Sabin_Stargem: When it comes to any creative medium, I go by Sturgeon's Law: 90% of everything is mediocre. The remaining 10% ranges from decent to masterwork in quality. However, there are two things that must be accounted for:
1 - What we desire will subjectively color the quality that we perceive. I enjoy games like La-Mulana and Fruit of Grisaia, while I would find Dark Souls and Ultima VII to be meh. None of these games are bad, but the glasses we wear will affect judgment. This means that for every 10 great games, an individual is likely to only enjoy half of them at best.
2 - The number of items in a given pool dictate how many good and bad products exist. 10 produce means one item that might be good or better in quality. 100 means 10, 1,000 results in 100, and so forth. The bigger the pool, the greater the odds that you will find something that is of good quality and appeals to your sensibilities.
Basically, restricting the pool of games via curation runs into #1 as a problem, since a low population of works will limit the number of items that can appeal to a given person. If a single product out of ten is excellent, the subjective desires of a person may render it into something unappealing. Steam uses #2 to its advantage, which alleviates #1 by increasing the sheer number of options available.
TL;DR: Sufficient quantity will produce quality.
I would not say that quantity can produce quality. Either it's there (the quality) or it's not.
What Steam does right is using its larger customer base to also profitably offer more rather niche games (games that are only liked and bought only by a minority of gamers even smaller than for the average game). GOG cannot and/or do not want to do that.
At the worst GOG loses a rather small amount of business because they mostly miss out the really bad ones. And let's face it. On Steam there are thousands of really crappy games. Steam could go down in history as the largest garbage dump of video games, even larger than GamersGate and they took everything and nothing good it did to them.
The million dollar question still is and probably remains for the foreseeable future: how to find the really good games, the games you like, not the games others like (not even GOG) or the games that publishers advertise. How to find them all but none more and waste time with bad games? That's a big task and so far not really easy to solve.