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I put a hold on the first Drakensang and going to complete the sequel first. Even though the first game is very good, the sequel is twice as enjoyable - they've added more of a story and perfected on some of the aspects from the first.

I originally bench tested the German demo and will say that the German voices actors were a million times better even though I couldn't understand them.

But I put in a good three hours tonight and I think this is going to be my top third favorite RPG ever right below Arcanum and Final Fantasy IX.

What do you guys think of it?
i've only played the first one, wich i enjoyed a lot. i'm going to get this one too sooner or later.
I played it and really enjoyed the game. Thought graphics where excellent and very well done. Sound and music where also top notch and the English voice acting was pretty good although did no sync right with characters (a small niggle)

I like the fact you have to control your party and that you cant just let the npc in your group do their own thing especially in large fights you need to micro manage attacks spells etc.

I feel the game is not as long as the first one but there still a lot more in it than a lot of new rpg's.
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aluinie: I played it and really enjoyed the game. Thought graphics where excellent and very well done. Sound and music where also top notch and the English voice acting was pretty good although did no sync right with characters (a small niggle)

I like the fact you have to control your party and that you cant just let the npc in your group do their own thing especially in large fights you need to micro manage attacks spells etc.

I feel the game is not as long as the first one but there still a lot more in it than a lot of new rpg's.
I'm running it with only a GeoForce 7300 GT on an AMD 2400+ and it still looks really good at medium settings on 1024 x 768. I had to switch off environmental affects once they reached port.

And the battle system is quite good - very similar to the system found in Neverwinter Nights and A Farewell to Dragons but Farewell is not as up close, personal and open-ended as Drakensang.
I just got the 1st one over Christmas. I heard that I should play the first one first, otherwise I'll never finish it after playing the second one. It's supposed to be spectacular. I'm also kind of holding out to see if I can get a box copy. We'll see if that happens.

I think it's almost unfair (to themselves) of the devs to release it without a $50 price tag. They could probably have made a lot more money. (edit: I mean to say that it's definitely better than tons of other games that go for 50 or even 60 bucks. They might as well capitalize like the others. Of course, I'm thankful that they didn't!)
Post edited February 10, 2011 by Tallima
Played it rather long and enjoyed the story, but still gotten put aside along the road.
Haven't managed to get the expansion for a reasonable price yet. Once I have, will pick it up and play it through again.
wheres cheapest for the sequel???
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reaver894: wheres cheapest for the sequel???
I haven't seen it for less than $20 anywhere (Gamersgate is selling it for that price), which is a good price from what I understand of the game. I'm planning on grabbing it, but if possible I want to get it retail if I can ever manage to find it.
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reaver894: wheres cheapest for the sequel???
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Coelocanth: I haven't seen it for less than $20 anywhere (Gamersgate is selling it for that price), which is a good price from what I understand of the game. I'm planning on grabbing it, but if possible I want to get it retail if I can ever manage to find it.
I just looked there, they seem to only have the dark eye.
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reaver894: I just looked there, they seem to only have the dark eye.
Maybe not available in the UK? It's listed on the NA site Here.
I actually just finished The River of Time a few days ago, and found it very enjoyable (and now have a hankering to go back and play Drakensang again). While the game didn't particularly stand out in terms of story or characters, in terms of gameplay it managed to strike a very nice balance between exploration, combat, NPC interactions (with plenty of skill use in dialogue), and puzzles, which combined with good pacing made for a very fun overall experience. I'd definitely recommend it to anyone who enjoys CRPGs.
GamersGate had Drakensang 2 available to Canada and US only. It was turning up in searches for other countries but some sneaky person I know took advantage of that fact with a proxy service so now it's been hidden from the forbidden.

Gamepro and Valusoft (Drakensang 2's publisher) have it available to outsiders for the same $20 price.

I'm further in the game and this is right up there at the top of my list of favorites. I haven't enjoyed something this much since Ys: The Ark of Napishtim.

The first game was a lot more non linear but there was a lot less story. The second fleshes out the game with a good story and interesting characters but, at this point in the game, there isn't too much to do outside of following the main plot.

I am wondering though, I opted to be a battle mage and as a mage, went through the whole thing with the mage tower and teacher. I'm wondering if other classes have their own separate side stories that they go through.
As much as I liked its looks and world design and even the characters, I hated the battle system.

