Porkdish: As much as I liked its looks and world design and even the characters, I hated the battle system.
Its very dice heavy and the magic system is absolute crap. It particularly grates in later battles where you're thrown up against hordes of heavily armoured enemies and you have 0 area effect spells, and there's absolutely no collision detection.
Enemies are ai scripted to tank mages and then your lowest armoured on up. Until they are themselves attacked. Which can be hard to do given the single action/single target per turn limitation on fighters no matter how high a level they are.
Add to this no collision detection and you cannot use the environment to your advantage, enemies just push right through your front line and gank your weak back line.
For the most part you'll never even notice it though. Most battles tend to be simple affairs you can walk through. But now and then, in optional areas in particular, the game will exploit its own weaknesses for the sake of 'difficulty' and it becomes obvious how basic and frustrating the mechanics are.
I rage quit against the giant prawn at the bottom of the river king's temple. After suffering through gank fights against wounding giant crab swarms just to reach him, his actual battle consists of him summoning overwhelming numbers of still more wounding giant crabs, then overpowered versions of poison spitting slugs... and if you hold him off and kill them all... just as your party is heavily wounded and low on stamina, and the giant prawn is on a sliver of health... he summons them all over again, at once.
What a fucking joy...
Wow man, i wonder if this is the point where my 2400+ processor is going to take a crap.
Spamming monsters is a resurrected trend that has been taking place in all sorts of PC games over the past two years. This used to be common place for nineties titles, developers evolved past it, now for some reason it is back again.
Magicka is very much like this where it's more like a game of football than anything. Every step of the way is a gang of eight over-powered monsters that race to sack the quarterback before he can cast his spell.
Spam fights are old game play mechanics. Not sure why developers want to reinvent them again.