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Gremlion: Real one: console interface for PC games. Threw away Skyrim after 10 hours while spending 200+ on Morrowind.
I don't have a problem with console interfaces for PC games. If a game has a joypad-oriented interface, I throw on the TV and play it with a joypad. Simples.

As much as I love Skyrim, the biggest problem with it is that it can't make up its mind what it is. The interface controls better with a gamepad (unless you use SkyUI), while the game itself controls better with KB+M.
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SpooferJahk: How about that I incredibly dislike Street Fighter II, because I suck really bad at it and can never get the hang of it. The odd part about it is that I like everything else about the game, the music is awesome and the fighters are pretty cool but the game itself? Hate it because I could never get good at it.
My main beef with SF2 was how each and every move looks silly and unrealistic (IIRC). Even a basic roundhouse kick made by one of those karate guys looks overly odd... or even that ready stance where they jump back and forth a bit: why is their butt turned towards the enemy? An incoming fart attack?

Not to mention all the even odder moves like spiraling upside down across the screen, rubber hands extending across the screen etc., but apart even from those special moves, why couldn't the game have even one move or stance that would look _normal_, like in real martial arts?

It is a bit like if they had made Sega Rally 3 so that all cars drive upside down on their roof, and sideways. And the driver is standing on top of the car (not sitting inside the car), and wheels are triangle shaped. That's how I felt when I was looking Street Fighter 2, it felt like they had tried to make it all look as odd and out of place as possible.

3D fighting games (Virtua Fighter, Tekken etc.) brought the natural looking moves back to fighting games, fortunately.
Post edited April 24, 2015 by timppu
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ShadowWulfe: Figuring out where to go next after finishing a game.
There is this awful period of being shellshocked where I have no idea what to do. This process can take hours of active thinking, having to weigh time constraints with the possibilities.
I list all my unplayed games and use random.org to choose the next one!
Dice Man gaming, yo!
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timppu: In certain GTA´clones, I don't feel like playing the game because different parts of them really need different controllers. It just feels silly and awkward for having to swap controllers for different parts of the game.

This was quite bad in e.g. GTA San Andreas (and possibly Vice City), which otherwise played quite good with keyboard+mouse, but the flying parts really needed a gamepad. Driving also benefited from the analog gamepad controls, but it wasn't a must for them. I recall feeling the model biplane parts in GTA SA were near impossible, until I tried with a gamepad and they became quite easy. The funny thing was though that whenever the plane landed and I wanted to steer it on the ground, I wanted to swap back to keyboard + mouse, as it was somehow easier to control there. :)

Using a gamepad for everything is not an option either, as then aiming and moving on foot sucks with it. It feels much more natural and instant with keyboard + mouse.

Saints Row 2 has been sitting there for a long time due to this. Now I am driving with a gamepad wroom wrooom... oh need exit the vehicle and get on foot, rushing to keyboard + mouse...
I often stop and find that I'm somehow trying to move the guy around with the gamepad stick while using mouselook at the same time!
Post edited April 24, 2015 by Fever_Discordia
I haven't walked away from a game that people generally say is good in a LONG time but I have a couple of problems with Eye: Divine Cybermancy
It's built on the premise of there being multiple strategies and builds to get past any given situation but them it throws these huge, respawning mobs at you that make anything other than the equivalent of the TF2 'Heavy' guy suicide - apparently you can turn the respawn off or down but it seems a bit cheaty to do that...
The hacking mechanic's sub-game isn't fun - how is THAT excusable in the 2010s when Andrew Braybrook came up with an awesome one for Paradroid in the '80's? Seriously if you can't come up with a hacking subgame as fun as Paradroid just rip-off Paradroid!
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timppu: Saints Row 2 has been sitting there for a long time due to this. Now I am driving with a gamepad wroom wrooom... oh need exit the vehicle and get on foot, rushing to keyboard + mouse...
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Ikarugamesh: I know how you feel. At first, I used to do what you said. Afterwards, I got used to the vehicle controls with the keyboard. It's hard, but not impossible.

Also, after I learned the speedup problem that the PC version has, and fixing it (I had to enable HPET in order to the game to run at its normal speed), it was no longer a nuisance.
After mostly getting used to the speedup, I thought the game was almost too slow when going back down to normal speed (I could probably continue playing with the speedup, if speed had been the only problem. If I remember correctly, though, controls also became unresponsive or unreliable in some situations).
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Gremlion: Real one: console interface for PC games. Threw away Skyrim after 10 hours while spending 200+ on Morrowind.
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jamyskis: I don't have a problem with console interfaces for PC games. If a game has a joypad-oriented interface, I throw on the TV and play it with a joypad. Simples.