Its very dice heavy and the magic system is absolute crap. It particularly grates in later battles where you're thrown up against hordes of heavily armoured enemies and you have 0 area effect spells, and there's absolutely no collision detection.

Enemies are ai scripted to tank mages and then your lowest armoured on up. Until they are themselves attacked. Which can be hard to do given the single action/single target per turn limitation on fighters no matter how high a level they are.

Add to this no collision detection and you cannot use the environment to your advantage, enemies just push right through your front line and gank your weak back line.

For the most part you'll never even notice it though. Most battles tend to be simple affairs you can walk through. But now and then, in optional areas in particular, the game will exploit its own weaknesses for the sake of 'difficulty' and it becomes obvious how basic and frustrating the mechanics are.

I rage quit against the giant prawn at the bottom of the river king's temple. After suffering through gank fights against wounding giant crab swarms just to reach him, his actual battle consists of him summoning overwhelming numbers of still more wounding giant crabs, then overpowered versions of poison spitting slugs... and if you hold him off and kill them all... just as your party is heavily wounded and low on stamina, and the giant prawn is on a sliver of health... he summons them all over again, at once.

What a fucking joy...
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Porkdish: As much as I liked its looks and world design and even the characters, I hated the battle system.

Its very dice heavy and the magic system is absolute crap. It particularly grates in later battles where you're thrown up against hordes of heavily armoured enemies and you have 0 area effect spells, and there's absolutely no collision detection.

Enemies are ai scripted to tank mages and then your lowest armoured on up. Until they are themselves attacked. Which can be hard to do given the single action/single target per turn limitation on fighters no matter how high a level they are.

Add to this no collision detection and you cannot use the environment to your advantage, enemies just push right through your front line and gank your weak back line.

For the most part you'll never even notice it though. Most battles tend to be simple affairs you can walk through. But now and then, in optional areas in particular, the game will exploit its own weaknesses for the sake of 'difficulty' and it becomes obvious how basic and frustrating the mechanics are.

I rage quit against the giant prawn at the bottom of the river king's temple. After suffering through gank fights against wounding giant crab swarms just to reach him, his actual battle consists of him summoning overwhelming numbers of still more wounding giant crabs, then overpowered versions of poison spitting slugs... and if you hold him off and kill them all... just as your party is heavily wounded and low on stamina, and the giant prawn is on a sliver of health... he summons them all over again, at once.

What a fucking joy...
Wow man, i wonder if this is the point where my 2400+ processor is going to take a crap.

Spamming monsters is a resurrected trend that has been taking place in all sorts of PC games over the past two years. This used to be common place for nineties titles, developers evolved past it, now for some reason it is back again.

Magicka is very much like this where it's more like a game of football than anything. Every step of the way is a gang of eight over-powered monsters that race to sack the quarterback before he can cast his spell.

Spam fights are old game play mechanics. Not sure why developers want to reinvent them again.
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Porkdish: I rage quit against the giant prawn at the bottom of the river king's temple. After suffering through gank fights against wounding giant crab swarms just to reach him, his actual battle consists of him summoning overwhelming numbers of still more wounding giant crabs, then overpowered versions of poison spitting slugs... and if you hold him off and kill them all... just as your party is heavily wounded and low on stamina, and the giant prawn is on a sliver of health... he summons them all over again, at once.
The fight against the crab monster is probably the toughest fight in the whole game (and the only one I had to try multiple times). However, it should be noted that the summoned creatures aren't unlimited, but rather occur at specific points during the fight (triggered by the crab monster's health). When a wave of creatures is summoned you should let one character (or a summoned creature of your own) tank the crab monster, while all other characters focus on taking out the summoned creates as quickly as possible. It can be worthwhile to have your tanks launch a single attack against each of the summoned creatures to take their attention off of any weaker characters you have. Automatic wounding attacks can also be quite useful for quickly eliminating summoned crabs, as they have high AR (meaning slugging matches with them can last a while); the summoned slugs are pretty weak, but can poison your characters so be sure you have a character that can cast Clarum Purum if this happens. Again, it should be emphasized that this is probably the toughest fight in the game (and an optional one at that), but it's quite beatable with the right tactics.