akhliber: *Edited to remove a question...
I went ahead and picked it up (dammit, I am too weak willed) and am about to download. Eager to give this a go. :)
I'll get a more detailed review done once I am able to give it a fair critique rather than based on my surprisingly good initial start to the game. MunkiSiren was on my account almost all day today and absolutely loves the game. I need to alter my desk again before I can resume lengthy gaming sessions as I'm not going to do my back, neck and wrists in again on an MMO like I did with Rift! lol
Roman5: I remember when WoW was released, the game itself was very playable and solid at launch, quests worked well, instances worked, surprisingly few bugs etc... there were of course tons of lag and instabilities but that was because simply because of too many people trying to rush in
These issues continued within the first Year and for the first 1-6 months the game was almost unplayable (I still have memories of waiting in a queue for 2 hours just to log into my character)
*snip*
I had access to WoW beta in November 2004 and ended up with well over a year /played time on my main character alone over the 6 years I played it on and off and found the beta and launch to be one of the best there was. Given I started playing Ultima Online in 2000 on dial-up, a little lag on WoW or server issues(where one basically had no death penalty or consequences for dying) was a minor irk for me. I'd say that the lengthy times I had to play made any issues much easier for me to handle, and would imagine those with limited playtime being quite upset with server queues.
Emob78: Doesn't TESO involve other human beings doing stupid human shit? Pass.
I can understand that perspective well and truly and I thoroughly enjoy social interaction in MMORPGs but rarely enjoy 'teaming up' with others. ESO allows me (thus far) to get the best of what I enjoy in games:
1/ I quest/play/explore alone and occasionally jump in to help another directly if need be. In other MMOs this often meant helping people with situations they couldn't handle alone(such as dungeons, elite mobs etc) as I am always self-sufficient and get used to tackling content that supposedly can't be soloed. I'll happily (when in the right mood) team up with people I know or have gotten to know to tackle group content that can't be soloed, and have had some great moments doing so, but overall I prefer to go my own way.
2/ The social interaction I enjoy most is chatting - getting to know others, providing gear and advice, roleplaying, and writing tutorials(usually on how to get rich). The social interaction I enjoy the least (but can get caught up in :P) is arguing and reading incessant immature spam and bullshit in general(or guild) chat. ESO has a very minimal interace(that can be modified extensively with add-ons) and chat channels can not only be exited(common feature today) but also with one click of a button isn't there at all. Given my girlfriend MunkiSiren struggles with chat(she'd always miss messages when playing with Rift), this is perfect for both of us. Her comment so far of playing ESO is that it is "very similar to Skyrim and I love it! It is a solo player game for me".
3/ The next form of interacting with others that I enjoy is competitive meaningful PvP. Ultima Online was brilliant - you had "bad guys" (other players who murdered, stole and scammed) and "good guys" who did their best to kill them. I had a blast and there were no quests or the stuff of modern MMORPGs - we made our own stories and they were the most memorable! My favourite large scale(and possibly overall) PvP was Dark Age of Camelot(DAOC). You couldn't talk to your enemies(removes trash talking when people get upset for losing or are being dicks when winning) but I made many friends from all realms through battle. With a 3 realm war, the two weaker sides(in any given battle) often teamed up against the stronger "the enemy of my enemy is my friend" and that combined with siege warfare provided non-stop enjoyable PvP interaction without the crap that I often associated with PvP.
ESO's "Alliance vs Alliance or AvA" PvP has been designed by many of the same people who worked on DAOC, and encompasses some very similar features. This is the sole reason I decided to play ESO and I've since realised that I can get the best of much of what I enjoy in the one game :)