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Unskippable animations are my biggest annoyance. I hate that you have to watch the idiots run around or climb everytime they move in the new Xcom. I hate that you have to watch the hero attack animation in heroes 5.
Why can't they be turned off, or at least be skipped with another mouse click like in Fantasy Wars and Elven Legacy?
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Coelocanth: Getting motivated to start a new game after finishing the current one. I often think "I'll jump into this game" but then don't start it because I start considering the fact that I have to learn new controls, new game mechanics, etc. So I end up firing up one of the old IE games instead. This happens a lot to me.
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HereForTheBeer: Definitely this one.
That's why I am a sucker for good and extensive tutorials, or generally that the game teaches me to play it. Less needed of course if it is some FPS game with the same old WASD controls, but I e.g. like the old-skool RTS games where the early missions start from the very basics.

That's also why I probably find harder to like all the 4x strategy games and such, which to me just seem to throw me to the deep end, and I just have to learn to swim by my own. Kind of "learn by your mistakes and lose enough many times, you will eventually get it".

Usually such games don't have a proper campaign either. You are just supposed to select the size of the world, how many competing enemies there will be, and their skill level... and off you go, good luck. A bit like FPS arena games against bots, you'd just select how many bots you want to fight, and how strong they are. No thanks, I want a proper campaign in my single-player games.
Post edited April 23, 2015 by timppu
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jamotide: Unskippable animations are my biggest annoyance.
That, and in the same order of ideas, unskipable cutscenes - and when it's just after an autosave before a boss fight that can be thrown in 5 seconds, it's generally a point where I just don't finish the game and never go back to it.

Edit : but I don't think any of those two things are weird (regarding the topic title)
Post edited April 23, 2015 by Potzato
Buying games and its many sequel, spin off and but failing to play them.

The prime example will be IE games. I finished Bladur Gate 2 and ToB and I had ment to play the Original BG, but somehow cannot get to it yet.

Then Icewind Dale came, I reserach all over the internet how to build the perfect party but only play the starting area before I was distracted.

Then ID2 come, then NWN happened, and NWN2 with their many expansion. Then these is this BG EE, BG2 EE and ID EE. Bought them all but still not played. Then their spritual successor PoE comes too. All these games shtting in my shelf is intimidating me as GoG does not sell time yet.

Same think with AI War. I think it is interesting but now it has spawn 6 children in my shelf, making me feel hasitant to play them. I need a very long holiday to booster my courage.
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Potzato: Edit : but I don't think any of those two things are weird (regarding the topic title)
I have been called weird because I ditched the entire game after 15 minutes of enduring these hero attack animations :D
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Potzato: Edit : but I don't think any of those two things are weird (regarding the topic title)
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jamotide: I have been called weird because I ditched the entire game after 15 minutes of enduring these hero attack animations :D
Ok. That is weird ;-)
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timppu: Saints Row 2 has been sitting there for a long time due to this. Now I am driving with a gamepad wroom wrooom... oh need exit the vehicle and get on foot, rushing to keyboard + mouse...
I know how you feel. At first, I used to do what you said. Afterwards, I got used to the vehicle controls with the keyboard. It's hard, but not impossible.

Also, after I learned the speedup problem that the PC version has, and fixing it (I had to enable HPET in order to the game to run at its normal speed), it was no longer a nuisance.
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timppu: That's why I am a sucker for good and extensive tutorials
Oh, that made me think of a weird problem I have: Getting so exhausted and bored after playing an extensive tutorial that I lose interest and need a break from the game before I even started it! :D
I... I have no problem in gaming. :-(
Time limits.
May it be a countdown to a bomb detonating or the Fallout thing where you have to finish the game in a set amount of time. There are also some missions in the original StarCraft like that. I can't stand that added level of stress. It completely messes with my enjoyment of the game. I generally prefer turn based games actually, because by now I really enjoy taking my time with a game and really being able to take in the world.

Jump-and-run parts.
This goes for games of another genre that feature something like that. The original Halflife has it. It's a very neat shooter, but then at some point there are five containers dangling over an abyss and you have to jump from one to the next. I hate that.

NPC followers you need to protect/babysit.
Morrowind/Oblivion do that quest a ton. It wouldn't be so bad if the NPC in question would act in a reasonable way. But in Morrowind it could easily happen that an NPC set to follow you will literally jump off a cliff. Similarly stupid NPCs have been in Neverwinter Nights 2, which I am playing right now. Your followers will merrily run into a sighted and marked trap if there's an enemy behind it. Of course that can be controlled by pulling the "Stand your ground" order into the quickbar, but that's unwieldy. There should be an option that prevents NPCs from entering the marked traps. In Jagged Alliance 2 there's an option to make your mercs stay away from marked mines.
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Swampland: Time limits.
May it be a countdown to a bomb detonating or the Fallout thing where you have to finish the game in a set amount of time. There are also some missions in the original StarCraft like that. I can't stand that added level of stress.
To me especially the game-wide time limits (like in Fallout and System Shock) are a problem because how the heck can I know in the beginning, how much in a hurry I am? Should I beeline to the exit of each level or area as fast as I can? Or do I have time to search for secrets, fight enemies etc.?

If I am 90% done with the game and find out at that point that I don't have enough time to finish the game, what then? I guess the only option is to restart the whole game from the start, and just be quicker about it.

Now, I've understood the time-limit in Fallout is quite lax and not really a hindrance, and you can even stretch it... in that case, why is it there in the first place, if it won't really affect anything? Anyway, I guess it was removed in some patch, IIRC.

In Starcraft it was used only on certain special missions, but yeah even there it was quite irritating. I had to restart some missions from the very start, just because I barely missed the timer near the end of the level. At least I didn't have to restart the whole campaign, though.
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Swampland:
I agree with all three of your concerns!

Although I wouldn't necessarily say that turn-based games as more relaxing. Some, like Knights of the Chalice, do something similar to the time limit stress, in that they wear you down battle by battle without giving you any clue when you will be able to rest and recover again and whether it will be before or after the boss battle, which makes it pretty stressful to try and plan ahead, pace yourself and ration your resources. I don't really consider it fun in a game, if there's a constant threat of screwing up and having to repeat the last 10 battles or so.
Post edited April 24, 2015 by Leroux
Weird problems huh?

How about that I incredibly dislike Street Fighter II, because I suck really bad at it and can never get the hang of it. The odd part about it is that I like everything else about the game, the music is awesome and the fighters are pretty cool but the game itself? Hate it because I could never get good at it.
Kind of weird, but I really don't like games without a manual (older games). I realize now that part of new games is to be thrown in without any help, which is fine, but if an older game came with some literature, I'd like to be able to view it. There might be a synopsis/background that's not in the actual game, and perhaps some special moves or commands not explained in-game, or the game has no tutorial. For example, not realizing there are keyboard shortcuts for certain strategy games.
Totally me and not the games themselves, but space games for whatever reason I just can't do.

Civ 5? Love it. Galactic Civ II? Just don't get it at all.

Din's Curse? Love it. Drox Operative (Din's Curse systems with space ships)? Eh.

FTL is on 75% discount on Steam this weekend and gets great reviews. But it just doesn't do anything for me, so there's no hardship in passing on the sale.

It's not totally 100% universal to all space games - "Defender" on the Atari 2600 was pretty fun.