safe side.
Even a little .22 revolver set my ears ringing when I fired it without protection. I hate to think what a "real" gun would do :P
Post edited March 22, 2012 by jefequeso