Matewis: Surprised no-one's mentioned the starting temple from Fallout 2 yet.
morolf: I think that's because it's pretty short, taking maybe 15 minutes or so.
But I agree it's bad, especially since it's supposed to be a tutorial area...that can easily get your character killed before the main adventure even starts. Particularly absurd is the guy who's using lethal force against you in the melee fight. That village would have deserved to perish for coming up with such a "test".
That reminds me of the "tutorial" dungeons in Arena and Daggerfall.
In Arena, you're told that you can rest safely on elevated platforms, but if you try to do that, you'll usually get a message to the effect of "you can't rest when enemies are nearby", even though there don't appear to be any nearby enemies.
Daggerfall's tutorial dungeon even has an enemy that can't be hit with weapons that are made with basic materials.
It also doesn't help that you're still weak at this point, and might not have the material you need to hurt that one enemy in Daggerfall's first dungeon. (With that said, that dungeon isn't hard to navigate, at least by Daggerfall standards, and as I've mentioned, it can be skipped.)