As much as I love Skyrim, the biggest problem with it is that it can't make up its mind what it is. The interface controls better with a gamepad (unless you use SkyUI), while the game itself controls better with KB+M.
Checking loot in Morrowind, RPG with tons of loot - pop-up after hovering.
Checking in Skyrin, RPG with less loot - manual clicking on every item.
Unskipable killing animations (with "WAT?" impression about slicing throats with mace)
These things threw me out of the game to the point that I didn't bother with picking up loot (too much hassle to sell).
I completed main quest (expected some legendary items on the way) - got only weak enchanted elven gloves from random chest. Woo, epic journey.

Yeah, I know, now with mods Skyrim probably good, but Bethesda can gtfo.

In my gaming life more than Skyrim I was disappointment only by Wizardry 8 - begged for it for 6 months (game costed like 8 times more than average game due to being 3 or 4 disk installation), and it had defect which resulted in hanging up after 30 minutes at max and not being able to save..
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Gremlion: Real one: console interface for PC games. Threw away Skyrim after 10 hours while spending 200+ on Morrowind.
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Nirth: There are a bunch of mods that solve that but the important one is SkyUI.
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HereForTheBeer: My odd problems usually come down to a problem with me and not necessarily the game itself. For instance, I really dislike timed events - "You need to defeat this enemy within 5 minutes or doom and gloooooom!" - because I'm generally more deliberate in my play style.
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Nirth: This and super precision timing. I avoid games that rely on this and try to circumvent them in anyway I can so in general they aren't so much as a problem as an inconvenience that I have to deal with.

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AnimalMother117: If a PC game has SSAO, I turn it off. If a console game has it, and I notice it past looking for it, I won't buy it. Wind Waker HD in particular is this, but almost any game where I can notice the SSAO I won't buy. If I have a game that has it I probably couldn't tell at first.
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Nirth: Why? Its effect is subtle with a medium to high performance hit but I like it.

Funny how most issues mentioned here are rather common when the OP asked for weird problems.
System never told me you replied, sorry. Because it is really, really ugly to me. Like, headache inducing kind of ugly and it makes objects look like they just plain don't belong in the environment, in a game like Crysis it was just a little annoying but in later Crysis games and Battlefield games it got so prevalent that I'd just started to hate it.
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Swampland: Time limits.
May it be a countdown to a bomb detonating or the Fallout thing where you have to finish the game in a set amount of time. There are also some missions in the original StarCraft like that. I can't stand that added level of stress. It completely messes with my enjoyment of the game. I generally prefer turn based games actually, because by now I really enjoy taking my time with a game and really being able to take in the world.
Ah, time limits. The one thing that baffles me about Mario Games post Galaxy, 64 to a further extent. Nothing quite slaps the face of everyone who worked on a game quite like being told you can't sit down and enjoy the scenery. That amazing 3D model you put a week into? Nope.

In a post lives, scores, and time limit world, Nintendo remains uncharmingly archaic.

Now some of my bugbears: I want to get into a Hack & Slash style game, but of the...one I've tried so far, none of them quite replicate the sheer laziness of summoning a skeleton army to do your bidding.

I quite enjoy goofing off in the arena and adventure mode of Dwarf Fortress, but never once have I properly struck the earth. Though, that may not be so strange.
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Darvond: Now some of my bugbears: I want to get into a Hack & Slash style game, but of the...one I've tried so far, none of them quite replicate the sheer laziness of summoning a skeleton army to do your bidding.
Probably worth a try.

Titan Quest - Nature+Fire/Spirit masteries. Nature lets you summon Nymph archer and wolves, 3 with + allskills items , Fire/Spirit have strong tanks in them, Spirit has debuffs.

Path of Exile - strong summoner line, Zombies, skeletons and reanimates. And auras and curses.
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Darvond: Now some of my bugbears: I want to get into a Hack & Slash style game, but of the...one I've tried so far, none of them quite replicate the sheer laziness of summoning a skeleton army to do your bidding.
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Gremlion: Probably worth a try.

Titan Quest - Nature+Fire/Spirit masteries. Nature lets you summon Nymph archer and wolves, 3 with + allskills items , Fire/Spirit have strong tanks in them, Spirit has debuffs.

Path of Exile - strong summoner line, Zombies, skeletons and reanimates. And auras and curses.
Try mentioning games actually on GOG. :P
Games that aren't platformers that decide to throw in a platforming section. Those parts usually end up being far harder than any other part of the game because you're fighting the controls because the game wasn't meant to be a platformer.

Having control ripped away from you while your character either A: does some incredible physical feat that they can't do when you control them or B: does something stupid like getting knocked out from behind after being able to take on hundreds of enemies. Tends to tie in with the problems below.

Losing your gear. This is rarely done in a satisfying or believable way.

Forced losses. "Hey you have to win this section so that you can lose in a cutscene". Why?
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Darvond: Try mentioning games actually on GOG. :P
POE is FTP. Fair one, devs sell cosmetic effects to feed themselves.

As for games on GOG... Probably Torchlight with mods can be one.