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DarrkPhoenix: As for your other comments on that game's battle system, the fact that enemies could move freely around characters was a little annoying,
More often than not the mobs just rush right through/between your front line. The majority of them unscathed. For a fighter to draw aggro they must successfully attack a creature and they are limited to one attack per round, you can queue up attacks and hope your fighter connects a swing on each one, but you can miss, and the game likes to insinuate a parry into the queue between each attack which you have to be quick to dismiss.

With the enemy moving around so freely (with so many of them) this can cause your fighters to move as well opening them up to flanking damage and even 'fleeing' damage if they get hit from behind while moving to their next target.

These are very old mechanics problems that many games in the past have attempted solutions for. If you played Drakensang after Dragon Age Origins you would be sorely frustrated.

As for mages not having AoE spells, this just seems to be a feature of the Dark Eye ruleset, which means they have to act more like squishy support characters than the heavy artillery we're used to seeing them as in other games. I simply see it as a matter of taking note of how the game's ruleset operates and designing your characters and tactics accordingly.
I'm sure the system works well in the pen and paper game, where a DM manages the enemies. It doesn't translate nearly so well when its a computer rushing you.

Mages can still be powerful, its just worth every damn point you can invest in armor spells. Worth every damn point you load your staff skill towards parry and worth every point you can invest in one or two damage spells (or one damage, one debuff). Summons/pets take a LOT of time to become worth a damn in a fight. They have pittance for health until very late in the game.

Yes there are ways to handle the system, I just didn't find it fun. They're very old school mechanics that in my opinion, have been improved on in other games.
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Thiev: I really liked the game, although it is the second one (next to the Witcher) which I find unplayable with English voices.
I'm no fan of German language, but the original version is SO much better here.

And I hate those crabs ><. Especially since my party wasn't picked for effectiveness ;)
However, the harderst battle for me wasn't with the crab boss, but the non-sealed Zant.

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carnival73: In some of the closer call battles that I've had, I had to pause every time cast spell would verify by it's icon appearing next to the avatar I cast it on so that I could hurry up and cast the next one without too much free time between pauses.
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Thiev: You can queue multiple spells / tasks with Ctrl key.
Awesome! Thanks for the advice! GamersGate didn't package in a manual. =/

Also, I don't understand a word of German but the voice acting in the German demo was superb.

The English voice acting sounds cartoony, overdone and patronizing.
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Porkdish: Yes there are ways to handle the system, I just didn't find it fun. They're very old school mechanics that in my opinion, have been improved on in other games.
Fair enough.