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Adzeth: I don't want gun realism in my games in other ways either (I'm not into simulators, those probably should have some gun realism (but even those shouldn't kill people :p )). If the game guns look and feel "cool", it's enough for me.
I like shooting games (FPS) where there's some penalty for firing while moving (esp. running) or firing auto, or where your aim gets better if you stop and maybe even lay down, wait a bit, fire single shots etc. Then it is not only about your mouse eye&hand coordination, but partly also about semi-realistic choices how and when to fire.

I presume quite a few FPS (COD? MoH? etc.) games incorporate something like this already.
I fired a few shots with VSS, that had an obviously worn silencer, with no ear protection. That was outdoors, and it uses subsonic rounds, but, holy crap, that thing was loud.
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Adzeth: I don't want gun realism in my games in other ways either (I'm not into simulators, those probably should have some gun realism (but even those shouldn't kill people :p )). If the game guns look and feel "cool", it's enough for me.
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timppu: I like shooting games (FPS) where there's some penalty for firing while moving (esp. running) or firing auto, or where your aim gets better if you stop and maybe even lay down, wait a bit, fire single shots etc. Then it is not only about your mouse eye&hand coordination, but partly also about semi-realistic choices how and when to fire.

I presume quite a few FPS (COD? MoH? etc.) games incorporate something like this already.
You should really play ArmA: Cold War assault
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Adzeth: I don't want gun realism in my games in other ways either (I'm not into simulators, those probably should have some gun realism (but even those shouldn't kill people :p )). If the game guns look and feel "cool", it's enough for me.
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timppu: I like shooting games (FPS) where there's some penalty for firing while moving (esp. running) or firing auto, or where your aim gets better if you stop and maybe even lay down, wait a bit, fire single shots etc. Then it is not only about your mouse eye&hand coordination, but partly also about semi-realistic choices how and when to fire.

I presume quite a few FPS (COD? MoH? etc.) games incorporate something like this already.
Yes, it's a big part of the modern shooter.

I actually don't mind it, but I think it's the sort of thing that get's old after awhile.
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timppu: I like shooting games (FPS) where there's some penalty for firing while moving (esp. running) or firing auto, or where your aim gets better if you stop and maybe even lay down, wait a bit, fire single shots etc. Then it is not only about your mouse eye&hand coordination, but partly also about semi-realistic choices how and when to fire.

I presume quite a few FPS (COD? MoH? etc.) games incorporate something like this already.
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Fenixp: You should really play ArmA: Cold War assault
I LOOOOVE that game.
Post edited March 22, 2012 by jefequeso
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jefequeso: ...
You understand it would take one hell of a speaker system to simulate the sound from a snub nosed .357, right? And even if you had one it would be an extremely unpleasant experience for anyone who could hear it.

I do get what you're going for, but for anything beyond a .22 I kind of think getting the "right" feel rather than an "accurate" feel is more important. Think of how Unreal Tournament and UT2004 guns sound, there's no way a minigun sounds anything like that, but they still got a good feel going.
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orcishgamer: I do get what you're going for, but for anything beyond a .22 I kind of think getting the "right" feel rather than an "accurate" feel is more important. Think of how Unreal Tournament and UT2004 guns sound, there's no way a minigun sounds anything like that, but they still got a good feel going.
Right. That's exactly what I mean, and talking about "realism" in my initial post really was a mistake. Because it's not about the gun technically sounding real, but FEELING real. As in, feeling like a gun rather than something that makes clattering noises.
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orcishgamer: I do get what you're going for, but for anything beyond a .22 I kind of think getting the "right" feel rather than an "accurate" feel is more important. Think of how Unreal Tournament and UT2004 guns sound, there's no way a minigun sounds anything like that, but they still got a good feel going.
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jefequeso: Right. That's exactly what I mean, and talking about "realism" in my initial post really was a mistake. Because it's not about the gun technically sounding real, but FEELING real. As in, feeling like a gun rather than something that makes clattering noises.
I think there's as much to selecting a sound "style" as there is to selecting a visual style for your game. With that said, I don't know that much about it, but there are definitely people who do and share their knowledge in small, likeminded groups.
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jefequeso: I LOOOOVE that game.
Well everybody who's not crazy loves that game.
I'm not normally a fan of controller vibration, but there was some FPS game I played at a friend's house where the controller shook quite hard whenever you fired the machine gun, which was pretty neat. Unfortunately the screen didn't shake with it, but it was more visceral interaction than I was expecting from a shooter. I was always a fan of stuff like that, like the submachine gun in Quake 2 pulling up when you fired. (Although that was kinda gimmicky, it was a nice idea.)
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jefequeso: I LOOOOVE that game.
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Fenixp: Well everybody who's not crazy loves that game.
(ArmA: Cold War Crisis) Yeah, it's in my backlog, bought the original Operation Flashpoint gold edition god knows when and I've also downloaded the ArmA version of it from the publisher's site...

For some reason, I want to play my Delta Force games (from which I've played only the first one for any length of time, it felt quite ok but I got distracted) from my backlog before playing OPF, maybe fearing they are not interesting anymore after OPF, which itself is also quite an old game already... So much to play...
Post edited March 23, 2012 by timppu
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Fenixp: Well everybody who's not crazy loves that game.
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timppu: (ArmA: Cold War Crisis) Yeah, it's in my backlog, bought the original Operation Flashpoint gold edition god knows when and I've also downloaded the ArmA version of it from the publisher's site...

For some reason, I want to play my Delta Force games (from which I've played only the first one for any length of time, it felt quite ok but I got distracted) from my backlog before playing OPF, maybe fearing they are not interesting anymore after OPF, which itself is also quite an old game already... So much to play...
It's really amazing how well OFP has aged. With better visuals, it would pass for a cutting edge title, no question. But then again, the visuals are REALLY dated. Kinda charming in their datedness... but not exactly attractive.