Posted August 12, 2011
Here in the land of DRM-free gaming, I occasionally think back to those "bad old days" and some of the strange or weird shennanigans we used to put up with just to play our games.
What is a "strange copy protection"? I wish I could remember the name of this game, but it came with a little cardboard box that you had to assemble and peer into, almost like a Viewmaster or a pair of binoculars. I think the eyepieces had red cellophane over them so you could read what was in the box. That was strange, and pretty elaborate.
What is "NOT-strange copy protection"? There were a lot of techniques that were used by a lot of different manufactures in a lot of different games. There were lots of manual-based schemes: looking up certain words in the manual; identifying photos or icons from the manual; etc. Of course these days CDs and DVDs may have to be in the drive to play. But even in the old days you'd have floppy disks (both 3.5" and 5.25") that were "key disks" that needed to be inserted. Often they would eventually "go bad" and you could never play the game again. There were so many of these commonly-repeated schemes that I consider them to be NOT-strange.
What other oddities can you recall?
HINT: I guess I'm thinking more along the lines of "unique" schemes rather than "common".
What is a "strange copy protection"? I wish I could remember the name of this game, but it came with a little cardboard box that you had to assemble and peer into, almost like a Viewmaster or a pair of binoculars. I think the eyepieces had red cellophane over them so you could read what was in the box. That was strange, and pretty elaborate.
What is "NOT-strange copy protection"? There were a lot of techniques that were used by a lot of different manufactures in a lot of different games. There were lots of manual-based schemes: looking up certain words in the manual; identifying photos or icons from the manual; etc. Of course these days CDs and DVDs may have to be in the drive to play. But even in the old days you'd have floppy disks (both 3.5" and 5.25") that were "key disks" that needed to be inserted. Often they would eventually "go bad" and you could never play the game again. There were so many of these commonly-repeated schemes that I consider them to be NOT-strange.
What other oddities can you recall?
HINT: I guess I'm thinking more along the lines of "unique" schemes rather than "common".
Post edited August 12, 2011 by tritone