Posted April 18, 2017
Sorry if this has already been asked to death. Please feel free to ignore if you are someone that is tired of having answered this in the past.
I could never understand the people that hate digital console games, but not digital PC games for the longest time. No one really elaborated on it and I always thought about it, but I never understood why it was the case.
Now, obviously if we're looking at PC gaming, I'm talking about Steam since that's what the majority of people refer to when it comes to PC gaming. Steam has great sales often and pretty much all the AAA titles are available there. Consoles have Playstation Network or XBox Live or Nintendo eShop. I only have experience with PSN and eShop. Aside from pricing and sales, I just see no difference between PC digital game distribution and console digital game distribution. They're digital. They're tied to accounts. They're DRMed. They're rental for indefinite amount of time only.
People keep saying they get physical games for consoles, but love Steam. Why? Shouldn't people also want physical games for PCs as well? The reasons they give out for consoles is that they want the offline access to their games, have a sense of ownership, re-sell their games and play the games without having to download large files. If we apply this to PCs, shouldn't it be the same thing?
They both have the disadvantage of shutting down and people losing their games. When I was gaming on PC during the 90's, some games required the CD-ROM to be in the drive while they were played while others could be copied onto the hard drive in full (ex. Duke Nukem 3D). I still have a plethora of full PC games on discs. My copy of Marc Ecko's Getting Up: Contents Under Pressure can be installed on my PC and there's no need for Steam. I love it. That's what I miss about PC gaming. It wasn't until I got Serious Sam HD: The First Encounter in 2011 on disc that I was baffled by the internet requirement and Steam activation (I didn't want to be forced to use a client). I wanted freedom from that. Shouldn't PC gamers want this? Why are people so complacent with Steam when they could lose all their games if they're either banned or the servers go down or the licensing for games expire? They say this for consoles, so what's the idea? I don't get it.
Now, if we were to talk about digital GOG games and digital console games, then I would understand more since GOG is DRM-Free. There is no need for internet activation. When you buy the game, it feels like insurance as long as you copy the game onto a disc or external hard drive. You can play it without the internet and you can install it the old school way when it was much better IMO at least.
I could never understand the people that hate digital console games, but not digital PC games for the longest time. No one really elaborated on it and I always thought about it, but I never understood why it was the case.
Now, obviously if we're looking at PC gaming, I'm talking about Steam since that's what the majority of people refer to when it comes to PC gaming. Steam has great sales often and pretty much all the AAA titles are available there. Consoles have Playstation Network or XBox Live or Nintendo eShop. I only have experience with PSN and eShop. Aside from pricing and sales, I just see no difference between PC digital game distribution and console digital game distribution. They're digital. They're tied to accounts. They're DRMed. They're rental for indefinite amount of time only.
People keep saying they get physical games for consoles, but love Steam. Why? Shouldn't people also want physical games for PCs as well? The reasons they give out for consoles is that they want the offline access to their games, have a sense of ownership, re-sell their games and play the games without having to download large files. If we apply this to PCs, shouldn't it be the same thing?
They both have the disadvantage of shutting down and people losing their games. When I was gaming on PC during the 90's, some games required the CD-ROM to be in the drive while they were played while others could be copied onto the hard drive in full (ex. Duke Nukem 3D). I still have a plethora of full PC games on discs. My copy of Marc Ecko's Getting Up: Contents Under Pressure can be installed on my PC and there's no need for Steam. I love it. That's what I miss about PC gaming. It wasn't until I got Serious Sam HD: The First Encounter in 2011 on disc that I was baffled by the internet requirement and Steam activation (I didn't want to be forced to use a client). I wanted freedom from that. Shouldn't PC gamers want this? Why are people so complacent with Steam when they could lose all their games if they're either banned or the servers go down or the licensing for games expire? They say this for consoles, so what's the idea? I don't get it.
Now, if we were to talk about digital GOG games and digital console games, then I would understand more since GOG is DRM-Free. There is no need for internet activation. When you buy the game, it feels like insurance as long as you copy the game onto a disc or external hard drive. You can play it without the internet and you can install it the old school way when it was much better IMO at least.
Post edited April 18, 2017 by BTNLegend