Posted March 21, 2012
This whole discussion about DRM, Single-Player dying out, DLCs ceasing their existence, in general the notion of games as a service for a limited time brought me to thinking about the replayability strength of video games.
Of course customers of GOG love to replay their all time favorites, even if they aged especially in terms of graphics and usability.
But I know alot of games that I will probably never ever play again. Some RPGs for example because well the story is already told and the fights were mindless grinding. I really don't need them.
Simulations or strategy games, them I would probably like to play again. Racing games or sports games ... well there surely will be another version of them in 10 years which I can buy new.
Do we really need to firm stance for games being available for all times? I for myself could probably name much less than 10 games that I would like to play over and over again.
What's your opinion? How many games are there you couldn't "live" without?
Of course customers of GOG love to replay their all time favorites, even if they aged especially in terms of graphics and usability.
But I know alot of games that I will probably never ever play again. Some RPGs for example because well the story is already told and the fights were mindless grinding. I really don't need them.
Simulations or strategy games, them I would probably like to play again. Racing games or sports games ... well there surely will be another version of them in 10 years which I can buy new.
Do we really need to firm stance for games being available for all times? I for myself could probably name much less than 10 games that I would like to play over and over again.
What's your opinion? How many games are there you couldn't "live" without?
Post edited March 21, 2012 by Trilarion